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Abbalovesyou

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Abbalovesyou

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20 comments

  1. AngelDust078
    AngelDust078
    • member
    • 0 kudos
    a great mod, i like that and is very useful, can you make a fix in markarth cause me ctd to be close to this city
    1. Seltro1
      Seltro1
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      • 0 kudos
      I'm having the same issue. Did you find a solution to this?
    2. tmt01
      tmt01
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      • 16 kudos
      "\meshes\architecture\markarth\mrkfrontwallmain02extw02.nif" is a corrupted mesh that causes the crash. Deleting it solves the problem.
    3. orthopter
      orthopter
      • member
      • 0 kudos
      THANKS!
  2. PseudoButter
    PseudoButter
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    Experiencing issues with Solitude. Files in the meshes folders replace entire windmill/bard college theater with a red diamond and "!" Any fix for this?
  3. 2Dimm
    2Dimm
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    • 19 kudos
    hey just reporting that outside the markarth entrance the game is crashing, and deleting the markarth folder fixes the problem
    1. ViZePulse
      ViZePulse
      • supporter
      • 12 kudos
      ty for the scoop now dont need to remove it and clean my saves
  4. Si1verSiren
    Si1verSiren
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    markarth CTD problem in my MOD environment.
    1. XarisZ
      XarisZ
      • member
      • 20 kudos
      Yep same issue here,ffs spent like 3 days troubleshooting to find this.
    2. ViZePulse
      ViZePulse
      • supporter
      • 12 kudos
      +1
  5. xdcy
    xdcy
    • member
    • 12 kudos
    Hey! I am working on making a mod to add the Grimoire / Tome jump puzzle system from Vermintide 2, into Skyrim. And let me tell you, your mod is literally the best thing ever. In fact, without it, making the mod I mentioned before would be equal parts laughably annoying and extremely time consuming, hand-crafting jump puzzles everywhere, when natural-born puzzles already exist that might only need a little bit of tweaking.

    That said, I want to get your permission before I start packing it with my mod, to make sure you don't mind. I of course will credit you and link your mod at the very top on my Nexus page for it, when I get that far along with it.

    I also had planned on patching up some of the no collision spots, where the character will just clip through. The inital fix could be something as lazy as adding physical props (like a wooden plank for example) right beneath the surface of the area you are trying to add collision to, and then re-sizing them so that way they are not visible from the surface, but walking over the object that you would previously clip-through, results in you walking on the wooden planks right beneath the surface which you can't see, but can walk on. This is a topical fix, but when applied carefully, it could help to also fix your clipping issue with the mod.

    I have already done this in my mod thus far, as most of the cities I have hand-crafted jump puzzles, and in some areas, the "solid" objects are not so solid, causing me to clip through. So, using the method I mentioned above, I have successfully added "collision" to over twelve jump puzzles (that I had made before I even found your mod) throughout the holds of Skyrim.

    Sorry for the wall of text, just wanted to make sure I have your full permission to use this mod to make my other mod even more viable / possible, and to even potentially help patch up some of the areas where there is no collision in your mod. If you don't want me to patch your mod, I can simply just make the collision fixes as a feature of my mod, but I would still need your blessing to pack your mod with mine (while of course giving your mod the credit it is due).
  6. ViZePulse
    ViZePulse
    • supporter
    • 12 kudos
    yay finally for LE
  7. SmedleyDButler
    SmedleyDButler
    • member
    • 21 kudos


     
    In response to post #60872082.


    Spoiler:  
    Show

    SmedleyDButler wrote: So... what happens if, say, you jump into Whiterun WITHOUT having open cities on?


    theres nothing there
     


     
    Too bad there isn't a way to make it transfer you into the city cell like a load door.
    1. mypilzzes
      mypilzzes
      • BANNED
      • 42 kudos
      you could just make a ring of invisible auto load doors around the city
  8. SmedleyDButler
    SmedleyDButler
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    • 21 kudos
    So... what happens if, say, you jump into Whiterun WITHOUT having open cities on?
    1. Abbalovesyou
      Abbalovesyou
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      • 514 kudos
      theres nothing there
    2. cubbyman1
      cubbyman1
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      • 29 kudos
      lol.....stupid question.
      but i find the other stuff essential. like that damn bridge in solitude after killing the emperor.
  9. NigraDaemonium
    NigraDaemonium
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    • 1 kudos
    Heeuuu Is same effect of Open Cityes or not ? Is genereted all Map cities ?
  10. utofaery
    utofaery
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    You should have used the disable flag instead of anything in tes5edit.
    1. Abbalovesyou
      Abbalovesyou
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      i believe thats the first thing i did and it caused crashes.