For anyone looking to port this so SE/AE, just use CAO and CK to port this, I got the face gen fixed by porting them with these 2 tools. Look for a guide how to port oldrim mods to SE/AE
Please, create an update with facegen data, skincolor mismatch appearing in your mod as well. Idk if you are active here (actually i like the mod, but anyway will lieave the)
I've been trying to figure out if this mod adds a NPC Khajiit Vendor. He's in that little cul de sac/dead end alley that is right next to the secret escape entrance from Castle Dour.
The cul de sac is right between the Winking Skeever and Angeline's Aromatics (directly across from the Radiant Raiment).
The Khajiit is a merchant vendor and sells Sleeping Tree Sap and some other rare/unusual alchemy stuff.
Also immediately before this vendor is a male Nord child who chops wood at a stump during the day. There is also a small journal next to the stump that gives you history on why the boy is chopping the wood. I'd swear I read somewhere in the change notes for this mod that the male nord child was an addition by an earlier mod version. But I can't remember if the mod adds vendors to Solitude as well?
Does anyone else have this Khajiit vendor in their game?I want to do a mark for delete on this vendor. His stall apparently conflicts with the load door of another mod (The Divine Octavo) in that area. If deleting the NPC isn't possible without breaking the mod, could the vendor stall be relocated/moved a few feet away from the end of this area?
How do you uninstall this? it's literally mentioned nowhere. I used the NMM to unistall went back into Skyrim and the Npcs and citie was still there. C'mon, have the decency to point some of these things out.
Checked with CK and confirmed that Khajiit vendor (named Ri'Shajiiva) is the vendor in the alleyway. I tried to delete this vendor, his stall, and all reference objects associated with his stall like the flowers, pottery, etc. using TESEdit. However the prior save retained memory of this NPC vendor even though I haven't visited solitude yet.
Didn't want to risk starting a whole new game with the edited version of this mod if the loss of the NPC would cause the game to ctd again.Is there a work around to cleanly delete a NPC char from the game without the save game getting finnicky?
See if you can move the vendor to another location. This way "everything" is still retained. [you'll need to CK for this]
Another thing you can try is to change the AI-Package of that vendor. Instead of making it idle at it's market stand, change it's package to sandbox the city. That way the Khajiit can still be referenced, but should no longer "block" the entrance. Again, you'll have to use teh CK to do this.
The Khajiit can still be a merchant, but just change the Ai-Package to sandbox [radius 1024] and thus it will roam around solitude.
So....populated cities doesn't seem to be supported any longer. LIAT will soon be turned into Lively towns and cities, but until then, what's the best mod for increasing city populations? I'm using a travellers and patrol mod, but they're not ideal for city population.
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The cul de sac is right between the Winking Skeever and Angeline's Aromatics (directly across from the Radiant Raiment).
The Khajiit is a merchant vendor and sells Sleeping Tree Sap and some other rare/unusual alchemy stuff.
Also immediately before this vendor is a male Nord child who chops wood at a stump during the day. There is also a small journal next to the stump that gives you history on why the boy is chopping the wood. I'd swear I read somewhere in the change notes for this mod that the male nord child was an addition by an earlier mod version. But I can't remember if the mod adds vendors to Solitude as well?
Does anyone else have this Khajiit vendor in their game?I want to do a mark for delete on this vendor. His stall apparently conflicts with the load door of another mod (The Divine Octavo) in that area. If deleting the NPC isn't possible without breaking the mod, could the vendor stall be relocated/moved a few feet away from the end of this area?
Didn't want to risk starting a whole new game with the edited version of this mod if the loss of the NPC would cause the game to ctd again.Is there a work around to cleanly delete a NPC char from the game without the save game getting finnicky?
Another thing you can try is to change the AI-Package of that vendor. Instead of making it idle at it's market stand, change it's package to sandbox the city. That way the Khajiit can still be referenced, but should no longer "block" the entrance. Again, you'll have to use teh CK to do this.
The Khajiit can still be a merchant, but just change the Ai-Package to sandbox [radius 1024] and thus it will roam around solitude.
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