Skyrim

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Nico coiN

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nico21000

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About this mod

This mod is a port of all the Skyrim "Special Edition" clutter & grass addons to the "good old 2011 Skyrim".

Permissions and credits
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Special Edition Fragrance (aka SEF) v1.4
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Author: Nico coiN from Wiwiland (french elder scrolls community site), and member of the USKP/USLEEP/USSEP team.

This mod is a port of all the Skyrim "Special Edition" clutter & grass addons to the "good old 2011 Skyrim".

This should be ok with most standard computers today if you want to keep a "close to vanilla" experience, but the performance impact may vary according to the other mods you may be using. Due to the insane edits amount made by this plugin I highly recommend the use of SKSE and its memory patch.


Features:
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- grass density much increased.
- an insane amount of vegetation statics added "by hand".
- an insane amount of landscape edits to add "generated grass" (may cause conflicts with other mods).
- some edits to a few light sources, mainly in some caves and dungeons.
- some edits to a few clutter objects (undocumented placement fixes by Bethesda?).

This mod doesn't use any asset other than the ones from the vanilla game.


What is NOT ported from the "Special Edition":
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- all the placeholders for Creation Club content (of course).
- all edits related to visuals and shaders (Oldrim should remain Oldrim).
- the SE water flows (Oldrim cannot handle them)


Load order:
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The v1.4 of this mod is exclusively dedicated to Skyrim Legendary Edition (Skyrim + 3 DLCs). It's an esm that should be the immediate first plugin AFTER your DLCs (and also after USLEEP if you are using it) in your load order if you want it to behave like in SSE.

The v1.2 of this mod is dedicated to Skyrim ONLY. It's an esm that should be the immediate first plugin in your load order if you want it to behave like in SSE. And when I say Immediate first, it should be clear enough: ANY other plugin should come after, NO EXCEPTION!!!

Many languages localizations are available, just pick the one you need.

Installation:
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Just drop "Special Edition Fragrance YOUR_LANGUAGE.esm" in your data folder.
Activate the mod.
Play.


Uninstallation:
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Just delete "Special Edition Fragrance YOUR_LANGUAGE.esm" from your data folder.
Ignore any ingame warning related to this mod now missing. No savegame corruption possible as this mod doesn't use any script.


Settings:
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Check your "My Documents\My Games\Skyrim\Skyrim.ini" file, [Grass] section. The key setting is:

[Grass]
iMaxGrassTypesPerTexure=7

I am also using USLEEP, which ini file contains the following:

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0

Alternatively, check the S.T.E.P guide to tweak your grass settings.


Compatibility:
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Here are a few notes from me, but I can't tell much about this. Please test yourself and report here for other users. Be warned that I won't offer ANY support.

- Unofficial Skyrim Legendary Edition Patch: fully compatible, but should be placed AFTER USLEEP in your load order. A few edits from USLEEP are carried over here (waterflows directions). A few placed objects glitches might occur, but as the unofficial patch was flawlessly ported to SE (which incorporates all these added features from vanilla) they should be extremely rare.
- Open Cities Skyrim: fully compatible, but porting the added features into the open cities would require a specific patch addon and I don't have time to make it. So, the open cities will remain "vanilla".
- Mods editing the grass density: conflicts. Overrides may win (meaning no serious/harmful issue) or lead to a few visual glitches. Very unlikely to cause CTD. This includes many flora/vegetation mods.
- Mods editing landscape in the same cells as SEF (and there are a lot): conflicts. Overrides may win (meaning no serious/harmful issue) or cause CTD (this is a known problem with landscape edits, you are warned!).
- Mods editing the same areas as SEF (and there are a lot): conflicts. Overrides may win (meaning no serious/harmful issue) or lead to a few visual glitches. Very unlikely to cause CTD. I thought JK's mods would be incompatible but my testing worked flawlessly (with a heavy performance impact, however).


How it was made:
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Short version: it's a sophisticated port & edit from SSE made with xEdit, an hex editor (advanced checks and modifications - NOT FOR NOOBIES!) and the "Oldrim" Creation Kit (No, I won't port ANY other mod by request).


Support/Updates:
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No specific instruction or risk when upgrading to a newer version: just paste the new file over the old one.

v1.4: probably the ultimate version, including all DLCs features. Any further update will consist on fixing the very unlikely possible bugs/oddities reported by players.
v1.3: unreleased version, starting to implement SSE features from DLCs.
v1.2: removed edits straightly ported from SSE that disabled water in about 20 cells.
v1.1: the mod was a bit cleaned with xEdit, and the problem with white water is now fixed.

I won't make any compatibility patch with other mods: you have to handle this yourself (and provide proper support in case you want to offer it to other players for download).


Restrictions:
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This mod is a NEXUS EXCLUSIVITY. It is STRICTLY PROHIBITED to reupload it anywhere else, or to translate it yourself in another language, and then release it elsewhere. While I'm offering this mod to every player/modder, you have to understand that this is MY MOD, that I'm the ONLY ONE with the legitimity to overhaul it (if still required) and that I want to keep track of this mod and its popularity at ONLY ONE PLACE : right here, ONLY here, NO EXCEPTION!!!

If you want an additional localization for this mod, then you have to send me the proper resource so as I can translate it myself: I mean a proper set of STRINGS files in the new language, or a premade dictionary that I can import in xTranslator.


Credits:
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- all the xEdit team and people that supported them. Without them this mod wouldn't even have been possible...
- McGuffin for xTranslator, the program used to generate the various localizations for this mod.
- people that reported various bugs. Skyrim is a huge place and I just cannot check everything by myself.
- the various authors of the "unofficial" Skyrim translations. I wouldn't have been able to make the various available localizations for this mod without them.