to anyone that had problems with the snow bear outfit its because the mod dont have dragonborn as master so when the outfit look out for the armor gets a dialog instead because the armonizer esm is out of order the esm order is 0D and the outfit is looking for order 05 and that is the order of unnoficial patch, sorry for my bad english
Hello, so I've seen that there is some kind of problem with the White Bear outfits? Is this fixed? Did others experienced this issue? I know next to nothing of editing files in tes5edit, so I was hoping this was resolved by now. Reinstalling mods for skyrim and just came upon Armonizer again.
I haven't personally run into this last I tested the patch. That being said, I didn't extensively test every single piece of every single armor on a completely wiped version of Skyrim. Still, with a clean load order and Data directory, people were wearing clothes. I know the comment you're talking about, I didn't reproduce the issue.
If you notice that something is wrong, you can reply to me here, and I will try to look at it. That being said, I'd need to rebuild a proper Mod Profile for testing this ESP specifically. So it likely won't be timely.
It *is* possible that my infantile attempt to produce this patch could introduce a bugs. But I did my best to avoid this.
Is it possible for you to port this to SE because the armor mod exists there and its presently going off personal experience and comments a buggy mess. Its honestly the best looking armor pack and I've browsed both SE and LE looking for a set that met my preferences. Also keep up the amazing work!
Edit: I ended up editing this twice because I thought a patch existed on SE but it was just the site showing LE mods while on the SE one.
I am in a few modding discords, and porting mods comes up regularly. However, it's not my specialty, and I personally don't play Special Edition at present. Not for any great personal reasons, Legendary Edition just works for me still.
I give my fullest support to anyone who has the ability to port this mod, and anything I've done, to SE. With the caveats that all credits and permissions from this mod page are posted as well.
If I ever do get into porting to SE (which is possible, but is not on the table right now), I might try my hand at it. But, I have no plans or ETA on that.
Thanks for this great update. I followed the installation instructions, but all of the capes are invisible. Everything else works fine. Any idea what I may have done wrong?
I was unaware that Armonizer introduced capes. I know that the Letho Armor.. Err, cough cough, Marauder Armor, cough... I know that armor had some weird pieces to it. And I know some of the hoods have that trailing scarf bit. Looking at it now, Dark Alchemist and Empire Royal look like they have capes... And while I can't attest to Dark Alchemist, I don't think I've ever seen that cape with Empire Royal armor set without using a separate cape mod...
Odd, something I'll have to look into when I have time. Though, right now, I'm in the process of preparing to Move House, and potentially change jobs. So this may take awhile.
Never mind that it took me 361 days to reply to your comment. My apologies.
Mmm, unfortunate. My screenthrough didn't pick that up. What are the resulting effects on game performance? EDIT: I'd consider naked NPCs a performance issue.
I'm surprised that records appeared in there that weren't in the original ESP, unless they crept from USLEEP, which might have been a patching noob move on my part. Still, last I tested the ESP, I had no naked NPCs. That being said, I hadn't tested it with a freshly nuked, infant run of Skyrim. So that could be the cause of issues.
I'm pretty late, but I think those entries should be removed. I compared this in TES5edit with original LListsNPC.esp and there was no snow bear entries at all. I suppose there appeared accidentally. Will check in game next days.
I dont think its possible to do so, because you would need the permission from the original author and that could be kinda hard^^" But there is always the option to look up how to do it yourself^^
While one could potentially 'assume' permissions from the original authors, given that the mod was allowed to exist in the first place, you may experience some scrutiny along the way. That being said, I'm not a modeler, and I'm not the one to know how models / mods should be treated upon conversion of their assets.
Most pressing, however, I'm still modding and playing for Legendary Edition. Until I find myself diving headlong into special edition, any ports will be beyond my interest / expertise.
I'm sure this will happen eventually, but for now, it's not in the foreseeable future.
EDIT: That is to say 'this' being my modding and playthrough of Special Edition. Not my porting this to Special Edition. Unless it's just as easy as making this mod was in the first place, I probably won't. Modelling is not my expertise.
20 comments
If you notice that something is wrong, you can reply to me here, and I will try to look at it. That being said, I'd need to rebuild a proper Mod Profile for testing this ESP specifically. So it likely won't be timely.
It *is* possible that my infantile attempt to produce this patch could introduce a bugs. But I did my best to avoid this.
Edit: I ended up editing this twice because I thought a patch existed on SE but it was just the site showing LE mods while on the SE one.
I am in a few modding discords, and porting mods comes up regularly. However, it's not my specialty, and I personally don't play Special Edition at present. Not for any great personal reasons, Legendary Edition just works for me still.
I give my fullest support to anyone who has the ability to port this mod, and anything I've done, to SE. With the caveats that all credits and permissions from this mod page are posted as well.
If I ever do get into porting to SE (which is possible, but is not on the table right now), I might try my hand at it. But, I have no plans or ETA on that.
I was unaware that Armonizer introduced capes. I know that the Letho Armor.. Err, cough cough, Marauder Armor, cough... I know that armor had some weird pieces to it. And I know some of the hoods have that trailing scarf bit. Looking at it now, Dark Alchemist and Empire Royal look like they have capes... And while I can't attest to Dark Alchemist, I don't think I've ever seen that cape with Empire Royal armor set without using a separate cape mod...
Odd, something I'll have to look into when I have time. Though, right now, I'm in the process of preparing to Move House, and potentially change jobs. So this may take awhile.
Never mind that it took me 361 days to reply to your comment. My apologies.
https://i.imgur.com/Q5C6pqx.png
EDIT: I'd consider naked NPCs a performance issue.
I'm surprised that records appeared in there that weren't in the original ESP, unless they crept from USLEEP, which might have been a patching noob move on my part. Still, last I tested the ESP, I had no naked NPCs. That being said, I hadn't tested it with a freshly nuked, infant run of Skyrim. So that could be the cause of issues.
Will check in game next days.
https://www.nexusmods.com/skyrim/mods/39229
Is there any chance of this getting an SSE port?
But there is always the option to look up how to do it yourself^^
Most pressing, however, I'm still modding and playing for Legendary Edition. Until I find myself diving headlong into special edition, any ports will be beyond my interest / expertise.
I'm sure this will happen eventually, but for now, it's not in the foreseeable future.
EDIT: That is to say 'this' being my modding and playthrough of Special Edition. Not my porting this to Special Edition. Unless it's just as easy as making this mod was in the first place, I probably won't. Modelling is not my expertise.
Thanks