Nice work again. I see you figured out the filestructure thingy :p
Anyways, ever tried to use CITRUS Heads? It's basically a mod that provides a higher polygon count for Heads or something like that. Just be aware that if you use head mesh replacers, Racemenu also generates ".dds" and ".nif" files with the name of the saved preset. They are found in "SKSE\Plugins\CharGen\*.nif ; *.dds" those need to be shared also if you make presets with mesh replacers.
Thanks, another person who had downloaded the mod showed me how to do it, I wanted to download it, but which version is best? The replacer version that you can use with CK, or the computer only standalone?
racemenu should allow you to use citrus head only for the player character,however,the citrushead has a few issues,for one the neckseam (normal are abilitated) and second it'll liook a bt different from the original). SOme racemenu sliders (not sculpting) will have pointy vertices glitches.
Believe me, I would if I could, but I'm new to modding, so I'm trying to find all kinds of information, since I want to try to do other mods, like followers and things like that! When I have the information I need, I'll surely make some replacers!
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I see you figured out the filestructure thingy :p
Anyways, ever tried to use CITRUS Heads? It's basically a mod that provides a higher polygon count for Heads or something like that.
Just be aware that if you use head mesh replacers, Racemenu also generates ".dds" and ".nif" files with the name of the saved preset. They are found in "SKSE\Plugins\CharGen\*.nif ; *.dds" those need to be shared also if you make presets with mesh replacers.
Thanks for sharing.