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This page was last updated on 27 March 2012, 5:23PM
- Changelogs
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Version v17
- Rank skill requirements fixed for several perks.
- In theory, greenthumb perk should now allow extra items from bugs and eggs. Untested.
- Minor fixes elsewhere.
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Version v16
- Renamed Left/Right spellsword perks so you can now see 10/10 properly.
- Fixed rank cost for unarmed crit 3.
- Fixed wide reach perk ranks to properly level up.
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Version v15
- Updated Smithing actorvalue to the new Skyrim 1.5 value. Should fix smithing gain rate bug.
- Replaced "Paralyzing Punch" in onehanded tree with "Iron Fist"
- Reduced all "Scout Speed" movement speed ranks by 50% for all ranks in Light Armor tree
- Reduced "Tough Skin" armor rating in light armor by 50% for all ranks.
- Minor other fixes not worth noting.
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Version v14
- Added 11 new perks
- Spell sword perks
- Staff channel perks
- Impact to ten ranks
- Updated Cripple Wing
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Version v13
- Fixed MageArmor spells to apply properly. Rebuilt them in the CK
- Fixed Treasure Hunter and Wax Key ranks.
- Fixed LightArmor - OPTIONAL esp to use new unarmored perks.
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Version v12
- Added Dodge and Tough Skin perks to Light Armor for no-armor players.
- Fixed Hypnotic Gaze rank-ups.
- Increased Alteration "Stablity" perk. Now is +20% duration per rank instead of +10%
- Fixed bug in Lockpicking - MasterLocks rank10 is now 100 skill, instead of 95.
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Version v11
- Now you must have the appropriate smithing skill (such as Iron Smithing) to upgrade items at the workbench/grind stones. If you don't see items at the workbench that are in your inventory, be sure you have the proper smithing perk
- Changed Arcane Smithing so that it didnt affect non-magical items.
- Completely changed all smithing perks from *Float to +Float - this fixes all perk ranks now to actually apply properly. This was the major fix needed.
- Fixed Advanced Armor & Weapon Smithing so they use simpler keywords for determining which items to allow additional upgrades.
- Fixed Iron 7, Dwarven 9/10 and Arcane10 - now properly upgrades iron items
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Version v10
- New Heavy armor, Light armor, Archery, Sneak perks!
- Fixed LeatherSmithing perk for SaberCat pelts.
- Other bug fixes
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Version v09
- Reverted Invester perk back to 1 rank. Perk is too complex to alter and the dialog branches won't duplicate in the CK. Not going to mess with it any further. Should be working normally again.
- Updated all vanilla smithing recipes to work with Leather, Iron and Steel smithing perks as intended. Fixed plate and scaled armor recipes to properly show up with leather and steel smithing perks.
- You now must have 1 rank in leather smithing to craft leather at the tanning station.
- Added new "smelting" perk. You must now put points into this to unlock ingot smelting at the smelter. Rank1 is required to make iron ingots...etc
- Nerfed Heavy Weapon Speed by -20% speed for all ranks.
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Version v08
- *Added new Movement Speed perk to Light Armor (can be used with light armor or clothing, but cannot be used with ANY heavy armor). These perks are irreversible. Back up your save game before using this perk.
- *Added 10 ranks to Mage Armor. Never again will I touch this stupid perk. It took me 5 hours to do this ONE stupid perk because I had to change every damn Oak/Iron/Stone/Ebony spell to work with it. BTW - this is untested.
- *Fixed Alchemy/Experimenter perks past rank4 to properly reveal all ingredient effects.
- *Fixed Smithing for Dwarven and Daedric perk ranks for weapon smithing.
- Trying to mod jump height into a perk failed again. ARGH.
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Version v07
- Added new Paralyzing Punch perk to one-handed tree (both hands have to be free to use these unarmed perks, btw).
- Added +100% Magicka Regen perks to EVERY magic tree. You no longer have to only level Restoration to get more magicka regen, meaning you can now be a "pure" mage. These all stack.
- Added additional magicka spell cost reduction perk to every magic tree for those that think casting costs were too high. These are called "Affinity" in each tree.
- General bug fixes with perk trees and NMM installer version numbering.
- Changed HeavyArmor-->Conditioning form =float to *float modifier, it should now properly reduce armor weight for worn heavy armor. Please test.
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Version v06
- Added unarmed perks
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Version v05
- FIXED - bug report:right hand attack speed perk make me very fast with 3 points.
- FIXED - Mystic Bindings - added 10 ranks for bound weapon damage.
- FIXED - Dark Souls - now properly does 10 ranks.
- FIXED - Elemental Projection - Values were reversed, now properly scales per rank up to 50% magic protection.
- FIXED - Eagle Eye - Found a bug in rank4 that was causing the view to tweak out again. Should be better now.
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Version v04
- Added 40+ new perks
- Fixed Elemental Protection and several other perk trees.
- Discovered I hate the CK interface.
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Version v03
- Fixed Sneak tree crash. This was due to some leftover data that from some recent perk additions.
- Fixed NMM installer, now properly installs ESP files to DATA folder like its supposed to.
- Fixed Alchemy perks from going off-screen.
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Version v02
- Made entire perk NMM installer compatible!
- Added all skill trees from Powerful Perks Expanded.
- Expanded and added new ALCHMEY perks!
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Version v01
- Added PerkUP-Enchanting.esp
- Added PerkUP-Smithing.esp
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- Author's activity
- Load more items
- Mod page activity
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May 2024
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03 May 2024, 6:19PM | Action by: Allwyn1980
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'PerkUP - Ultimate Perk Mod'
April 2024
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March 2024
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February 2024
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January 2024
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14 Jan 2024, 3:17AM | Action by: darkichoku
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December 2023
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22 Dec 2023, 6:53PM | Action by: Aglaz
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22 Dec 2023, 11:54AM | Action by: Hellsinjun
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November 2023
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24 Nov 2023, 4:07AM | Action by: sayakoryu
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12 Nov 2023, 9:07PM | Action by: Deleted193065230User
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12 Nov 2023, 4:23AM | Action by: Deleted193065230User
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October 2023
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23 Oct 2023, 7:27AM | Action by: MrGhostkeeper
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19 Oct 2023, 9:20PM | Action by: Aggrozetto
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19 Oct 2023, 7:14PM | Action by: Geforsx
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17 Oct 2023, 10:20AM | Action by: cyirens
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'PerkUP - Ultimate Perk Mod'
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