Skyrim

Mod articles

  • The Great Southern Abyss and getting lost

    Just a quick note about a few of the maps.

    Many of the maps are connected to or lead to The Great Southern Abyss worldspace. Waterworks, Rat Tunnel, Silverlode, The Mine Shaft and a few others all connect to The Great Southern Abyss.

    There's many different paths to take in Moria to explore, though there are only two exits to Moria, The West Gate entrance and Khazad-dum exit.

    The Great Southern Abyss is the most treacherous. If you fall off a ledge, or get pushed off, chances are you will survive the fall and get stuck. I recommend to open up the console using "~" and typing TCL to toggle clipping and move yourself back up to the top.

    Getting Lost:

    It is possible to get lost and turned around in some of these maps. The Great Southe...

  • Fighting the Balrog

    I felt this was a necessary article to write. This article is meant to be a small guide when you confront the Balrog in Khazad-dum.

    First, here's some notes:

    - When the Balrog spawns in, you obviously have the choice to fight or flee. There may or may not be a horde of Falmer on the other side of Durin's Bridge waiting for you, that all depends on how the AI is reacting during that game session - which can be a bit wonky during some game plays - other times it runs just fine. If you flee then obviously the Balrog will be there when you come back. But if you choose to fight...

    - There's four steps to defeating the Balrog. Due to my limited scripting skills it's set up in a way where you're technically fighting 4 different Balrog's in four different level...