I've quit modding Oldrim as of now, so anyone who wishes to continue this mod for themselves is welcome to, so long as credit is given to me for the original.
Interesting tiny door on the ship. And what's with the giant Soul Gem Chards? I can walk right through them to, I'm sorry but I'll be disabling them via the console for this violation of physics.
Ouh, I'll be keeping my eye on this. I love anything to do with fixing up Castle Volkihar! Is there any chance you could repair the crumbled tower on the outside of the castle, and watch tower beside the main bridge? I know Arthmoor touched on the watch tower area, but sadly only for special edition. It's a shame he stopped supporting the oldrim versions of his mods.
I can certainly edit the tower beside the main bridge, not sure what to put inside it though..perhaps a beacon on top? Let me know if you have any ideas.
As for fixing the broken tower, honestly I think it's a little outside my skill range. The long distance model of the castle would still have the broken tower so if I repaired it up close (even then not sure how) it'd look weird, sorry.
Yea I gotcha, wasn't entirely sure how that would work. As far as the tower goes, maybe just make it a functioning guard tower. I dunno, just seems kinda unused.
This looks amazing! Sad that it I already have "Castle Volkihar Rebuilt" installed, and I love that mod with a fiery passion! But the docks in that one are really kinda, meh! Not bad by any means mind you, but lots of empty space....which might be good for performance now that I think about it, it is on the outside after all! And Skyrim doesn't seem to like overly complex structures on the outside!
I presume, however, you didn't read the description. I actually made this mod to be fully usable with Castle Volkihar Rebuilt by Arthmoor, I use the mod myself. I don't believe there are, but if there are any objects that collide between the two mods at the docks then a simple open console, click and "disable" should do the trick.
13 comments
Let me know if you have any ideas.
As for fixing the broken tower, honestly I think it's a little outside my skill range. The long distance model of the castle would still have the broken tower so if I repaired it up close (even then not sure how) it'd look weird, sorry.
I currently have plans for a boat interior and changes to the tower in front of the castle's main bridge.
I presume, however, you didn't read the description. I actually made this mod to be fully usable with Castle Volkihar Rebuilt by Arthmoor, I use the mod myself.
I don't believe there are, but if there are any objects that collide between the two mods at the docks then a simple open console, click and "disable" should do the trick.
I will definitely be adding this to my list!
And I hope you like it, I'll be updating in future (when I get the time) so be sure to look out for that if you're interested