This is a godsend. Would you be willing to add a couple more wallshelves? The mod only seems to have the noble wallshelf but it doesn't quite fit in if you're only using common furniture for example. I'd try to do it myself but I'm a noob when it comes to nifskope.
I am not sure if I understand how the ItemType property works: let's say I would like to make a shelf for diplaying ingots or skulls - would it be enough to just edit one of the existing samples (or create a new one) and change the ItemType property to 1, or is that too easy?
I have tried that and the bookshelf (one of the samples) was still only storing books, so I assume that either I did something wrong or this does not work the way I thought it does.
I'm using the CK and I put a few extra bookcases in someone else's mod for Proudspire Manor. I save it in CK, then enable it in Nexus Mods, but the bookcases I placed are nowhere to be seen. Is this because I'm in Skyrim SE? I've had a ton of luck enabling mods I found here for my Skyrim SE built for Skyrim, but maybe I met my match this time around?
First of all - this mod is absolutely awesome, thank you. I was desperately searching for something to replace the Spawnable Book Shelf (aka SBS), since it cannot be downloaded from Nexus anymore and your mod hit the spot.
That being said, I think I might be doing something wrong - I really like the idea of setting up a massive library wall wherever I live and I was doing it using the Jaxonz Positioner to pick your sample bookshelves (from the aaaBookshelves cell, of course I picked the ones without trigger) and just drop and position them somewhere else, I got the full bookshelf issue though (essentially, my steps were: 1-hit the bookshelf 2-pickup the bookshelf 3-move to my home cell 4-deploy the bookshelf 5-leave home cell and return to it)
I have a following question: is picking up bookshelves possible or am I restricted to move them in the cell they were originally put in (in which case I will just pre-create them in the location I am going to live in) - needless to say, your bookshelves in the aaaBookshelves cell were working just fine. so I think the removing and recreating them in a different cell might be the problem
Hmm. I just tried the following and it seemed to work: 1 - Hit the bookshelf 2 - copy the bookshelf 3 - take the bookshelf copy 4 - drop the bookshelf in another cell 5 - place the bookshelf 6 - try to place a book (get the "full bookshelf" message - which makes sense. The bookshelf hasn't initialized yet, so it thinks its capacity is 0) 7 - Leave/return to the cell 8 - place the book (works, but doesn't display the book. I think this is an issue with the book markers not being populated quickly enough.) 9 - Hit the bookshelf again. 10 - place the book - works. Finally.
Hopefully that helps. Sorry it's such an absurdly arcane process.
Hey, nice mod. How much time does it take to have the shelf actually display the books? When I first loaded in the game, the bookshelf wouldn't let me add anything (Ok, saw from your comment that I have to reload the cell), reloaded the cell and now I can add the books in there they just wouldn't get displayed at all. Is it maybe too many scripts in my game? It'd be a shame if I can't use it because that Bethesda way of making bookshelves is the most absurd thing I've ever seen.
EDIT: I removed the trigger, that seems to have fixed it.
Quick question: If I use this in my home mod, does the person downloading it have to have SKSE installed as well, or is it just the person building it?
Man, tried to use your mod with Skyrim SE. Opened Creation Kit, placed some of your shelves. Got "Free slots = -1" and "bookshelf is full". Unable to place anything. Am I doing something wrong? Or is it just oldrim mods can't work with SE?
I don't know. I've never gotten SE to work on my system, so I've written off any conversions to SE until I get a new computer (ie: when I have a decent enough reason to upgrade).
I have found adding slots to the object reference gives more book slots. Go to the script plyBookshelf2 and click bookreackerRA. Then press add over where clear value is. Each book shelf will vary on how many books can fit. You will have to start a new game to see if it works.
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I have tried that and the bookshelf (one of the samples) was still only storing books, so I assume that either I did something wrong or this does not work the way I thought it does.
That being said, I think I might be doing something wrong - I really like the idea of setting up a massive library wall wherever I live and I was doing it using the Jaxonz Positioner to pick your sample bookshelves (from the aaaBookshelves cell, of course I picked the ones without trigger) and just drop and position them somewhere else, I got the full bookshelf issue though (essentially, my steps were:
1-hit the bookshelf
2-pickup the bookshelf
3-move to my home cell
4-deploy the bookshelf
5-leave home cell and return to it)
I have a following question: is picking up bookshelves possible or am I restricted to move them in the cell they were originally put in (in which case I will just pre-create them in the location I am going to live in) - needless to say, your bookshelves in the aaaBookshelves cell were working just fine. so I think the removing and recreating them in a different cell might be the problem
Any thoughts on the matter will be appreciated
1 - Hit the bookshelf
2 - copy the bookshelf
3 - take the bookshelf copy
4 - drop the bookshelf in another cell
5 - place the bookshelf
6 - try to place a book (get the "full bookshelf" message - which makes sense. The bookshelf hasn't initialized yet, so it thinks its capacity is 0)
7 - Leave/return to the cell
8 - place the book (works, but doesn't display the book. I think this is an issue with the book markers not being populated quickly enough.)
9 - Hit the bookshelf again.
10 - place the book - works. Finally.
Hopefully that helps. Sorry it's such an absurdly arcane process.
EDIT: I removed the trigger, that seems to have fixed it.
Am I doing something wrong? Or is it just oldrim mods can't work with SE?