Definitely a dumb question so I’m sorry. But this is a stand-alone Mod right? I know you’re the author of more hud too. But this version doesn’t require the old version, “more hud” correct? Thanks for your work. I’ve been out of the modding game for about a year so I just wanna confirm if I should uninstall the old one and install this by itself.
Tyvm for this very helpfull n usefull mod. But if i dont mistake one feature from this mod works not good for other mod i use. I really not sure it is but seems tht MoreHUD Inventory Edition shows each enchant from npcs gear (Loot and Degradation gives NPCs use Enchanted Items) tht are player already learnt. I mean tht conflict is just with only Loot and Degradation ench items, nothing more. I know this mod is old n probably not popular but perhaps somebody got same problem. Big sorry for my English. I couldnt find solution so i just deleted Loot n degradation but if somebody can help me, tht will be great cuz i liked the mod.
Essential mod! especially when used together with Requiem. Thank you!
one small thing i noticed is that on ActiveEffects Tab, when you click on an effect with a Timer on it, the Effect Description Box only shows the HOURS remaining... it doesnt show the Days, Minutes and Seconds remaining unlike what is on the ActiveEffects Tab(the bigger ui containing all active effects) which shows complete duration of the effect.
Is there a merged mod of both this and moreHUD? I want both, but am running out of esp slots, and find merging mods myself may or may not work correctly with mods more complex than "adds some items" or "adds a new house".
I'll probably try anyway, so if I do make a working merged mod of the two, can I have permission to upload it or can I send it to you to be added here as an optional file?
Is there a way to make the skill book indicators persist after being read? They keep getting substituted by the "book was read" mark.
Reason being this other mod I use, Train & Study, which allows those books to be re-read for some EXP on their area. The inventory labeling on them after the first leafthrough would be very helpful
The mod does have an ini file where the last line is about positive and negative effects showing. I have a green heart icon showing along with a number showing with some food items when I look at them in the inventory above its name on the inventory card on the right side of the screen. I'm guessing it means +# health when eaten or something like that? Turning that last ini line option off does remove that green heart icon, so it's definitely this mod. I've also gotten large white "Q" icons on the items card too, but I've figured out that shows whether the item is in an iEquip queue. I've tried googling positive/negative icons, green hearts in Skyrim, etc. but I haven't been able to find a full list of such positive/negative effects icons. I'd really like to know what such icons mean so that I'll know what they mean if more icons other than the green heart show up. Thanks for anyone that can point me to a source info for such icons! Other than that, it'd be nice of the author could at least provide a list of those icons that show on the item cards in the mod description.
I think the icons show you the number of positive/negative effects on each item. Check an item with 1 positive effect on it and another item with 2 pos effects, the mod will show 1 green heart and 2 green hearts respectively.
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one small thing i noticed is that on ActiveEffects Tab, when you click on an effect with a Timer on it, the Effect Description Box only shows the HOURS remaining... it doesnt show the Days, Minutes and Seconds remaining unlike what is on the ActiveEffects Tab(the bigger ui containing all active effects) which shows complete duration of the effect.
I'll probably try anyway, so if I do make a working merged mod of the two, can I have permission to upload it or can I send it to you to be added here as an optional file?
Reason being this other mod I use, Train & Study, which allows those books to be re-read for some EXP on their area. The inventory labeling on them after the first leafthrough would be very helpful
iEquip?