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Jace_1991

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Jace_1991

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38 comments

  1. laomaster
    laomaster
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    • 1 kudos
    Was wondering if there's a stormcloak version since you used imperial tents. Well, apparently not based on a comment. Too bad, I'd prefer a neutral tent.
    1. DEEJMASTER333
      DEEJMASTER333
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      • 324 kudos
      They use Imperial tents, swords, and bows in vanilla.
  2. hornedbear
    hornedbear
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    • 2 kudos
    Will you be updating to SSE edition please?
    1. mnikjom
      mnikjom
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      http://www.nexusmods.com/skyrimspecialedition/mods/8558/?
  3. Dreadborn
    Dreadborn
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    • 10 kudos
    I love to see ruins rebuilted! Are there guards too?
    1. pmoleary2000
      pmoleary2000
      • member
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      Per the front page ...

      (Features)
      - Adds a camp to whitewatch tower.
      - Adds a quartermaster to whitewatch tower.
      - Fully Navmeshed.
      - Adds 5 guards to patrol whitewatch camp.
      - Adds an officer's tent for player.

      There always were guards, but now there are more. Plus the quartermaster functions the same way the imperial and stormcloak camp quartermasters functions with a fair amount of gold.
    2. pmoleary2000
      pmoleary2000
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      • 1 kudos
      As an additional note, there were always guards at Whitewatch Tower, Whitewatch Tower Camp merely adds more guards to the existing garrison as well as expands the encampment.
  4. ScottC12
    ScottC12
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    • 41 kudos
    I like the idea of adding more fortification to Whiterun, and this looks really nice. My character can move about this place with ease, but my only quibble would be that the navmesh does not appear to be follower friendly -- followers have a hard time getting into (or out of) this modded location.If the navmesh were fixed, I would be able to endorse this; otherwise, it is just pretty background scenery that my character stays away from. Thank you for your work on this.
    1. MrTholian
      MrTholian
      • member
      • 3 kudos
      I'm not sure if this is part of your problem with the navmesh, or something different. I noticed that the invisible walls for several of the objects, specifically the short walls around the tents and up by the walkway nearest whiterun, seem to have no upper limit. I.E. even though the wall is only table high in areas, we are blocked from jumping over or onto the short walls.
  5. zemarauder
    zemarauder
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    • 1 kudos
    can you add a stormcloak version?
  6. GeneCoremon
    GeneCoremon
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    • 4 kudos
    Should I be concerned about the undeleted NavMeshes cited by TESVEdit?
  7. Rykoss
    Rykoss
    • member
    • 0 kudos
    Freaking awesome mod. Feel free to rebuild all of the Skyrim forts for me.
  8. Zaroj
    Zaroj
    • member
    • 0 kudos
    Looks nice, syncs up really well with the restored western watchtower. Heres hoping that you make more of these. ^U^
  9. Pushkatu
    Pushkatu
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    It looks much better than it's vanilla version. I'll give it a try. Keep up the good work!
  10. Tsewe
    Tsewe
    • supporter
    • 20 kudos
    Very nicely done!! It's small, but essential, really this looks far more immersive and realistic.
    Thank you, and please check out my mod if you have some free time, im trying on making a whole better version of what ive done.