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This page was last updated on 10 January 2021, 12:16AM
- Changelogs
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Version Vampire Collection
- Version 2.0a
Remove stunning precision perk from vampire archers
Give ebony vampires the mace focus perks. I forgot to give them the perks.
Improve Vyrthur. Make him fits his role better. (And make him stronger again)
Improve vampire necromancers' combat style.
Health II enchantment no longer make you immune to vampirism.
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Version 2.0
Update for Requiem 4.0
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Version 1.6a
There always is an ebony vampire in forebear's holdout.
Make vampire necromancers stronger.
Slightly decrease the chance of spawning new vampires (two hander, shield bearer, dual wielder, archer, necromancer)
Give the spell lightning ray from dwarven vampire to ebony vampire.
Improve Vyrthur battle.
Improve Harkon battle.
-Vyrthur will not blow you away anymore, but he gets new trick which fits lore better.
-Improve Vyrthur's AI.
-Vyrthur now has sun spell resistance.
-Harkon gets additional 100 armor rating and 2000 health.
-Harkon's shield spell heal him much faster now.
-The reinforcements in Harkon battle are slightly stronger than before.
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Version 1.6
Change some jewlry models into Dawngaurd's special models.
Potema now has better resistances when she has enough magicka.
Fix a bug that a specific vampire in Potema's catacomb is not a true vampire.
Decrease jewlry loots on weak vampires.
The enchantment "Fortify Health II" now reduces the damage from vampires/gargoyles drainging by 75% (100% in Requiem)
Add some scripts (by Schofida) and improve the final battle against Harkon:
--Slightly improve Harkon's resistances
--Harkon gets a new ranged aoe spell
--Harkon's fingernails grow more sharper
--More minions or allies will come to help him
--Auriel's bow now is important in this battle. Dragonborn can use the bow to follow an easier path which divines have made, or not use the bow to confront fate and make your own victory.
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Version 1.5c
Adjust vampire minions' spell set.
Adjust vampires' movement speed.
Add pure necromancer vampire minion.
Ebony vampires now have the spell "necromantic empower on self".
Some weak vampires may wear common clothes to disguise as a commoner.
Steel plate, dwarven, and orcish vampires may sometimes use tempered weapon.
Give Harkon a little passive resistances along with mage armor spell and perks.
Potema summons more different undeads.
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Version 1.5b
Fix a bug that the quest Prophet (Dawnguard) can't be triggered.
Greatly reduce the probability of spawning gears with flame resistance.
Reduce the maximum magicka of most vampires. They can no longer cast destruction spells unlimited.
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Version 1.5a (File deleted)
Fix a bug that player may get a very powerful shout, which is designed for NPC.
The ancient frost atronach becomes much more powerful.
Movarth's weapon is now honed.
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Version 1.5 (File deleted)
Fix the Dark Face bug.
Tweak their AI. Vampire archers will use their bow more often especially.
The battle in ancestor's glade becomes much harder.
Vampire Malkus becomes more capable.
Add a special unrelenting force shout to Vyrthur.
Potema will summon vampires.
Orcish vampires now have the spell necromantic empower on self.
Increase the chance of spawning vampire archer, two hander, shield bearer, and duel wielder.
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Version 1.4c
Add some variation to thier face.
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Version 1.4b
Apply the weapon changes of Requiem 3.2.0
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Version 1.4a
Lower the chance of spawning an ebony vampire from 20% to 10%
Ebony vampires can now only be resurrected with the spell "raise dead V"
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Version 1.4
Add vampire archer, two hander, shield bearer, and duel wielder.
Make outfits of the vampire minions vary with their power. Player can now distinguish whether the vampires are strong or weak by their outfits.
Add some weak vampire minions.
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Version 1.3
Updated for requiem 3.1.0
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Version 1.2
Arch-curate Vyrthur is made into a powerful vampire.
Tweak all vampires’ AI
Add tempered equipment to vampires.
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Version 1.1
Give vampires in castle Volkihar some attributes, perks, and spells.
Make all AI use their conjuration spells more frequently.
Add a little more vampire variation.
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Version 1.0a
Add some cheat conjuration spells to vampire bosses, so they will cast spells more frequently.
Make vampire minions use more weapon variations.
- Version 2.0a
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Version NPC_statefix
- Version 3.1
Re-perk silver hand Bosses.
Dragons are less willing to use fus ro dah
Greatly increase Mikrul Gauldurson's health
Increase Gathirk's armor rating
Increase Olaf's armor rating
You can no longer damage Olaf when he is awkening
Increase Haldyn's states
Soldiers won't fear dragons.
Tweak Thalmor archers's AI so they actually use their bows. And I also re-perk them so they won't be silly strong.
Improve forsworn shamans.
Venomous drgon now has ranged shout.
Replace the expert skeletal cyromancer in whiterun catacomb by lesser skeletal mage.
Reduce the quality of Olaf's weapon.
Reduce the quality of Gathrik's weapon.
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Version 3.0
Update for Requiem 4.0+
Curalmil now can be visually reconized as a special boss.
Follower Cosnach now has a little perks.
Follower Roggi Knot-Beard now has a little perks.
Spell "Summon spirit female warrior" is moved to adept tier from apprentice tier.
Make orc invaders slightly stronger again.
Kyne's spirit guardians are more vunerable to ranged weapon.
Wizards now sell some low tier magic staves.
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Version 2.8c
Dragons now can use Fos Ro Dah correctly.
Jzargo now improves his spells as he leveling.
Shades in Kilkreath ruins have less armor and health now.
Orc chiefs gain slightly tougher.
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Version 2.8b
Include Stig Salt-Plank into this mod.
Include Reaper into this mod, and also fix a bug since vanilla skyrim that make Reaper unable to attack.
Companion ghosts now deal additional physical damage to undead, spirit, and daedra.
Decrease companion ghosts' magic resistance.
Adjust NPCs' movement speed.
Include Minorne into this mod. (Failed)
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Version 2.8a
Includes Mercer Frey and Fjola into this mod.
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Version 2.8
If you update this file into version 2.8+ in a save game, you may find some imperial guards wearing overpowered gear. New save will be fine.
The duplicates of Sigdis Gauldurson in reachwater rock now also have identical appearance as himself.
Alva always brings the book "immortal blood"
Reduce Halldir's armor rating.
Tullius, Rikke, Ulfric, and Galmar are now tweaked.
Loot from Gathrik is now randomlized.
Decrease scroll of sunfire clock's duration and cost to match the other scrolls of cloak in requiem.
Fix a bug that some silver hands are not aggressive. Thanks to Cornathan for reporting.
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Version 2.7e
Necromancer bosses now have the perk "Cognitive Flexibility"
The duplicates of Sigdis Gauldurson now have identical appearance as himself.
To fit the truth that Sigdis having the necklace piece of stamina, Gauldur black bow now drain stamina.
Forsworn shamans now can cast low-level spells normally. Also reintroduce the briar heart shaman back.
Fake Vigilents of Stendarr now have right uniform (Steel plate armor with robe).
The damage poison used by vampires/silver hands no longer affects charaters whose poison resistance are greater than 100%.
Change Gathrik's weapon from sword into waraxe.
Tweak Alva and Laelette again. Make them much weaker.
Add Old Orc into this mod.
Add the Orc followers, Mjoll, and Uthgerd into this mod.
Common imperial soldiers now have imperial light shield
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Version 2.7d
Updated for Requiem 3.3.0. Eorlund won't sell additional nordic armors.
Some additional changes:
Gunmar now sells Dawnguard weapons.
Gunmar now sells enchanted silver weapons.
Gunmar now sells enchanted Dawnguard armors.
Gunmar no longer sells crossbows. Let Sorine sell them.
Florentius now sells some scrolls (Resoration).
Ronthil now sells some scrolls (Conjuration).
Erandur no longer uses necromancy.
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Version 2.7c
The guardian spirits in the quest "Kyne's sacred trial" are tweaked now.
Rustleif now sells (enchanted) scimitars for his wife being a redguard blacksmith.
Eorlund now also sells ebony/glass armors.
Eorlund now sells nordic carved stuffs.
Although it is not related to npcs directly, I add new scrolls (scroll of healing aura, featherfalling, summon spirit mudcrab, ...) into level list.
Change Delphine's armor from steel set into steel plate set.
Give poison resistance to most npcs in this mod.
Tweak some perks, spells, and other values.
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Version 2.7b
Tweak Vorstag's armor to right armor rating.
Add draugr armor to Halldir fire and Halldir frost. I forgot them in the previous version.
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Version 2.7a
Apply the weapon changes of Requiem 3.2.0
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Version 2.7
Fix a bug that the orcish intruders may awake too early.
Give Isran proper perks and gear.
The wolf spirits in Ysgramor's Tomb are now tweaked.
Svaknir is no longer invunerable.
Some minor values tweaking.
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Version 2.6
Updated for requiem 3.1.0
Tweak Delphin's perks. Change her armor from leather armor to enchanted steel armor.
Make Elite silver hands have tempered gear.
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Version 2.5
Tweaking J’zargo’s conjuration spells, make the level requirement lower.
Add tempered equipment to certain enemies.
Some minor spells and perks tweaking.
Featured NPCs below have been tweaked now:
Members of PenitusOculatus
Members of Dark Brotherhood
Gauldur brothers
Giant chaurus
Warlord Gathrik
Olaf One-Eye
Halldir
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Version 2.4
Add drain vitality shout to venom dragon. Hope it can talk like a normal dragon.
Corrupted shade in kilkreath ruins has been given proper state.
Follower Benor has some perks now.
Merchant Rustleif sells quicksilver and iron ingot.
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Version 2.3b
Bashnag is now tweaked by this mod.
Iddra sells refined malachite now.
J'zargo now has leveling conjuration spell.
Some minor value adjustments.
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Version 2.3a
Add spell summon potent spirit female warrior.
enemy :
Tweak Alva again. I found default requiem made Laelette really high level, so I had to make Alva stronger.
Add 60% poison resistance to companion ghosts as other ghosts in requiem. merchant :
Farengar purchases dragon bones and scales from player
Dushnamub sells ebony ingots
Shuftharz sells orichalcum ingots
Gharol sells a little ebony and orichalcum ingots
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Version 2.3
Arondil is now tweaked in this mod. I add a unique spell summon woman for him. Cruralmil is now tweaked in this mod. As a alchemy master, his blade is applied multiple types of poison, and he can regenerate him self like a troll.
Make companion ghosts much stronger again.
Make orcish invader stronger again. They also apply orcish poison on their weapon as tradition.
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Version 2.2
Tweak companion ghosts and orc invader again. They are more fearsome now.
Give perks and spells to
Haldyn(leader of blood horkers),
Athar,
J'zargo,
Adelaisa Vendicci,
Annekke Crag-Jumper
non-circle Companions.
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Version 2.1
Forsworn spies inside Markath city are perked and have proper spells.
Hosecarl followers are perked now, but don't expect too much on them!
Serana is a proper vampire now. More importantly, she will not turn all corpse into dust anymore.
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Version 2.0
Updated for Requiem 3.0.0
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Version 1.4
Modify some value.
Adventurer Umana and Sulla have been tweaked.
Vampire Alva have been tweaked.
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Version 1.3a
tweak orc invader again
fix some bug
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Version 1.3
Tweak the companion ghost again. Ysgramor will weaken the magic inside his tomb.They have very high MR now, so you'd better be a strong warrior to enter the tomb of Ysgramor.
Tweak all the mercenary followers. They will no longer cheat your 5000 septims with their novice skills.(This will not work if you had hired them in your save before update)
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Version 1.2
Companion ghost is properly perked now. They are no longer as weak as bandit. Give orc chiefs perk and equipment.(you can brawl with them)
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Version 1.1
Thief(random encounter) have some perks now.
Skooma dealer(random encounter) have proper equipment and perks now. PC can no longer rob him easily.
Red eagle now is a tough enemy. He may not be as strong as story describing, but still a good challenge.
- Version 3.1
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Version Knockdown patch
- Version 3.0
Update for Requiem 4.0
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Version 2.3a
Make ward (rank III and IV) be able to cancel knockdown effect.
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Version 2.3
Astrid/assassins of Darkbrotherhood's paralyzing attack can now be defended by blocking, warding, or the stamina II enchantment.
The paralyzing attack from the perk "stunning precision" can now be defended by blocking with a shield, warding, or the stamina II enchantment
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Version 2.2a
Remove the requirement of Fozar's DB patch. I make an indepedent record for lurker.
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Version 2.2
Fus Ro Da can now be blocked with the level 100 perk.
Increase the base mass of frost atronach from 5.0 to 6.5
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Version 2.1
Updated for requiem 3.1.0
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Version 2.0
Updated for requiem 3.0.0
- Version 3.0
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Version Alduin_redone
- Version 1.2f
Alduin now has lightning shout.
Tweak Alduin's AI. Make him hover less.
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Version 1.2e
Alduin's fire/frost breath do more damage.
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Version 1.2d
Player can't absorb soul from summoned dragon anymore. It also eliminates script errors.
Summoned dragonpriest won't generate ash pile anymore.
Make the summoning sound less messy.
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Version 1.2c
Alduin will use fire/frost breath more often.
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Version 1.2b
Fix a bug that player may learn Alduin's shout.
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Version 1.2a
Because dragon priests become more powerful in requiem version 3.3, reduce the number of dragon priest summoning from 3 to 1.
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Version 1.2
Alduin's fire/frost shout now creates fire/frost wall on the ground.
Alduin's fire/frost ball shout now induces stagger effect.
Alduin's frost ball shout now also deals some physycal damage.
The damage of fire/frost ball shout now decreases with distance. You'll take more damage at the explosion center than the edge.
The battle on throat of the world is now tweaked.
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Version 1.1b
Remove its magic resistance.
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Version 1.1a
Alduin summons more minions.
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Version 1.1
Updated for requiem 3.1.0
- Version 1.2f
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- Author's activity
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January 2021
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10 Jan 2021, 12:16AM | Action by: SUNNY333456
Attribute change
Description changed.
December 2020
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30 Dec 2020, 2:39PM | Action by: SUNNY333456
Attribute change
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November 2020
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07 Nov 2020, 12:52AM | Action by: SUNNY333456
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07 Nov 2020, 12:17AM | Action by: SUNNY333456
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October 2020
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15 Oct 2020, 3:26AM | Action by: SUNNY333456
File added
Requiem_VampireCollection [version 2.0a]
September 2020
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15 Sep 2020, 10:11AM | Action by: SUNNY333456
File added
Requiem_Alduin_redone [version 1.2f]
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15 Sep 2020, 10:08AM | Action by: SUNNY333456
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Requiem_npc_statefix [version 3.1]
July 2020
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15 Jul 2020, 2:51PM | Action by: SUNNY333456
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04 Jul 2020, 6:56AM | Action by: SUNNY333456
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04 Jul 2020, 6:49AM | Action by: SUNNY333456
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Requiem_Alduin_redone [version 1.2e]
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04 Jul 2020, 6:47AM | Action by: SUNNY333456
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04 Jul 2020, 6:46AM | Action by: SUNNY333456
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Requiem_VampireCollection [version 2.0]
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June 2020
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28 Jun 2020, 9:38AM | Action by: SUNNY333456
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Requiem_VampireCollection [version 1.6a]
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May 2020
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13 May 2020, 2:34PM | Action by: SUNNY333456
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Requiem_Alduin_redone [version 1.2d]
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March 2025
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