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SarthesArai

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SarthesArai

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30 comments

  1. EtienneStilinsky9
    EtienneStilinsky9
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    Hi there, it's not working for me, Sorine Jurard is still sanding me take a crossbow plan to solstheim :/
    1. jaderiver
      jaderiver
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      Hello, was going to make a separate post, but your post and mine are the same dam annoying issue ,  =) =/ 
      Before I installed this , being on dawnguard side , gunmar's  - Preemptive Strike, quest was forever pointing to solsthime, hrolgther house, >_< 
      and jurine radiant quest to kill a beast was forever pointing to , a place in bruma, because I have beyond skyrim bruma installed,  =/ , reloading saves, no matter how many times, did not change the location, which are sposed to be random...
      So I was quite happy when I found this, but to be honest I don't beleive it works anymore ,  also using console command setstage DLC1RH03 10 , does exactly the same location >_<   ..
      I also have immersive dawnguard mod installed but this is just installed , so last in the load order near the bottom.. gunmar still points to outside of skyrim, and jurine will still point to serpent's trail which is bruma =( 
      Tried both file version, no change !
      Mod manager mo2
    2. SarthesArai
      SarthesArai
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      This mod can not affect quests which are already running, trying to do so would only break them. Also keep in mind that some quests run before you officially accept them. This is expecially true with the quests in the dawnguard expansion; If I remember correctly, they are running one quest ahead of your progress. So if you're installing this mod on an existing save, give it two quests to take effect.
    3. jaderiver
      jaderiver
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      I reloaded each time to before accepting the quest, in the end I used console command to finish that particiular 2 side quests,  they just seem to stuck like glue on those 2 location,  but in grabbing 2 further side quests from jorine, the crossbow recipe, they both have been skyrim so far, ..
      So that respect, the mod does seem to be working
       "So if you're installing this mod on an existing save, give it two quests to take effect. " so doing it does seem to working, and guess that's what was happening, sorry, ...
      Thank you for replying, 
      Endorsed Kudo"d Tracking
  2. Fritolayz
    Fritolayz
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    Can we confirm this still works?
  3. Skrypto2
    Skrypto2
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    So, there are no more problems with this mod? And it generate locations randomly, or just spawn some things always in same place?
    1. SarthesArai
      SarthesArai
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      I haven't had time to conduct tests on the issues some users reported, therefore, the problems can still occur.
      This mod restricts "radiant" quests, that can by design in the base game pick a random location from the whole game world, to only pick locations in the actual skyrim province, especially useful if you have new land mods such as Beyond Skyrim.
  4. Elathantriad
    Elathantriad
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    i am unable to start any new dawnguard radiant quests after installing

    it was a bug with the NPC - Gunmar

    used - setstage DLC1RH03 10 - to fix it

    1. dyhdyh123123
      dyhdyh123123
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      • 6 kudos
      Thanks man you saved my save!
  5. deleted40083530
    deleted40083530
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    I spent like an entire year with the quest related to Salidor's books on my quest log because it never happened to me to look for the books on Solstheim. Have I found this mod earlier, my life would have been way easier. Thanks a million!
  6. User_57218227
    User_57218227
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    • 22 kudos
    Could you port this to SSE? THANX
    1. SarthesArai
      SarthesArai
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      https://www.nexusmods.com/skyrimspecialedition/mods/18416
  7. mobiusbelmont
    mobiusbelmont
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    Oh my god thank you, this is LONG over due.
  8. JLF65
    JLF65
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    It's not clear from the description, but does this also restrict quests to the hold where applicable? Example: I'm talking the the mine owner's wife in Dark Water Crossing, and she goes "Oh! I was out for an evening stroll yesterday and saw some bandits. Someone should go take care of them." So I'm like, "Okay, I can do that. Where did you see them?" Without batting an eye, she says "The other side of Markarth." I give her a stink eye. "Really? You were out for an EVENING STROLL YESTERDAY, and saw bandits on the OTHER SIDE OF MARKARTH." "Yes, so go take care of them."
    1. SarthesArai
      SarthesArai
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      No, it doesn't touch this kind of thing; usually, these quests already take place in the same hold the quest giver is in, so I assume there's another mod at work here for you.
    2. JLF65
      JLF65
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      No, I've seen this in stock Skyrim. If it happens to be close by, you got lucky. Fallout 4 is exactly the same for radiant quests. I keep hoping that some day someone will take on the monumental task of overhauling radiant quests to consider things like the max distance a quest should be from where the quest giver is.
  9. hobo1137
    hobo1137
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    Just a heads up. Is it possible you uploaded the wrong version? In version 1.1 of your mod, there are a few minor conflicts with USLEEP:

    In The Break of Dawn quest, USLEEP removes two conditions (Katariah and Dawnstar) but your mod adds them back in. It is also showing USLEEP has the "initially disabled" flag and then your mod removes it. I think your mod should just have the LocTypeDungeon condition, like in USLEEP, and the added SkyrimHoldsFList condition?

    https://i.imgur.com/7xZLDBV.jpg

    In Deceiving the Herd, USLEEP changes the next Alias ID but your mod has the vanilla value:

    https://i.imgur.com/JdPiVHj.jpg
    1. SarthesArai
      SarthesArai
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      Whoops, it seems you are right, I did indeed upload the wrong file (was still version 1.0).
      However, the Break of Dawn is still present in the current version, as I saw no reason to remove these conditions (they are likely already covered by the LocTypeDungeon condition, but hey, does it hurt? This if official patch stuff, after all.)

      PS. the correct file is now uploaded
    2. hobo1137
      hobo1137
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      The new file is still not correct. I believe you have to update the name and version number of your ZIP file because Nexus sometimes will not update the file if they are the same.
    3. SarthesArai
      SarthesArai
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      reuploaded again with a different name; verified that it is indeed the right file.
    4. hobo1137
      hobo1137
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      Looks good. Again, great mod! Thanks!
  10. DUBALADO
    DUBALADO
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    My friend, your mod generates an inconvenience with the Rescue mission of Florentius Baenius, not only does it not activate, but at times considers that your character is married, so he states that you rescue your husband (in my case I use a woman) , even if you're not married, (which is also my case). It is the only inconvenience I detected, because when I removed it and cleaned my save, everything worked normally. It is an excellent and very useful mod, it would be interesting if you could repair this.