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Mihail

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MihailMods

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Aurorans are golden tall humanoid daedra from Meridia's realm, wearing bright armors made of enchanted pure gold and wielding light-enchanted auroran axes and staves. They're covered in a constant light cloak and are skillfull lightspell casters.

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Permissions and credits
v1.1 released- just a fix to the faction thing problem with dawnguard aurorans



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PLEASE, IF YOU LIKE MY WORK,
DON'T FORGET TO ENDORSE MY MOD, 
IT'S QUICK AND FREE, THANKS :)

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video by Ikari


video by The Immersivist




(your videos and screenshots
would be very welcome)




Aurorans are golden tall humanoid daedra from Meridia's realm, wearing bright armors made of enchanted pure gold and wielding light-enchanted auroran axes and staves. They're covered in a constant light cloak and are skillfull lightspell casters. Despite the strong conections with Meridia, the princes Azura and Sheogorath are also related to their creation, and they share some kinship with sheogorath's Golden Saints.
Many variants do exist amongst the ranks of Aurorans, the common variant, the Auroran Knight, the Battlemage, the General and the Auroran Kings. Scholars speculate that this last ones are Ayleid Kings that received from Meridia herself the blessing to become daedra and command an army of Aurorans, this at least was the case of Umaril the Unfeathered, and probably all Auroran Kings are in fact former Ayleid Kings turned into daedra. Its Unknown if Knights, Battlemages and General also have the same origin of the King.
Aurorans have the bless of Meridia and a small percent of her light power, so they are extremely dangerous to undeads, including vampires, being able to repel and kill undead just with their body inner light, also some being able to turn and banish other daedra.
Also besides the fact they can cast powerfull light spells, they also can spite beams of light that act like lasers in order to damage you.
The college of winterhold use Aurorans as guardians, same to Dawnguard. You can also find some Dawnguard spellcasters and College mages summoning Aurorans in combat. The spells to summon the 3 more common variants are available on spell vendors of both places.
On the shrine of meridia (kilkreath ruins) there was a small army of Aurorans, commanded by a Auroran King. When Malkoran ocuppied the tomp, the Aurorans tried to fight back to protect the place but the dark powers of Malkoran managed to corrupt the army. Nowadays only two Aurorans and an Auroran General remain non-corrupted, guarding the shrine, but will attack on sight to protect the place. 
Kill the General in order to obtain the spell to summon an Auroran General.
Entering the ruins you will fight Malkoran, his corrupted shades, gravelords (if you have Gravelord mod installed) and a small army of corrupted Aurorans, there is Corrupted Auroran, Corrupted Auroran Knight, Corrupted Auroran Battlemage and specially the Corrupted Auroran King, kill him in order to obtain the spell to summon an Auroran King to aid you in combat.
 




- 1 new type of daedra-
AURORAN, in 5 variants:
AURORAN
AURORAN KNIGHT
AURORAN BATTLEMAGE
AURORAN GENERAL
AURORAN KING


- they have new sounds, behaviour, fx and spells

- new spells to summon the 5 variants

- new weapons:
auroran war axe
auroran battleaxe
auroran staff

- more daedra variety







- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





This mod should be compatible with almost all other mods





ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I will release a complete Mihail Monsters and Animals pack.







I really want to sincerely thank several person. If they are modders, please endorse and play their mods:


Felipe Fabres- vídeo logo
RustyShackleford69
Vicn
AlanovichRomanov
Nikinoodles
CD PROJEKT RED

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PERMISSIONS:

Feel free to use my mod in your projects,no need to ask me for permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second, please give credit in your mod page to this mod page.



(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 

THANKS! :)
Mihail Romanov







As some of you already know,i'm working a lot in a new morrowind island close do Mournhold and Necrom, almost the size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release of the corprusarium if you have not already played it, cus i will change several stuff. The part 2(island) will be ready in some months, let me show you some pics of the landscape here, and you can see more in this link (that is frequently updated) https://imgur.com/a/Gz6IG


















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