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garyman182

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garyman182

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28 comments

  1. RattenMensch1997
    RattenMensch1997
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    Thanks Dude! You did my Dream come true, haha.
  2. lilfoxtrot
    lilfoxtrot
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    Thank you for this mod.  I used it in a LE playthrough and loved it.  I upgraded to SE recently.  Would it be possible to port this to SSE? 
    Many thanks!
    1. garyman182
      garyman182
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      Glad you like it. There's a version for SE in the optional files.
  3. deleted72550173
    deleted72550173
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    Thank you for this.
  4. Shadohz
    Shadohz
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    Interesting. From an immersion perspective it could be possible to create an NPC(s) to act as a chief architect who builds each of your homes over a period of time. Will note this for later.
  5. CheekyNekker
    CheekyNekker
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    My Skyrim crashes right after the Bethesda logo with this mod on, is there anything I can do to fix this problem without removing the mod?
    1. garyman182
      garyman182
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      Install the unofficial patch.
    2. CheekyNekker
      CheekyNekker
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      Wouldn't that corrupt my file? I've already built the whole thing.
    3. garyman182
      garyman182
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      Adding mods during a playthrough is generally ok. It's removing them you should be cautious about.
      If you're worried about it there's a similar mod that doesn't require the unofficial patch. https://www.nexusmods.com/skyrim/mods/78074?
  6. Mayweflee
    Mayweflee
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    What enb are you using pls ?
    1. garyman182
      garyman182
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      Tetrachromatic ENB
      https://www.nexusmods.com/skyrim/mods/73848?
  7. nihlo
    nihlo
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    Does this also work in SSE ? Unfortunately the SSE Mod which does the same is broken.
    1. garyman182
      garyman182
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      It won't no because it has USLEEP as a master. You would have to change the name of the master in tes5edit and then save in the new CK.
      I didn't know this mod already existed, and on original version too. Just took a look at the plugin and they are a little different. That mod also makes HF food free to bake and doesn't have USLEEP as a master so overwrites a couple of fixes. It also has some ITMs. Nothing that couldn't be fixed in tes5edit but not everyone knows how to use it.
    2. Mookeylama
      Mookeylama
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      what's the name of the other one? i'm in an old playthru and still have the old uskp
      and does this add chests w/ all the materials needed, or does it change the way homes are built?
    3. garyman182
      garyman182
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      https://www.nexusmods.com/skyrim/mods/78074?

      Both mods work the same way by removing the requirements directly from the recipes. Neither add any chests since no materials are needed.
    4. nihlo
      nihlo
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      https://www.nexusmods.com/skyrimspecialedition/mods/1084?tab=description
      is basically the same for sse but the zip file is broken. Really love to have that for sse cause it is the simplest and best solution. All those cheating chests offer way too much or a bugging for me.
      If you would consider a sse port of your mod Garyman, I'm pretty sure not only me would be very gratefull.
    5. garyman182
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      Added SE version to the optional files if that helps. I haven't had a chance to test it so let me know if there is any problems. It requires the Unofficial Skyrim Special Edition Patch.
    6. nihlo
      nihlo
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      Works nice, thank you very much. Obviously the modmanager doesn't work with a sse mod on the oldrim page you might consider to release it on sse too. Manual install works perfectly though. Thanks again
    7. garyman182
      garyman182
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      Cool. Thanks for letting me know. Yeah that's a bit of an annoying thing. I know MO2 lets you link to different games now but I guess other mod managers don't so I'll add an SE page at some point.
  8. Naobscura
    Naobscura
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    Is it safe to add this mod mid-game?
    1. garyman182
      garyman182
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      Yeah it's safe.
  9. Avias
    Avias
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    Wow. Six years later and finally building the Hearthfire houses is un-tedious enough for me to get the 'Architect' achievement. You've opened up a whole section of content that I never managed to get to due to being bored to tears by all the grind work involved. My thanks.
  10. drakuun14
    drakuun14
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    So, how does it work? Once you purchase the land, is it already built?
    1. garyman182
      garyman182
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      You still have to build it. You just don't need any materials.
    2. Simdrew1993
      Simdrew1993
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      This sounds like a really interesting mod, thank you! Saves time as re-building these homes takes long and on a new playthrough it's just not fun anymore...too much of a chore..