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Mihail

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MihailMods

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Zombies are naked, rotting bodies, displaying serious wounds, resurrected by an unnatural force or necromancer. They are found in dark places and are simple corpses filled with evil power to mindlessly do the bidding of their master, unlike draugr they have no soul or sentience. They are aggressive and can be quick when they want to.

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PLEASE, IF YOU LIKE MY WORK,
DON'T FORGET TO ENDORSE MY MOD, 
IT'S QUICK AND FREE, THANKS :)

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JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY 
WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
DIRECT LINK







video by Ikari




(your videos and screenshots
would be very welcome)



Zombies are undead bodies resurrected by an unnatural force or necromancer. They are found in dark underground places, such as sewers, abandoned forts, halls of the dead, catacombs, caves, prison escaping routes, and can also be found in graveyards. When slain, a zombie corpse may yield up mort flesh, which can be used as an alchemy ingredient. They are simple corpses filled with evil power to mindlessly do the bidding of their master, unlike draugr they have no soul or sentience. Sometimes zombies that were slaves of something are freed from the magical bonds binding them. These free zombies usually walk around, moaning and attacking nearby living creatures.
In appearance, Zombies are naked, rotting bodies displaying serious wounds. All Zombies have mottled, dark flesh with bones poking through, purple tongues and are commonly missing an arm or even a head. They are aggressive and can be quick when they want to. Zombies make disturbing groans and grunts when they detect prey. Once they get about 20–30 feet away, they start to sprint at the victim with a charging hit that knocks its target back several feet. The dread zombies are a more powerfull variant of the regular zombies, and the Deranged Zombies have also the ability to quickly regain health, and are covered by a green mist of rotten vapors, that are poisonous on contact. All them can give you Zombie Fever, a very dangerous disease.
Draugrs do not allow the zombie presence on their burial nordic tombs, some speculate that when Draugr found re-animated bodies of diseased adventurers they ripp their flesh and lungs into just bones and them proceed to re-animate them in their own ways to make them lesser servants. This is why skeletons in Skyrim have commonly the blue glowing eyes of the Draugr, because are animated by the same life-force, despite the fact that a skeleton is a type of mindless zombie, when draugr are allways cursed sentient undead.



IF YOU LIKE THE OBLIVION UNDEADS ALSO CHECK :

CLASSIC GHOSTS- MIHAIL MONSTERS AND ANIMALS


Wraiths- Mihail Monsters and Animals








- 1 new type of undead-
Zombies, in 8 variants:
Zombie
Headless Zombie
Dread Zombie
Headless Dread Zombie
2 variants of Deranged Zombie
2 variants of Headless Deranged Zombie


- they have new sounds, special effects, behaviour, carry a terrible and contagious disease called Zombie Fever, and drop Mort Flesh

- make skyrim more scary







- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





This mod should be compatible with almost all other mods





ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I will release a complete Mihail Monsters and Animals pack.







I really want to sincerely thank several person. If they are modders, please endorse and play their mods:


Felipe Fabres- vídeo logo
RustyShackleford69



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PERMISSIONS:

Feel free to use my mod in your projects,no need to ask me for permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second, please give credit in your mod page to this mod page.



(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 

THANKS! :)
Mihail Romanov







As some of you already know,i'm working a lot in a new morrowind island close do Mournhold and Necrom, almost the size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release of the corprusarium if you have not already played it, cus i will change several stuff. The part 2(island) will be ready in some months, let me show you some pics of the landscape here, and you can see more in this link (that is frequently updated) https://imgur.com/a/Gz6IG


















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