Skyrim

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soldierofwar

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93 comments

  1. laomaster
    laomaster
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    I really love this, it makes Falkreath looks so beautiful & unique. You've definitely outdone Bethesda.

    However, I have this 1 massive problem with this mod. Not technical or a bug. It's the design choices, actually. Bethesda already made Falkreath feels small, your beefy stone walls & massive wooden pillars make Falkreath feels even smaller. I just hate the jarl's palace interior. You're just tripping over the pillars left & right. The main street also has been squeezed in by the decals as well. The feeling of being squeezed in makes me feel rather uncomfortable. I don't know, it all feels so suffocating to me. I love what you've done to the place, but at the same time, it feels so restricting & lack of free space.

    Since this mod has been up for 3 yrs, guessed it's just me...
  2. montagnardse
    montagnardse
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    The Jarl's longhouse is bugged. The wooden door is out of place
    1. soldierofwar
      soldierofwar
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      That's an incompatibility issue with immersive citizens.
    2. KhajitHasWaresAndHairs
      KhajitHasWaresAndHairs
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      I was just about to report that. Would that mean I load this after immersive citizens?
    3. MaxzEightFive
      MaxzEightFive
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      Is it compatible at all?
    4. Tarmax94
      Tarmax94
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      I have this issue too, but I can't find a way to fix it, there are not patches, and Idk why this is the only city I have this problem with, I have immersive citizens, and I have all "The Great Cities" mods, but only Falkreath presents this issue.
  3. alleykhajiit
    alleykhajiit
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    Love it, so much better this way.
    Am however experiencing significant fps drop, from 60 down to 35 in some places. The biggest difference is when looking at the city from a distance.
    In any case, still amazing, the graveyard especially, finally lives up to the legend.
  4. neebaaa
    neebaaa
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    the best town overhaul i have without a doubt
  5. Terence ChiLL
    Terence ChiLL
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    Hi soldierofwar,

    adding one thing though. BOSS aint doing it right with your plugin, it has to be set "after" Verdant - A Skyrim Grass Plugin, or else it will have some weird ground changes!

    GreeTz, Terry
    1. TurtleLover25
      TurtleLover25
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      Don't use BOSS. Use LOOT instead. It's not perfect but it works a ton better than BOSS.
  6. Ruubi
    Ruubi
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    The jarl's longhouse lag very badly due to a lot of wood beam out of place and there's the light effect usually placed under the vanilla entrance still there, any idea what could cause all this ? I don't have immersive citizen
  7. r4bblerous3r
    r4bblerous3r
    • member
    • 11 kudos
    Hands down best Falkreath mod there is. Absolutely revelatory, orgasmic, cosmically amazing. Maybe 1fps drop? I dont know how you do it. Youre a wizard. This deserves to be in the hottest of files. Very well done and bravo good sir, your efforts are legendary
  8. ThiesB3
    ThiesB3
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    i love it, but i am experiencing a bug that is causing there to be purple flakes bunched up on the ground
  9. rex10125
    rex10125
    • BANNED
    • 7 kudos
    I love your mod. But for some reason, the pathfinding for npcs, even companions, are really broken. They just stand there, by the graveside turn, doing nothing but repeating their lines. At first I tried to enable and disable them, as well as resetting their ai. No avail. They're still standing there. The only solution that I could find, at least for companions, is to tell them to wait outside. But as for the townsfolk itself, not a clue.

    Is there a patch or anything for this?
    1. Laurielism
      Laurielism
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      I used to have this problem, but the last update fixed it for me. Perhaps try re-installing the latest?
    2. rex10125
      rex10125
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      It was the latest version that I installed. I guess I should be more detailed. Not all the townsfolk are affected by this issue. Only Mathies. his wife, sometimes Runil and Kust, and a single Falkreath guard seemed to be stuck. They are others, usually from populated roads mod and a couple of guards, but they usually resolved themselves after I leave the area or sprinted against them. But the ones I just named, they get stuck. Only Runil actually moved.

      Would reinstalling fix this? I was sure that the mod did not asked me to overwrite any files, and the only city mod I had for Falkreath is this one. Or is this because of a conflicting mod issue on my part?
    3. soldierofwar
      soldierofwar
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      Are you using any mods that affect the area like immersive citizens?
    4. rex10125
      rex10125
      • BANNED
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      Nope. The only kind of mod that might affect it is populated roads. Would that be the possible culprit?
    5. rex10125
      rex10125
      • BANNED
      • 7 kudos
      Yo man. Finally fixed it. Turns out there are two ways of doing it. First is getting a dragon to attack the area, or getting a bounty and turning yourself in. Its ridiculous and I don't know why must I do these two methods, but it works.
  10. Renzo610
    Renzo610
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    Really like this mod however its incompatible with Helgen Reborn because this mod adds a house on the far en of falkreath, after the river, and your new city wall runs through it.