Skyrim

File information

Last updated

Original upload

Created by

soldierofwar

Uploaded by

Archinatic

Virus scan

Safe to use

77 comments

  1. soldierofwar
    soldierofwar
    • premium
    • 2,024 kudos
    Locked
    Sticky
    The Great City of Morthal Version 1.1: Adds a new general goods merchant.

    Version 1.11: Messed up with navmesh. I'm sorry. Some basic testing would've pointed it out.
  2. omegangster
    omegangster
    • member
    • 0 kudos
    this is a really great mod, i've always hated how theres 4 "cities" in skyrim which didn't even feel like cities, just slightly larger villages, especially winterhold. 

    i'm saying this here because i've recently found an issue with morthal, that being that some objects are missing and have been replaced with a big red exclamation mark, a couple along the bridge and a few on the side of most houses, and even after reinstalling the mod this issue still persists

    what could i be missing?
  3. tatudex
    tatudex
    • member
    • 2 kudos
    Edit: I was thinkin this mod has many incompatibilities but I think I was thinking of your Falkreath one. Sorry. Big fan. 

    Edit 2 months after: Your falkreath mod is compatible and awesome now. 
  4. davidwalshireland
    davidwalshireland
    • supporter
    • 0 kudos
    For me the glaring issue with Morthal has always been no blacksmith.
    In fact there is no blacksmith in the entire hold of Hjaalmarch
    Does this mod fix that?
    1. redmoon626
      redmoon626
      • member
      • 0 kudos
      The following mod adds a blacksmith without any issues that I could see. I use the version with no followers.

      https://www.nexusmods.com/skyrim/mods/89630

      For a smelter the following mod works well enough if you don't mind the smelter being tucked in between some bridges.

      https://steamcommunity.com/sharedfiles/filedetails/?id=1359097963
  5. LatinGames
    LatinGames
    • premium
    • 68 kudos
    Nice improvement,even the deficient navmesh in new guards Towers and lack of a good BlackSmith,And Thanks for no update the Inn !
  6. tamik666
    tamik666
    • member
    • 0 kudos

    Great mod, but I have one question - will the Jarl's house be updated?
  7. SkullCrusher72
    SkullCrusher72
    • member
    • 0 kudos
    This mod loses 10 fps in morthal. Any fixes?
    1. leolo75
      leolo75
      • member
      • 0 kudos
      Hi!

      Very nice mod! Bravo!

      Nevertheless, have the same fps issue. Do you think you could fix it?

      Thank you
      Leolo
  8. deleted3476533
    deleted3476533
    • account closed
    • 1 kudos
    I got reasonable problems with RLO, and most important, Immersve Citizens, wich doors and stuff are out of place in many interiors. Strange you haven't taken mods like this into account in every of your great city mods. But these 3 mods are incompatible, unluess you'd do that for all your city ones. Cheers.
  9. nerjal
    nerjal
    • member
    • 12 kudos
    All your mods are awesome and mandatory for me in a while now! I feel that Morthal is a proper town. If you're considering requests, it's be awesome an patch for Skyrim Bridges (another mandatory for me) is overlapping with the Morthal bridge. I'd pick yours in a heartbeat, but it'd be sad that I had to uninstall Skrim Bridges. Thanks in advance!
  10. Axis1211
    Axis1211
    • member
    • 304 kudos
    Since you've updated dawnstar and falkreath, Morthal looks like a third world piece of trash city do you think you'll upgrade this one even more?
    1. RockenJenAnn
      RockenJenAnn
      • member
      • 6 kudos
      Umm...it looks AWESOME!
    2. soldierofwar
      soldierofwar
      • premium
      • 2,024 kudos
      Morthal is supposed to be a piece of trash though
  11. Racermigs123
    Racermigs123
    • member
    • 3 kudos
    Just leaving this bit of info here, but this mod will conflict with Skyrim Bridges (https://www.nexusmods.com/skyrim/mods/38158) since it also modifies the bridge north of Morthal.

    Nothing that can cause CTD's though. The bridges from this mod and Skyrim Bridges will overlap each other. Sometimes guards will be stuck with their legs in the ground and it messes with their AI but that's it.