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R417

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R417

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16 comments

  1. sbvb
    sbvb
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    I love the concept. Would it be possible for a version to cap max damage taken to a maximum of 75-90% health without all the other changes?

    Here's a post from someone else on Reddit: I'm looking for a mod that would prevent getting killed in one shot/swing/bolt when I'm at full health. For example, if the damage is greater than my health then I would take only 90% of my health damage. I still die in two shots but not in one shot.



  2. Nikita1309
    Nikita1309
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    Hello! I like mod, new lvls make cmbat more interesting. But there is a problem. With lvl changes soul power shifts, which means giants now have lesser souls etc. 
  3. reinyn
    reinyn
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    Hi, i just wanted to ask something that i was not sure about. I actually wanted to know if this mod would work well with the (Alternate Stat System Reworked mod) By Cerest. So i thought i would ask.

    With high regards,

    Reinyn
  4. freemanendelay
    freemanendelay
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    I'm afraid of it messing my game up, as I have no dlc. But man, that sounds amazing. You are absolutely correct and perceptive of the issues of skyrim, the weak-ass dragon but one-shot bandit chief struggle is real.
  5. PockyPunk1
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    Hi !
    I use Shields protect from Magic, Revenge of the Enemies, and Duel.
    I suppose that if I install this mod, all of those would become obsolete/incompatible ?
  6. Cavalier753
    Cavalier753
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    Two mods that I'm familiar with are "Ultimate Combat" and "VioLens." Both are exceptional in what they do, the latter focusing solely on killmove animations. Both of them have an option to remove killmoves against the player, in addition to the other plethora of functions they offer.
    1. R417
      R417
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      Thank you! I'll definitely check those out! Killmoves don't really give you an advantage, they trigger only on the last enemy if I remember correctly anyway. They should just be a nice addition, not an annoyance!
  7. jchaosmaster
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    I haven't downloaded but I am watching your mod. I like the concept. I myself kind of like the idea of everything being a at half way mark so the game can feel like a true open world.... Have you done any balancing around, "Live another life?" I ask because that was also a great example of a problem with skyrim's power creep, where I start the game in Windhelm or Riften it's like pulling teeth even on just expert. Everything feels so much more powerful compared to the stuff near white run and river wood.
    1. R417
      R417
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      Huh, that's strange, the whole point of Skyrim's leveling world was to ensure that you can go almost anywhere at any time (except the endgame dungeons like the ones with dragon priests and dwemer ruins). And from my experience it has mostly been working - I started a 10% xp character, cause leveling is way too fast normally. 10% may be too slow, but I did see a lot of places low leveled. But I'll give you that there were a couple of places that threw bandit marauders against me at level 5, but those were actually in Helgen and around it and with my mod they are not insurmountable at that level, just very very tough and kill you in one power attack xD But you can actually never take a hit in skyrim mele if you bash and stun on time!

      On a related note - people like to hate this feature, but in my opinion leveling world is much closer to the origin of rpgs - good dm would not make you beat your head against a brick wall just for taking two steps away from a path they laid out (cough cough dark souls skeletons), and would try to keep every encounter somewhat interesting, buffing enemies if needed as well as rewards.
  8. Lithe
    Lithe
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    I hugely respect what you're doing here in principle. The "power creep" issue is an old problem in RPGs, where damage numbers and stats scale exponentially with level making it mathematically impossible for low-level enemies to pose any remote kind of a challenge to high-level players. Not sure if I'm gonna put this in my load order at present, but I wish you all the success in the world and hope this project grows into it's full potential.
  9. MisaDate
    MisaDate
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    FINALLY! I really wish you success in searching for help, because i want to use it, but in that state the mod is very limited in usage, but you already knew that.
    1. R417
      R417
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      Thank you! I was a bit afraid that nobody would understand what i'm trying to achieve. "Weaker enemies, what? I want stronger enemies!" But it seems to be doing pretty well. Also while it is limited, this mod is 90% functional on installment that adds no new enemies, it's just all those numerous quests and dungeons that add (or more often just modify) a couple of enemies that I've missed. Basically I'd need to 100% Skyrim to test it all D= So that's where script would be useful as well.

      As for player side, I didn't change the armor value of existing items, rather the game logic by which it converts that value into damage reduction, so every armor mod should be absolutely compatible.
  10. LatinGames
    LatinGames
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    I use Revenge of the enemies, one of the best,this Mod will be compatible? and for me one of the biggest problem on Skyrim is:

    When you kill a bandit and if his teammates do not detect you, They says: "It must be my imagination or things like that" , they even pass over their dead partner and nothing else happens!!!.

    This is what really breaks my immersion. If the bandits notice that some of their comrades have been killed, they should act accordingly.
    1. R417
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      My guess would be that it would lead to a strange mix and a bad experience, especially if that mod adds new enemies. My approach to balance is so radically different from anything else that any enemy balanced normal way is basically a god, I'm making everyone weaker, not stronger, but then up the damage with legendary difficulty.

      Honestly those sorts of problems is exactly why I need a script of my logic to be made - it would scan your installation for every enemy added by base game, dlc and mods, and then apply the same logic to them, bringing the difficulty level down to a more even and pleasant, experience without sacrificing challenge.