Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Sunny333456

Uploaded by

SUNNY333456

Virus scan

Safe to use

About this mod

Currently here have four mods : knockdown tweak, NPC statefix, VampireCollection, and Alduin redone.

Requirements
Permissions and credits
Changelogs
SE Version

If you want to use those mods in the older Requiem versions, you should check "Requiem - small tweaks (Older Requiem versions)"

Requiem - Knockdown tweak


The knockdown system in requiem is sometimes frustrating and strange. A random sabrecat can lock you with knockdown attack, but you don't have much way too counter this. In the meanwhile, the super heavy metal robot dwemer centurion can't even make you lose balance. In this mod, most knockdown effects can be blocked now, and it makes all big enemy have knockdown ability with requiem's mass system. 

-The creatures have the knockdown ability : Dragon, Giant, Dwemer centurion, Frost atronach, Bear, Sabrecat, Troll, Giant spider, Lurker. You can defend yourself by simply blocking.
-With the level 100 perk in block, you can hold your ground against the unrelenting force shout by blocking.
-Astrid's paralyzing attack can be defended by blocking, warding, or the enchantment stamina II.
-The paralyzing attack from the perk "stunning precision" can be defended by blocking with a shield, warding, or the stamina II enchantment.

requirement : Requiem 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Requiem - npc statefix

Some npc in requiem didn't have proper perks and equipment. This mod aim to make some specific NPCs be more consistent with their story. For example, The Vaermina's acolytes said they were overwhelmed by the orcish invaders, but what you see in requiem is that the acolytes slaughter all the invaders; Redeagle is capable of killing a thousand imperial soldiers in the skyrim lore, while he is only a normal draugr boss who can barely kill ten soldiers.
It isn't a pure fix mod, but it adds some feature I want. A few custom enchanted stuffs for example .

requirement : Requiem

Feature enemy have been tweaked:
Spoiler:  
Show

-Orc invader
-Thief(random encounter)
-Skooma dealer(random encounter)
-Red eagle
-Companion ghost
-Orc chiefs
-Umana and Sulla
-Alva
-Forsworn spies inside Markath city
-Haldyn
-Arondil
-Curalmil
-Bashnag
-Corrupted shade in kilkreath ruins
-venomous dragon
-Members of PenitusOculatus
-Members of Dark Brotherhood
-Gauldur brothers
-Giant chaurus
-Warlord Gathrik
-Olaf One-Eye
-Halldir
-Elite Silverhands
-Isran
-The wolf spirits of werewolfs
-The guardian spirits in the quest "Kyne's sacred trial"
-Old orc
-Forsworn shamans
-Tullius, Rikke, Ulfric, and Galmar
-Mercer Frey
-Fjola
-Stig Salt-Plank
-Reaper
-Thalmor archers
-Hagraven
-Durnehviir
-Orc hunters
-Malkoren's shade



Merchants:
Spoiler:  
Show

-Farengar purchases dragon bones and scales from player
-Dushnamub sells ebony ingots
-Shuftharz sells orichalcum ingots
-Gharol sells a little ebony and orichalcum ingots
-Iddra sells refined malachite
-Rustleif sells quicksilver, iron ingot, and scimitars
-Eorlund sells more high quality armors
-Gunmar sells Dawnguard weapons, enchanted silver weapons, and enchanted Dawnguard armors.
-Florentius sells some scrolls.
-Ronthil sells some scrolls.
-Add new scrolls into level list
-Wizards sell low tier magic staves



Followers:
Spoiler:  
Show

-Mercenary followers
-Erandur
-Mjoll
-Uthgerd
-Kharjo
-non-circle Companions
-Serana
-Athar
-Annekke Crag-Jumper
-Adelaisa Vendicci
-J'zargo (The only leveling follower in this mod)
-Benor
-Housecarl followers
-Borgakh the Steel Heart
-Ghorbash the Iron Hand
-Lob
-Ugor
-Ogol
-Anska
-Delphine
-Cosnach
-Roggi


The followers are capable at:
Spoiler:  
Show

-Marcurio
Adept: Destruction(Lightning), Restoration
Apprentice: Conjuration, Alteration
Novice: One-hand, Evasion/Light Armor

-Vorstag
Expert: One-hand(Waraxe)
Adept: Two-hand(No specialization), Marksman, Heavy armor, Block
Apprentice: Sword, Mace

-Belrand
Adept: Destruction(Frost), One-hand(Waraxe), Evasion
Apprentice: Restoration
Novice: Alteration, Conjuration

-Jenassa
Expert: Evasion
Adept: One-hand(Sword, Dagger), Sneak, Block, Marksman
Novice: Lockpicking

-Stenvar
Expert: Two-hand(Great sword)
Adept: Heavy armor
Apprentice: One-hand(No specialization), Block, Marksman, Warhammer, Battleaxe

-Erandur
Expert: Restoration
Adept: Destruction(Lightning)
Novice: One-hand

-Mjoll
Expert: Two-hand(Great sword, Better than Stenvar and Uthgerd)
Adept: Block, Heavy armor, Warhammer
Apprentice: One-hand(No specialization), Marksman

-Uthgerd
Expert: Two-hand(Great sword)
Adept: One-hand(Sword), Block, Heavy armor
Apprentice: Marksman, Waraxe, Battleaxe, Mace, Warhammer

-Kharjo
Adept: One-hand(Mace), Heavy armor, Marksman
Apprentice: Block, Two-hand(No specialization)

-Njada
Expert: Block, Evasion
Adept: One-hand(Sword), Two-hand(No specialization)

-Athis
Expert: One-hand(Sword, Dagger, Duel-wielding)
Adept: Heavy armor, Evasion
Apprentice: Mace, Waraxe. Marksman, Block
Novice: Two-hand

-Torvar
Adept: Two-hand(Battleaxe, Warhammer), Heavy armor
Apprentice: One-hand(No specialization), Great sword, Marksman, Block, Evasion

-Ria
Adept: One-hand(No specialization), Heavy armor, Marksman
Apprentice: Sword, Two-hand(No specialization), Block

-Serana
Expert: Necromancy, Sneak, One-hand(Dagger), Evasion
Apprentice: Destruction(Frost, Lightning), Alteration
Novice: Two-hand, Block, Marksman, Heavy armor

-Athar
Adept: One-hand(No specialization)
Apprentice: Two-hand(No specialization), Block, Heavy armor, Marksman

-Annekke
Adept: Evasion
Apprentice: One-hand(No specialization), Block, Marksman, Sneak
Novice: Lockpicking

-Adelaisa
Adept: One-hand(Sword), Heavy armor
Apprentice: Block, Marksman

-Benor
Apprentice: Two-hand(No specialization), Block, Heavy armor
Novice: Marksman

-Borgakh the Steel Heart
Adept: Heavy armor, One-hand(Sword)
Apprentice: Mace, Waraxe, Dagger, Sneak, Marksman, Block
Novice: Evasion

-Ghorbash the Iron Hand
Expert: Heavy armor
Adept: One-hand(Waraxe), Block
Apprentice: Sword, Mace, Dagger, Marksman, Two-hand(No specialization)

-Lob
Adept: Evasion
Apprentice: Marksman, Block, One-hand(Waraxe), Sneak

-Ugor
Expert: Evasion
Adept: Marksman, One-hand(Sword), Block, Sneak
Apprentice: Waraxe, Mace

-Ogol
Adept: Heavy armor, One-hand(Waraxe)
Novice: Marksman, Block, Sneak, Evasion

-Cosnach
Novice: One-hand, Two-hand, Block, Haevy armor, Evasion, Marksman

-Roggi
Adept: Block
Novice: One-hand, Heavy armor, Evasion



-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Requiem - VampireCollection

There only have two types of vampire boss in requiem, but I want more!
This mod add Orcish vampire, Dwarven vampire and some sub-variations for each type of vampire, and they are given different spells and equipment. Also, There will no longer have ebony vampire shows up in the first quest of Dawnguard "Awakening (at Dimhollow Crypt)", so player can join the dawnguard first before defeating the demi-god ebony vampires.

Some change you may want to know :
The dawnguard quest line becomes more smooth. It will start easier, but end harder.
The chance of spawning an ebony vampire is reduced to 10% (from 25% in Requiem)
Enchantment "Fortify health II" reduces vampire/gargoyle drain by 75% (from 100% in Requiem)
Harkon and Vyrthur battles are highly improved.

requirement : Requiem
Load order :
Requiem.esp
-
Requiem - Immersive Divine Blessings.esp by snbcj
-
Requiem - VampireCollection.esp
-
Requiem for the indifference.esp

Thanks to Schofida for all the scripting work.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Requiem - Alduin redone
Alduin is no longer an ideal master, but he is the true king of dragons. 

What have been changed in this mod?
-Alduin will not summon the undeads of soul cairn anymore. Instead, he will summon his ally and cultists.
-The summoning ability is given a proper CD time, which makes defensive builds have chance against him. Eliminating his minions is viable for most build.
-Alduin's shouts are more powerful than other dragons. He can also use all the fire/frost/drain shouts.
(Compatible with DCO)

requirement : Requiem