Good evening and thank you for this mod! I haven't seen everything yet but, for the moment, it's an enjoyable experience, even if two things leave me puzzled:
Experience 63 has a really strange appearance that I haven't seen anywhere in Skyrim except in the "Vigilant" mod. Have I been missing a place on the map all these years (almost ten years anyway... -.-') where you can find these creatures?! In the Obscurium, I keep getting stuck at the top of the stairs. I read the note and thought of blood or darkness, but to no avail. So I came to this page but, although everyone's talking about a blood trail, there's nothing there for me... unless I need better glasses, of course ^^'.
And, yes, I've already tried following that grey trail... but it doesn't work very well.
Do you have any ideas on how to solve this problem?
I don't know if it's part of the mod or not if it's normal or not. But I noticed that you can play this mod if you play a female character.I had already tried to use it for a female character and
Hi everyone. I have just started the adventure. I was able to find the dig site but I am completely stuck. The passage seems sealed. No idea what to do. I noticed containers in the different corners. Maybe this is the solution. I need help please !!!???????
Loving the mod so far, haven't gotten too far into it, but so far so good! I do have a question though, is this navmeshed for followers? Or is bringing followers not allowed when going through the portal to the actual Dark World space? Haven't entered into it yet, but I have noticed in the space leading up to the portal that my followers were having trouble keeping up with me. Not a big deal if it is not navmeshed, but would like to know before entering and having them go all screwy on me.
I feel like this is the best quest mod you have done so far. The entrance has its own area in Skyrim (not just a portal or activator teleport) which means the player can come and go anytime. The voice acting / enemies are well balanced. The use of Soul Cairn landscape fixes the whole "where did this land mass come from" like in The Evil Dead. The Pit of Sorrow did this but that mod was huge with not enough to do.
This mod gives a proper intro, entrance location, and the foggy landscape hides those ugly LODs. making the worldspace feel as big as a true Oblivion world.
I would recommend this for anyone that is looking for that End game challenge. These enemies are tough but they give your high level character something to do.
Thus having The Dark World makes this mod feel like a true extra add on.
This mod has quite an annoying problem, where everything, even animals, will shout "You have such a weak flimsy form! You tear like wet paper in my hands!" at me. Yes, EVEN ANIMALS.
And because animals don't have voices, I think the line gets glitched and the subtitle never goes away.
Mmmmm thats strange I only scripted that line to be played when you are fighting the crawler and his minions. I have never set anything up in the mod for it to be played by any other NPC. My only guess is another mod that changes NPC sounds or a mod conflict might be causing the issue.
I can't see any problems in TESVEDIT, but beyond that I wouldn't know how to check. I can't imagine anything would affect that specific line of dialogue, either. Like, maybe RDO?
i also had this problem, it is this mod, maybe some misplaced keyword i don't remember well. I get rid of it using tes5edit, you have to search in dialog view category and look up for that line, then delete it, i think that line was referenced in other form so you will have to then check for errors, then go to that form and delete the reference to the dialog view you delete previously.
Ugh I must have missed that bug when testing. I'm pretty much done with modding at the moment but if I ever get my motivation back I will try and fix this at some point
90 comments
Thanks to morrowind1979 for granting me permission to upload The Dark World to SSE Nexus back in 2019 for us SSE users to enjoy.
Experience 63 has a really strange appearance that I haven't seen anywhere in Skyrim except in the "Vigilant" mod. Have I been missing a place on the map all these years (almost ten years anyway... -.-') where you can find these creatures?!
In the Obscurium, I keep getting stuck at the top of the stairs. I read the note and thought of blood or darkness, but to no avail. So I came to this page but, although everyone's talking about a blood trail, there's nothing there for me... unless I need better glasses, of course ^^'.
And, yes, I've already tried following that grey trail... but it doesn't work very well.
Do you have any ideas on how to solve this problem?
But I noticed that you can play this mod if you play a female character.I had already tried to use it for a female character and
I can't find Hades!!!!
I only solved the first 3 riddles. Where is he for the other 5 riddles? Please list all Hades Locations in order! thanks =)
Edit: Nevermind. I read the note and used The Blade of Midnight to subdue him.
Thanks for the great mod so far, fun stuff!
The entrance has its own area in Skyrim (not just a portal or activator teleport)
which means the player can come and go anytime.
The voice acting / enemies are well balanced.
The use of Soul Cairn landscape fixes the whole "where did this land mass come from" like in The Evil Dead.
The Pit of Sorrow did this but that mod was huge with not enough to do.
This mod gives a proper intro, entrance location, and the foggy landscape hides those ugly LODs.
making the worldspace feel as big as a true Oblivion world.
I would recommend this for anyone that is looking for that End game challenge.
These enemies are tough but they give your high level character something to do.
Thus having The Dark World makes this mod feel like a true extra add on.
Thanks to morrowind1979 for granting me permission to port The Dark World over to Skyrim SE Nexus for us Skyrim SE users to enjoy.
Yes, EVEN ANIMALS.
And because animals don't have voices, I think the line gets glitched and the subtitle never goes away.
I can't imagine anything would affect that specific line of dialogue, either. Like, maybe RDO?
I get rid of it using tes5edit, you have to search in dialog view category and look up for that line, then delete it, i think that line was referenced in other form so you will have to then check for errors, then go to that form and delete the reference to the dialog view you delete previously.
hope that helps.