Hey people, for all intents and purposes, consider this mod, and all my other mods, "done". If you want a tiny bit more to read, take this: http://www.nexusmods.com/skyrim/articles/51061/? Goodbye and have fun -T3nd0
The included SkyRe_Survivalism is only for Frostfall 2.6 and will not work with Frostfall 3!
Hey there everyone, to help make troubleshooting easier if you can give the following info it will help a lot.
1. Use the search, from the "View forum thread" link next to the new comment link, to see if your question has already been answered. This can save you time in getting the issue fixed and with almost 40000 posts it's highly likely your question has been answered. The GitHub-Bug tracker also has several previously reported issues. 3. Please reply to posts from the site page, not from the forum, this keeps the posts together in one group making it easier to keep track of. 3. Do you use NMM, MO or manually install your mods? 4. If the trouble is a Reproccer patching error, please post on the ReProccer page. This include weapon/armor/potion inconsistency. 5. Please don't post large walls of text, it makes it much more difficult to find posts and makes a mess of the comments, please post load orders and other requested documents, if applicable, to PasteBin or other similar site, no images or downloads of the info please.
Also a few tidbits of info that may help; 1. If you are using the Balbor or Quotsfan patches, they are out of date. Balbors should be completely removed, but some of Quotsfans patches will still work. The patches from SkyRe Compatibility and ReProccer Patches (SCaRP) are currently the most current. 2. Make sure your load order is correct, simply using a default LOOT order is not recommended and may cause issues, including, CTDs at main menu or occasionally causing the patcher to fail. A recommended load order can be found in the SCaRP FAQs post in the forums tab at SkyRe Compatibility and ReProccer Patches (SCaRP) .
I will try to get here at least once a day. I try to respond to posts in the order they were made, but it doesn't always work out. If I don't respond to a post right away (within a day), I'm either trying to track it down, or, it's been answered several times already. I also have a tendency to not check any of the forum topics here, just the comments.
MAYBE. Mainly depends on whether there's an easy way to get the patcher to work with SSE. The original creator of SkyProc (the library I use for my patcher) is long gone, but I was recently contacted by someone that wants to rewrite the whole thing in Pascal for XEdit. So it MAY happen.
"Will this be updated for [anything else]?"
Not planned right now. My modding time is highly limited, and I invest the time I do have in PerMa usually. It's been years since I've even looked at the SkyRe files.
Not sure if this has come up, but an easy way to cheese an encounter using SkyRe.
1) Get hunting pack spell (well familiar works too but is slower) 2) get Infection, which can spawn spiders 3) Summon pack and immediately infect said pack 4) repeat 3. Pack will die and spawn spiders who fight for you. No limit on spiders.
You may end up with dozens of spiders just... wandering around afterwards. Kill for poison and gems and experience if you want.
Hey guys, does anybody know the max possible damage i can enter in the reproccer stats xml file. As in i saw a video titled "Infinity damage weapon" in skyrim in 2013, and the guy made his bow like infinity damage. He reached the number 10 to the power 38 damage. Does that mean that weapon damages in game are stored as a "Float"? Do let me know the max possible damage that can be done via XML?
I am unable to save the game while playing using Skyrim redone.I was able to save once in Riverwood but that's it.Afterwards no saving functions work other than autosave so I can't play another character if I want to since that would prompt new autosaves so the previous character I played would be erased.Please tell me the fix to this.I really wanna have a couple of playthroughs simultaneously
I love SkyRe so much but I have a bone to pick about the unarmed skill. Are you kidding me? The only reason I can see to specialize in using your hands to fight would be to get stronger so you can kick a$$ in brawls. I can't believe they unequip when you get into brawls! What on earth is the point? You can't poison your fists, even though you could technically craft some spiked knuckles or something to wear on your hands. I just can't understand what the point of unarmed is??
There are some kickass-looking mods that give you kung-fu unarmed-style fighting. Much better than the lame smack, smack, smack it is currently. That might be interesting.
I think SkyRe is so much better than Ordinator. I thought Ordinator was really OP and Skyre's trees really have great intertwined perks that do much more for RPing than Ordinator imo. Give it a try, you might like it more. I gave up Ordinator after playing with SkyRe.
Does Skyre do anything that interfere with follower settings? I can't get other mods to work that set follower health regen rate to 0, or remove the essential/protected status. Follower manager mods aren't working right either. I'm trying to troubleshoot the issue.
There are fixes, but they are dependent on a version of the unofficial patch that no longer exists. Can't seem to find the relevant scripts to directly fix the bug either
Anyone got suggestions? I really wanna use those swords and the only mod I can find on here is dependant on a version of the unofficial patch that no longer exists.
38936 comments
for all intents and purposes, consider this mod, and all my other mods, "done".
If you want a tiny bit more to read, take this: http://www.nexusmods.com/skyrim/articles/51061/?
Goodbye and have fun
-T3nd0
Hey there everyone, to help make troubleshooting easier if you can give the following info it will help a lot.
1. Use the search, from the "View forum thread" link next to the new comment link, to see if your question has already been answered. This can save you time in getting the issue fixed and with almost 40000 posts it's highly likely your question has been answered. The GitHub-Bug tracker also has several previously reported issues.
3. Please reply to posts from the site page, not from the forum, this keeps the posts together in one group making it easier to keep track of.
3. Do you use NMM, MO or manually install your mods?
4. If the trouble is a Reproccer patching error, please post on the ReProccer page. This include weapon/armor/potion inconsistency.
5. Please don't post large walls of text, it makes it much more difficult to find posts and makes a mess of the comments, please post load orders and other requested documents, if applicable, to PasteBin or other similar site, no images or downloads of the info please.
Also a few tidbits of info that may help;
1. If you are using the Balbor or Quotsfan patches, they are out of date. Balbors should be completely removed, but some of Quotsfans patches will still work. The patches from SkyRe Compatibility and ReProccer Patches (SCaRP) are currently the most current.
2. Make sure your load order is correct, simply using a default LOOT order is not recommended and may cause issues, including, CTDs at main menu or occasionally causing the patcher to fail. A recommended load order can be found in the SCaRP FAQs post in the forums tab at SkyRe Compatibility and ReProccer Patches (SCaRP) .
I will try to get here at least once a day. I try to respond to posts in the order they were made, but it doesn't always work out. If I don't respond to a post right away (within a day), I'm either trying to track it down, or, it's been answered several times already. I also have a tendency to not check any of the forum topics here, just the comments.
Info : File Permissions, Organizing your mods, Passing -NOBOSS to a SkyProc (Video), Skyrim Stability Guide, Skyrim Graphics Guide, Moving Steam.
Tools: LOOT, SKSE, TES5Edit, Wrye Bash (Guide), ENBoost, Skyrim Mod Watcher, Save Game Scalpel, Save game script cleaner.
Mods: Mfg Console, STATUS, Extended UI.
SkyRe Compatibility and ReProccer Patches - Patches and bug fixes
Immersive Poisons for SkyRe - Overhauls the SkyRe alchemy system to be more fluid.
SkyRe Light Weaponry Fillout - Adds a ton of missing weapons
SkyRe Insanitys Dwemer Hatchet Patch
Quality Leather Armor Addon
ScrollProccer
"Will this be updated for SSE?"
MAYBE. Mainly depends on whether there's an easy way to get the patcher to work with SSE. The original creator of SkyProc (the library I use for my patcher) is long gone, but I was recently contacted by someone that wants to rewrite the whole thing in Pascal for XEdit. So it MAY happen.
"Will this be updated for [anything else]?"
Not planned right now. My modding time is highly limited, and I invest the time I do have in PerMa usually. It's been years since I've even looked at the SkyRe files.
Захожу в игру, и в древе перков абсолютно все перки на английском, как быть?
1) Get hunting pack spell (well familiar works too but is slower)
2) get Infection, which can spawn spiders
3) Summon pack and immediately infect said pack
4) repeat 3. Pack will die and spawn spiders who fight for you. No limit on spiders.
You may end up with dozens of spiders just... wandering around afterwards. Kill for poison and gems and experience if you want.
Does that mean that weapon damages in game are stored as a "Float"? Do let me know the max possible damage that can be done via XML?
Can anyone tell me if Skyre is involved?
There are fixes, but they are dependent on a version of the unofficial patch that no longer exists. Can't seem to find the relevant scripts to directly fix the bug either
Anyone got suggestions? I really wanna use those swords and the only mod I can find on here is dependant on a version of the unofficial patch that no longer exists.