What a horrible actors voice, sorry, I see others saying hes great but for me he is so damned irritating and his quest, cant seem to figure out what to do, am I supposed to kill the two players that appear to represent emotions or what because they will not die and the others fighting in some other battle there is some force field around them and I cant figure out any of this! Why make it so complicated just to get a staff!?
I've tested this mod on two separate builds of oldrim. First with all of my mods, in which the quest wouldn't start. So i cheated in the staff and found the effect did *nothing*. And the other with none of my mods installed except this one. Same problems occurred. Please try to fix this as soon as possible thanks
yeah, I cheated my way to test this mod on a safe profile, and sleeping did nothing. Then I tried legitimately doing the quest, obtained wabbajack, slept in an inn, and still nothing.
I've looked up it in tes5edit, and I see that the quest for your mod is set to "start enabled". IIRC this may cause problems with dialogues, unless you generate a SEQ file, which I never bothered to do (always used a secondary quest to start the main one).
And even once I added the SOS through the console, it did nothing.
Ahh thank you for this. I cant even get passed the quest where you get transported to his battlefield. I fight them but they dont seem to die . I dont see why some modders have to make things to figgin complicated just to obtain their "treat" so Im deleting this one!
Hey great mod, my favorite staff mod i've downloaded, so much detail, and a lot more free than the other staff lol. I was wondering If the voice of Sheogorath from this mod would ever consider doing a voice pack for the Pc head tracking and voice mod. I originally made this mod, but was taken down unaware that voice's from Bethesda's base game are a no no, on the nexus, and I don't know anyone who sounds at all like the voice actor of sheo. If there is a chance, I'd love to make this happen.
Sorry to everyone who downloaded this and couldn't get the effects or event to work. Some last minute changes broke pretty much everything, but I'm uploading a new version now in which it should work.
29 comments
I've looked up it in tes5edit, and I see that the quest for your mod is set to "start enabled". IIRC this may cause problems with dialogues, unless you generate a SEQ file, which I never bothered to do (always used a secondary quest to start the main one).
And even once I added the SOS through the console, it did nothing.
P.S.: Can you please, please consider making a patch for Staves on Back?