Skyrim

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JohnnyQuest101

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JohnnyQuest101

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  1. JohnnyQuest101
    JohnnyQuest101
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    After spending countless hours on the Dependent models, I have decided to scrap them. They were a lesson in overdoing it. The mods had too many custom meshes and textures so that when added with Cloud Storage crafting centers became too much for some processors. Cloud Storage crafting centers was a complete REDO. I no longer have a working older Cloud Storage crafting centers 3.0.

    The new method is best. Took the stand alone version then added an optional patch so that players could access the Hobo linked containers with a new Cloud Storage with Crafting Centers 5.0 or 5.1 version.

    I have hidden my other home mods for a while now so that I could come up with the best solution which ended up being a simple patch. The Cloud Storage with Crafting centers https://www.nexusmods.com/skyrim/mods/96756 has been changed to a simple esp so that Loot can easily sort it.
  2. DeathLoop36
    DeathLoop36
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    Will containers work like normal 'safe' storage containers if I do not use Cloud Storage?
    1. JohnnyQuest101
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      The cell is a No Reset Zone. All containers are No Respawn except two sacks. There are plenty of safe knapsacks, strongboxes, player chests, satchels and local linked containers that are safe.

      Hobo Containers are just for remote access.
    2. DeathLoop36
      DeathLoop36
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      Thank you for the reply.
  3. DarkWandererAmon
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    Damn its been a while heehe
  4. JohnnyQuest101
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    I added my final changes to this mod which requires Cloud Storage Crafting Center Mod as a Master file https://www.nexusmods.com/skyrim/mods/96756.
  5. Synicizm
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    This is a really beautiful home, perfect for virtual family life. Every corner is interesting, and I really love that you can interact with and customize it. It's even better "in person" than in pictures. It's easy and problem-free to install and keep playing without bugs. If only all of Skyrim were the same!
    1. JohnnyQuest101
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      Thank you.
  6. JohnnyQuest101
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    :)
  7. DarkWandererAmon
    DarkWandererAmon
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    Any stuff coming?
    1. JohnnyQuest101
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      I'm still working on the master/slave concept for all homes. I have been playing around making new textures. Found nice soap and towels and made some drapery. The main piece Cloud Storage Master is done, but I'm working on the slaves. The new stuff will be in the master, and will distribute the items to the 5 homes slaves.

      It will be a few weeks to get this done properly. The cloud has 9 scripts for auto storage that is working now. I will release it all together Master and 5 home options to reduce confusion.
    2. DarkWandererAmon
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      Sweet big stuff comin up! Let me know
  8. nibiros13
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    A hose baaeutiful!
    But uncomfortable =(
    No free space, very dark inside.
    1. JohnnyQuest101
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      Hi,
      Thanks for the input. Are you running an EMB?

      I could add more lighting with a switch if you tell me which rooms you are having a problem in.

      Can you tell me what is meant with free space? Do you mean outside or inside? Where would the free space need to be?
    2. DarkWandererAmon
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      I think he means house is too small inside.
    3. JohnnyQuest101
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      Thanks aliakpinar. I'm currently working on new textures, and still working on the master slave build.
    4. DarkWandererAmon
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      Cant wait!
  9. sweetdreamerme
    sweetdreamerme
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    Very nice house ... cozy and friendly.
    Great touches ... I like being able to choose the bedroom areas.

    Thanks.
    1. JohnnyQuest101
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      You welcome.
  10. DarkWandererAmon
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    Very good. Any new features on planning?
    1. JohnnyQuest101
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      In time. I'm working a big project now which uses this mod. The master and slave units. I have small scripts for the master unit cloud storage and warehouse containers working. Once I get the master slave system working I will add it to Kynesgrove. I also wanted to get a full furniture set for the home that makes it consistent for all players.

      Just a note. The eating script you gave me was nice and I gave Aukmat a kudos for his work. The problem with it is this:
      The adopted Children, spouse and some NPCs are given packages in the game. The packages have a hierarchy. With the script Aukmat had, It is possible it could randomly override the existing NPC package. The reason is this: The script opened a quest then it introduced a package for eating that worked on player faction NPCs. Because the package is introduced only when the player wanted to eat , the package would interfere only randomly. The script states followers however the game may assume this includes other family members. Not sure yet.
    2. DarkWandererAmon
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      Alright please let me know if you need testing bro
  11. amie96
    amie96
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    Absolutely awesome job. God bless your heart for making everything in one cell. The problem is, I can't find the trigger point for the master bed, and I used the non-vanilla texture bed one. Please help.
    1. JohnnyQuest101
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      Sounds like a bug with the bed. I will go in and try to fix it. This is the first time I used Snazzys furniture.
    2. JohnnyQuest101
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      I just uploaded a new version. This did look like a bug. What I did to fix it was this:

      Took Snazzy's model and copied and pasted it to the in-game double bed and renamed it. I tested it several times and it worked.

      The reason it works is because it is using the behavior of the standard in-game bed and just changing the look model as a Snazzy's furniture.

      Remove version 1.9a completely and then download version 2.0.

      Thank you so much for telling me.
    3. amie96
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      Thank you for the super fast reply and update! gonna check it out now.