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Mihail

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MihailMods

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Flocks of Sheeps being herded across skyrim by herders and their shepherd dogs. 3 flocks do exist, each one composed of a herder, 2 shepherd dogs, 9 sheeps and 4 rams, they travel on day, and return to their towns at night.

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PLEASE, IF YOU LIKE MY WORK,
DON'T FORGET TO ENDORSE MY MOD, 
IT'S QUICK AND FREE, THANKS :)

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JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY 
WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
DIRECT LINK






(your videos and screenshots
would be very welcome)




Flocks of Sheeps being herded across skyrim by herders and their shepherd dogs. 3 flocks do exist, each one composed of a herder, 2 shepherd dogs, 9 sheeps and 4 rams, they travel on day, and return to their towns at night.
One travels on Rift (Shor Stone as base), other on Reach (Karthwasten as base) and other on Haafingar (Katla's Farm as base). Both herders and shepherd dogs are essential, but the sheeps and rams are killable, and will be defended from enemies on roa by the dogs and the herders, also the rams sometimes attack to defend the flock.
It's not recomended to attack the flock, but they drop wool and sheep ribs.





- 3 sheep flocks, each one with a herder and 2 shepherd dogs, traveling on Rift, Reach and Haafingar.

- 3 herders- they use a herder stick as weapon
3 variants of Shepherd dogs
2 variants of Sheep- the Sheep and the Ram

- sheeps and rams have custom sounds and loot

- more immersion and life for your game








- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





This mod should be compatible with almost all other mods





ABOUT PEDLARS OF TAMRIEL- saga that have the goal to add merchants from each province selling stuff from there, across the map, using beasts of burden from their homelands, well, a way too for introducing creatures that do not belong to skyrim.







I really want to sincerely thank several person. If they are modders, please endorse and play their mods:



CD PROJEKT RED
Hendrix




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PERMISSIONS:

Feel free to use my mod in your projects,no need to ask me for permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second, please give credit in your mod page to this mod page.



(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 

THANKS! :)
Mihail Romanov







As some of you already know,i'm working a lot in a new morrowind island close do Mournhold and Necrom, almost the size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release of the corprusarium if you have not already played it, cus i will change several stuff. The part 2(island) will be ready in some months, let me show you some pics of the landscape here, and you can see more in this link (that is frequently updated) https://imgur.com/a/Gz6IG


















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