the mission in this mod is horrible nothing is understood and neither the creator gives help do not bother with this mod seriously, I am disappointed :c
I am utterly stuck fast on the First Trial (not promising I know). I'm stuck in that room and I've tried attacking the door, scouring the place for a key, killing myself (he says the power isn't obtainable for the living), even silly things like sitting on a chair and waiting for 24 hours, taking absolutely everything in the room, eating everything in the room, searched the pool area where you land, searched the start area where you jump down. I've attacked everything, tried the Teleport arrows I already have a few ways. Nothing. And no guides or anything to be found online. Could you please drop a small hint? xD
Just ran across this mod and thought I would try it out.. great concept but quest is so screwed up.. Just put the mod in and add the items.. Kill the quest. I tried obtaining the items with "add item menu" but they must be tied to the quest because it they don't work. Watching mod to see fit it is ever fixed.
Maybe provide the console Setstage (quest complete code)
Hi! I just figured out why your mod wasn't working with my setup: it is changing player record directly, and so conflicts with every mod that does the same. In my case, I think it was some cosmetics mod. It is just a question of forwarding records from your mod in smashed/bashed patch, but is there any chance your could add this spell via a quest, maybe? (Hope I am making sense here:) )
Actually i do attach a script to the player, but maybe i'll find a way to do a workaround and no longer require to do it. Will look for alternative solutions. I will also put a disclaimer in the description for other users to see. For what concerns the mod i was already considering the idea of making one for obtaining the ability of creating the arrows. I am already making a brief version of the background story and the quest structure. If i have the time i will release the quest with the 0.4 update otherwise on a future one.
Hi! Thanks for the reply! Yes, it was supposed to say "script", not "spell":). Just to clarify: I did not mean a "Quest" quest as in a backstory or such, but a utility quest, if you may. Now, I am not an experienced modder in any way, shape or form, so I might be shooting in the dark here, but from what I've seen another mods do, they create a hidden quest, add PlayerRef to aliases tab, and add the script to that alias. This way many mods can be adding scripts to the player, and they are not competing (otherwise only the lower one in the load order would have their scripts active). Could that work in this case, too?
1. The arrow teleports me 10 second after being shot. it's too slow for a fast-paced battle. Why is this happen? 2. The arrow doesn't teleport me to behind NPC after being shot to them (i shot directly to their face, but still nothing happened). Why is this happen?
1. This is very strange. Do you mean like it is lagging or like 10 actual in game seconds while you are going around? Because i could understand performance issues due to the fact that i'm still looking for a workaround for the slowness of the function that moves the player. But if it teleports you after 10 seconds while the game is working fine, that i should check because it is not normal.
2. I guess this is due to my awful english pronounciation. It the video i say "If you shoot an enemy it WON'T teleport you to them.". I am still considering if to add the feature both for technical reason and for gameplay purposes. At the current state the mod does not allow teleportation to alive targets.
Question + Suggestion : 1. If the arrow falls down cliffs it teleport players with it...??? (put a check / range / distance limiting how far teleport could work) 2. Make the fired Projectiles Shine with it's own unique colour instead of the typical black colour so player can know where the arrow is flying towards.
1. The current distance limit is of 5000 units. So if somehow the projectile goes above that distance the player won't be teleported. 2. I don't quite understand what do you mean by saying that the default projectile shines with black color. It's a simple arrow with no effects and the projectile bound to the arrow only causes a red explosion after 1 and a half second. So if you can, clarify this point.
Regarding the first point i might create something like a little menu to set the maximum distance on which you can be teleported,
In regard to 2. compare this daedric arrow to normal fired daedric arrow https://ibb.co/dmnsnp ( This arrow when fired it has blue glow when it travels and when it falls on ground it's blue like in the picture. which is what I meant with 2. ) like recolor the projectile and the arrow on the ground.
the source of the object(recolored arrow ) is from a chinese modding site which I don't know who the author is.
WOW! You gotta get kudos for that video, bud You explain things like super easily and efficiently. I wish everybody did videos explaining their mod as well as you
Hello, Michael. I am second who loves your video. Very descriptive indeed, except for the moment of actual teleportation, I couldn't catch the moment when the teleport did actually happen. But that's ok, I am not that good at magic, might got something missed out. Probably you should demonstrate how it looks in 3rd person? I love the red flame visual effect. I even think that would be enough, no more visuals needed imho. I also would like to add you as a friend, but it "looks like you've already got someone with you"
The teleport happens after 1.5 seconds regardless of where the arrow is. I will post some 3rd person images. And in the next video will also show some 3rd person footage.
P.S. "looks like you've already got someone with you"
ahahhah you can only have one friend on Skyrim Nexus?
Ok, I think I've caught the moment. It's obvoius at the stables. But, yeah, that's a dangerous art of sky climbing you suggest us to master! There's a real risk of falling down and getting... hurt.
To be honest. As long as you don't move on the sides after the teleport happened you should never die. The game prevents by default for the player to be teleported in the air without any static object beneath him. This is also why the sword is needed. Otherwise, even if the arrow is flying you would be teleported on ground.
I think it will make a good alternative to Whirlwind Sprint, because you can now move upwards and reach the higher spots. Cool. I only have a suggestion of getting away from the word "teleport" in the name of arrows. You may want to consider searching for more poetic name, based on the name of a god of a wind, like Zephyrus (do we have a god of wind in Skyrim?), or simply name it Jurgen's Arrows, as soon as he is a windcaller.
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Freaking quest! :P
I tried drowning, but my vampire doesnt drown.
And he is undead, so it should count towards passing the first test. :P
Maybe provide the console Setstage (quest complete code)
Do a workaround using MCM, or at least post a walk through.
Yes, it was supposed to say "script", not "spell":).
Just to clarify: I did not mean a "Quest" quest as in a backstory or such, but a utility quest, if you may.
Now, I am not an experienced modder in any way, shape or form, so I might be shooting in the dark here, but from what I've seen another mods do, they create a hidden quest, add PlayerRef to aliases tab, and add the script to that alias. This way many mods can be adding scripts to the player, and they are not competing (otherwise only the lower one in the load order would have their scripts active). Could that work in this case, too?
No. I don't have the power to play its spec :)
(Btw, how long it has been? 1 month? Sorry for the long-taking reply, lol.)
1. The arrow teleports me 10 second after being shot. it's too slow for a fast-paced battle. Why is this happen?
2. The arrow doesn't teleport me to behind NPC after being shot to them (i shot directly to their face, but still nothing happened). Why is this happen?
2. I guess this is due to my awful english pronounciation. It the video i say "If you shoot an enemy it WON'T teleport you to them.". I am still considering if to add the feature both for technical reason and for gameplay purposes. At the current state the mod does not allow teleportation to alive targets.
1.
If the arrow falls down cliffs it teleport players with it...???
(put a check / range / distance limiting how far teleport could work)
2.
Make the fired Projectiles Shine with it's own unique colour instead of the typical black colour so player can know where the arrow is flying towards.
2. I don't quite understand what do you mean by saying that the default projectile shines with black color. It's a simple arrow with no effects and the projectile bound to the arrow only causes a red explosion after 1 and a half second. So if you can, clarify this point.
Regarding the first point i might create something like a little menu to set the maximum distance on which you can be teleported,
compare this daedric arrow to normal fired daedric arrow
https://ibb.co/dmnsnp
( This arrow when fired it has blue glow when it travels and when it falls on ground it's blue like in the picture.
which is what I meant with 2. )
like recolor the projectile and the arrow on the ground.
the source of the object(recolored arrow ) is from a chinese modding site which I don't know who the author is.
You gotta get kudos for that video, bud
You explain things like super easily and efficiently.
I wish everybody did videos explaining their mod as well as you
P.S. "looks like you've already got someone with you"
ahahhah you can only have one friend on Skyrim Nexus?
I only have a suggestion of getting away from the word "teleport" in the name of arrows. You may want to consider searching for more poetic name, based on the name of a god of a wind, like Zephyrus (do we have a god of wind in Skyrim?), or simply name it Jurgen's Arrows, as soon as he is a windcaller.
A sword is needed... for what?
P.S. i will think of an eventual alternative name for the arrows. In case i find one, i'll include it in the next version.