Skyrim

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Nico coiN

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nico21000

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28 comments

  1. lewdmeat
    lewdmeat
    • member
    • 7 kudos
    if not make a mod to remove all the clutter changes to make skyrim SE more like old skyrim please help me understand how to do it myself, if the clutter could be reduced to what it is in old skyrim everything would look so much better
    1. nico21000
      nico21000
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      • 105 kudos
      I had this in mind. It is possible to achieve but way too time consuming for me. Basically what you have to do is :

      1-taking 'Special Edition Fragrance.esm'
      2-converting it to an esp, and changing by hand the file extension to esp (2 different things to be done one after the other)
      3-overriding ALL records starting with 00 formID with the ones from Oldrim vanilla (especially the landscape edits, and there are a big amount of these)
      4-changing the first 2 digits (and ONLY the first 2 digits) of all new stuff references (the ones starting with 02) to 01 (here, HUGE amount)
      5-disabling (NOT deleting !!!) ALL these references (no exception)
      6-importing the modified plugin in SSE CK and resaving it in SSE format
      7-converting the plugin to an esm, and changing by hand the file extension to esm (2 different things to be done one after the other)
      8-renaming 'Special Edition Fragrance.esm' to 'Oldrim Fragrance.esm'
      9-crediting me if you make your mod public

      2, 3, 4 and 5 must be done in TES5Edit. 3 is probably feasible 'by hand'. 4 and 5 require scripting skills to be automated, due to the insane amount of records to handle, and I don't know much about the xEdit scripting language... 7 must be done in SSEEdit.

      Enjoy !
    2. pineapplepie124
      pineapplepie124
      • supporter
      • 0 kudos
      about 6 years late but im on a quest to make oldrim into special edition and special edition into oldrim. could you clarify a bit more? im interested in doing this
  2. pineapplepie124
    pineapplepie124
    • supporter
    • 0 kudos
    does this work with grass on steroids?
    1. nico21000
      nico21000
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      • 105 kudos
      I assume, yes. Just let any other grass mod AFTER SEF in your load order, so as its eventual conflicting records are overriden. Please test and report: I definetly uninstalled Oldrim from my computer, and so, I can't offer any further support...
    2. pineapplepie124
      pineapplepie124
      • supporter
      • 0 kudos
      after checking the records in xedit i dont think it is, but since this ports over the special edition grass i used grass fps booster from the sse nexus instead after porting that and it seems to work fine. idk if that makes this mod redundant tho.
  3. hisoka357
    hisoka357
    • member
    • 0 kudos
    THANK YOU!!!! <3 
  4. Foxroe
    Foxroe
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    • 6 kudos
    I just had to say, I considered doing something similar in the past (with just the ingredients), but my interest quickly waned once I realized the scope of the work involved.

    This is a truly remarkable mod, and I consider it an essential addition to my brief load order. Simple kudos do not do this justice.
  5. Pa5safist
    Pa5safist
    • member
    • 0 kudos
    I love this mod! The only thing is as I'm preparing to create a Skyrim Together server, I need to switch to SSE. From the sounds of things this was originally an SSE mod that you converted. What was the original/ the equivalent in SSE?
    1. nico21000
      nico21000
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      • 105 kudos
      Everything featured in this mod is just already included in SSE "out-of-the-box", and it was one of the major improvements that was specifically designed for SSE. I just ported it back to "Oldrim".
    2. Pa5safist
      Pa5safist
      • member
      • 0 kudos
      Edit.
      Oooh. I've read that one sentence so many times, but I think I finally get it. SSE already has this in the game that I already have, no mod required. Geez, I'm slow some times.
      Sorry, but thank you for the mod for Oldrim, it made my games a lot nicer looking :)
  6. Shonen17000
    Shonen17000
    • member
    • 2 kudos
    I'm using this mod and etac complete; have a conflict in riverwood near the new entrance of the town in the right, grass and plants floating in the air.
  7. clauDA
    clauDA
    • member
    • 233 kudos
    Hello Nico,
    I have not been here for a long time, so I've just discovered it.
    The soil and rock elements around Windstad Manor disappear when the mod is active.
    Can you please check if the error is due to the change? I would be very grateful.
    Many thanks.(-;
    1. clauDA
      clauDA
      • member
      • 233 kudos
      "Vive la France !"
      Thank you for making the effort to help me.
      Your information was very helpful. I changed the load order of SEF via LOOT. Before the DLCs.
      And it worked. Wow!!! Thank you and have a nice Sunday.

      Best regards. (-;
      Claudia
    2. nico21000
      nico21000
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      • 105 kudos
      Beware: this is not true anymore with v1.4. See description & the included Readme file for the latest recommendations concerning the load order.
    3. clauDA
      clauDA
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      • 233 kudos
      Thank you! (-;
  8. DreamerSteamer
    DreamerSteamer
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    • 5 kudos
    Are there any recommendations for the INI?
    Like

    iMaxGrassTypesPerTexure=?
    iMinGrassSize=?

    in the skyrim.ini?
    1. nico21000
      nico21000
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      • 105 kudos
      I am personally using the following setting (screenshots were taken with this one), but you may tweak it as you wish... No other thing on my side.

      [Grass]
      iMaxGrassTypesPerTexure=7
    2. DreamerSteamer
      DreamerSteamer
      • member
      • 5 kudos
      Thanks ^^ as I thought. I am using the following ones:
      iMaxGrassTypesPerTexure=7
      iMinGrassSize=40
    3. nico21000
      nico21000
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      • 105 kudos
      'Settings' section updated in the mod description, with link to the S.T.E.P. section related to grass.
      As stated there, iMinGrassSize=40 allows the higher grass density possible ingame.
  9. K1NT0
    K1NT0
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    • 36 kudos
    for some reason the grass doesnt show but the bushes do
    1. nico21000
      nico21000
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      • 105 kudos
      You may have another mod altering the generated grass placed after SEF in your load order, or an ini mod-related file altering grass. Both cases may override what SEF is achieving. Also check your grass slider in the game launcher.
  10. OlivierDoorenbos
    OlivierDoorenbos
    • member
    • 580 kudos
    Thank you for releasing this! It makes such a difference, and yet the FPS hit is acceptable on my GTX660.

    A serious contender for "Mod of the month".