So I've been using this mod for awhile now and it works great but I just wish the mod creator could change one thing (because I have no clue about editing mods myself). I wish that when you used the spells Summon Undead Army (or Summon Spider Swarm) that it would only play the conjuration sound for ONE creature. not all 20. To hear the ambient sounds and the music in Skyrim properly I have to have my volume at 50 (out of 100) but when I cast Summon Undead Army I have to lower it to TEN. If I don't it is insanely loud and i almost threw my headphones the first time I heard the sound of 20 creatures being summoned at once.
Did you ever find a solution to this? I experienced the same problem with a different mod, Skyrim immersive creatures, there are skeletons that conjure spider swarms, and it is insanely loud just like you describe. What's worse is that since it is an NPC casting the spell I have no way of knowing to turn my volume down ahead of time.
This mod is great, I am a great fan of conjuration and wanted to try new conjuration mods, however, the most popular spell mods add an unnecessary amount of stuff that is not needed, I just wanted new conjuration spells, for this reason I reckon this mod is perfect, it adds conjuration spells only and it adds an easy way of getting those new spells, some spell mods should learn not to add 9584954859 different crafts, spells and complicated things into the game. HOWEVER, there is one small suggestion I'd like to make and that is to add a "summon Werewolf Vargr" spell that lets you summon one, since that NPC has powerful knockdowns it would be awesome to have a werewolf aid you in battle.
So far this mod has been great (even if some of the spells break immersion) but I'm experiencing two problems. The "Summon Mammoth" spell and "Summon Giant" spell do not work. I'm installing "Another Conjuration Absorption Fix" right now (with the Conjuration Madness patch) so maybe that will fix it but I see that someone else in the comments had this problem. They were thinking it might be because of a mod that I don't have installed though.
The second problem is the summon/conjure army spells only summon two creatures even though I have 100 conjuration, I have the twin souls perk, I have the Conjuration Madness perk, AND I did the conjuration master test (where you summon the Unbound Dremora). I wonder if it's because I have the mod "Master Spells Should Be Masterful" installed. It lets you cast master level spells with one hand and while moving. I would understand if that was the cause since master spells usually require two hands and make you stand in place.
this mod is good.. but to an annoying bug, if you're wearing fire robe, ice, lightning bolts, or the J'zargo scrolls (My case) they will damage the conjurations which in turn bug you and turn against your caster! this can be very problematic if you are close to a very powerful creature, in my case it was just a simple dwarven sphere ... currently the only way I found to straighten and conjure the creature again ...
Probably because it adds an extra perk and it it wasn't stated whether it's compatible with ordinator or you can start it on a clean save or check if your skill level or magika is high enough. you can try phenderix magic evolved if my tips fail it has some good conjuration spells or you can check top conjuration mods on you tube any way this mod is okay I can summon giant chickens ;p
Want to thank you for making this mod, Still using it today in 2018. Today I've put my latest summoned army to the test against Alduins minions. I love playing as summoners.
i wanted this kind of mod but it destroys the lore... how could you summon from oblivion chickens, spriggans or mammoths? if you could make optional files to add lore-friendly creatures, and set the maximum summons to like 6 (because you can cast conjuration with 0% cost with specific enchants), i shall consider this mod for use
why whine about certain summons? just dont use them and you are fine, noone forces you to use a summon you dont like. some people have always something to complain about ..
simple thing that i`m in a world where i can summon chickens from Oblivion destroys the lore, how do you feel in a world where stupid people can get driver license? they don't, but they can
FullMetalViking first off, I want to say I love your name (my internet moniker if the FullmetalAdmin (if you couldn't tell), so is yours based off of Full Metal Jacket or Fullmetal Alchemist? Second, I second your opinion. I agree some of the summons are immersion-breaking, but I'm sure it would be a relatively simple matter to go through the plugins list and disable those additions yourself; failing that, if you abstain from using them, it shouldn't be an issue. Unless, of course, the author has also added an NPC delivery system, so to speak, enabling NPCs to randomly know and use the Novice to Expert level spells, which is certainly a possibility.
It'll need to be ported. SSE uses different .ini files, so using a mod specifically scripted for skyrim (be it vanilla or legendary, or whatever it uses as its masters) is almost certainly incompatible with Special Edition. I attempted to swap a custom follower I made in legendary over to SSE, but it just corrupted my SSE, forcing me to delete it and clean with TES5 Edit (cant recall exactly what the SSE version of it is called, think its just SSEdit maybe?) and add it the old fashioned way; of course, I ended up making a big boo-boo and tore apart the Bee and Barb in riften lmao
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HOWEVER, there is one small suggestion I'd like to make and that is to add a "summon Werewolf Vargr" spell that lets you summon one, since that NPC has powerful knockdowns it would be awesome to have a werewolf aid you in battle.
The second problem is the summon/conjure army spells only summon two creatures even though I have 100 conjuration, I have the twin souls perk, I have the Conjuration Madness perk, AND I did the conjuration master test (where you summon the Unbound Dremora). I wonder if it's because I have the mod "Master Spells Should Be Masterful" installed. It lets you cast master level spells with one hand and while moving. I would understand if that was the cause since master spells usually require two hands and make you stand in place.
I have Ordinator, perks of Skyrim... Is that the cause? I'm confused.
you can try phenderix magic evolved if my tips fail it has some good conjuration spells or you can check top conjuration mods on you tube
any way this mod is okay I can summon giant chickens
;p
Still using it today in 2018.
Today I've put my latest summoned army to the test
against Alduins minions.
I love playing as summoners.
https://youtu.be/5JBOJrV7v3A
just dont use them and you are fine, noone forces you to use a summon you dont like.
some people have always something to complain about ..
first off, I want to say I love your name (my internet moniker if the FullmetalAdmin (if you couldn't tell), so is yours based off of Full Metal Jacket or Fullmetal Alchemist?
Second, I second your opinion. I agree some of the summons are immersion-breaking, but I'm sure it would be a relatively simple matter to go through the plugins list and disable those additions yourself; failing that, if you abstain from using them, it shouldn't be an issue. Unless, of course, the author has also added an NPC delivery system, so to speak, enabling NPCs to randomly know and use the Novice to Expert level spells, which is certainly a possibility.