Skyrim

File information

Last updated

Original upload

Created by

Kerber

Uploaded by

Kerber100

Virus scan

Some manually verified files

202 comments

  1. green3water5
    green3water5
    • premium
    • 190 posts
    • 10 kudos
    For some reason, I fell on this program through NexusMods. I am wondering if this can be used without any problems for Skyrim SE. Then, I also wonder if going from Vortex to KMM would be a good move or not because I find the Vortex interface combersome and basing myself on the images, I love the KMM interface better. I just saw that the last comment dates from 2020 and that the last update dates from 2019 so I just wonder if this is still maintained or it's getting forgotten slowly...
    1. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos
      It's not really maintained anymore since I don't have enough time for it. I have plans to rewrite it entirely but it's nowhere near completion. There are some new on KMM discord server.

      As for moving to KMM form Vortex. It may not be the best solution. Vortex provided way more features Vortex than KMM and arguable easier to install and use. KMM does support SkyrimSE and almost every other Bethesda game (it can even support non-Bethesda games but that wasn't tested much).
    2. green3water5
      green3water5
      • premium
      • 190 posts
      • 10 kudos
      I mainly use Vortex just to run Skyrim SE from SKSE, simply installing my mods and that's pretty much it. The only thing I find handy is the automatic download in vortex option from Nexus but asside from that. NMM was pretty much good for me and KMM just looks good with a real updated Windows feel to it. Asside from a simple Dark theme that could be added, I love how you are presenting it and I truly hope to see something from you one day. But it's really good of you to be honest and I know life itself can make us push projects away, but I'm encouraging you to keep it up. Vortex maybe a go-to possibility right now, but back then, MS Paint was the only known free program to paint, Adobe was the professional tool to use until Paint.Net came in and other apps to prove that not always the big ones are the best ones and sometimes, users are asking for just simple things. Like me, I do not need complexe things like automatic connection to may NM account and an automatic download option, all I want is to Mod Skyrim, make sure the mods load in the proper order and access SSEEdit, SKSE, LOOT and CreationKit quickly without hassle.
    3. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos
      Thanks. I do hope to make Kortex worthwhile to use one day.
  2. Eman17j
    Eman17j
    • member
    • 571 posts
    • 8 kudos
    Because of how your VFS functions would you consider it more stable then MO2's VFS?

    Also would your KMM solve the issue that MO2 has in Oblivion where OBSE plugins can't be used in MO2's VFS but have to be installed directly to the Oblivion Data directory or they will not function properly?
    1. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos
      Yes and yes.

      Kortex VFS is considered more stable by many people (not just me) and, since it's exist before the game process is started, it avoids the described problem entirely. You can see more about that on the site's comparison page (look for "Virtualization Pros and Cons" section).
    2. Eman17j
      Eman17j
      • member
      • 571 posts
      • 8 kudos
      MO2 came up with a new function that fixes the OBSE problem with Oblivion. But I haven't been able to play Oblivion lately because it just completely stopped working, it freezes on start, not sure why maybe because of using Win 10 20H2?
    3. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos
      No idea really. All I can say is that Kortex doesn't have this problem.
  3. DaughertyUSMC
    DaughertyUSMC
    • supporter
    • 312 posts
    • 4 kudos
    Will there be a version that supports FO4 Special Edition?
    1. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos
      There is already. Kortex supports games listed in the "Supported games" section in the description.
    2. DaughertyUSMC
      DaughertyUSMC
      • supporter
      • 312 posts
      • 4 kudos
      Sorry - I DID read (I ALWAYS read) the descript page, etc - just didn't see it - saw it for Fallout 4, and Fallout 4 VR, but nothing that said Fallout 4 SE,  though. I will look again, thanx! Unless your Fallout 4 version also works for Fallout 4 SE? I do see this occasionally with various mods, their respective authors saying that a single version will work with either game version, but usually either game version requires it's own unique mod.
    3. GastlyGamer13
      GastlyGamer13
      • premium
      • 577 posts
      • 6 kudos
      I don't think there IS a fallout 4 special edition.
    4. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos
      Yeah, there isn't any Fallout 4 SE. The only other edition of Fallot 4 apart from the original is the VR edition and it is supported.
  4. DonProtein
    DonProtein
    • supporter
    • 5,153 posts
    • 435 kudos
    Thanks for putting efforts into this, it has potential :) Best of luck with future development!
  5. MatthiosArcanus
    MatthiosArcanus
    • member
    • 371 posts
    • 23 kudos
    Hey there!

    This was certainly an unexpected find, and I'll admit, I was a bit skeptical at first.
    After all, with Mod Organizer 2 and Vortex, another mod manager initially seems unnecessary.

    I looked into the features a bit more, and the comparison chart, I like where you're going with this.
    The collapsible separators alone is quite something, then of course the possibility of managing ENB/SKSE and other DLL mods is exciting. It's also nice that you've got LoversLab support.

    Unfortunately in its current state, I don't see being able to transfer my current playthrough to your manager, I have a feeling it wouldn't play too nicely with 800 or so mods, based on your notes concerning memory usage on large load orders.
    I'll definitely be keeping an eye on this though, KMM shows a lot of potential.

    Best of luck with development, I'm looking forward to seeing where this goes. =-)
    1. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos
      Thanks. If only I had more time to work on it. Currently I'm busy with rewriting the framework I'm using for Kortex and it's not a very quick task. I do realize that Kortex doesn't have all the features that can make it a viable solution to replace MO2 or Vortex but I'm still going to catch up sooner or later.
  6. Indiao21
    Indiao21
    • member
    • 186 posts
    • 2 kudos
    IDK, I think I should have chosen a drive for it when it asked instead of going with the default?  I found the manual but google docs butchered the translation and only a third of it is converted.  The main window shows up but I cannot get it to display anything.  I cannot click on the plugins tab to see the game dlcs or anything.  If I had used MO before it would have probably made more sense to me.  Vortex is not friendly for organizing big lists.
     
    Should it show my game dlcs and such.  My game had already been ran quite a few times before I downloaded this for a try so I thought I'd be fine.  Is there anything I need to do with the Dokan Library Bundle it said was required?  Thanks again
    1. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos

      IDK, I think I should have chosen a drive for it when it asked instead of going with the default?

      That shouldn't really matter. It's the folder to store mods info, not the folder where the mod manager will look for games.


      I found the manual but google docs butchered the translation and only a third of it is converted.

      Oh right. The manual. I forgot I have this uploaded. It's for older version (v1.x) but still applicable in general.


      If I had used MO before it would have probably made more sense to me.

      Yes, that would come in handy. Kortex is a bit like MO but is harder to setup and use. Mostly due to me lacking time required to implement all the convenient things MO and Vortex have.


      Is there anything I need to do with the Dokan Library Bundle it said was required?

      You just need to install Dokany and reboot. That's all about it.

      Let's continue in Discord. It'll be much easier than in Nexus comment (bear in mind though that I'm at UTC+3).
  7. Indiao21
    Indiao21
    • member
    • 186 posts
    • 2 kudos
    I would like to try this but am unable to figure it out. I downloaded it and the required program but it does not see the game as far as I can tell. Is there any instructions outlining how to use this? I searched the net but it does not seem to have any videos or forum chat I can find. Does it need to be extracted to the game directory? I am new to modding and vortex is not making the cut for managing a large load order. MO2 seems like overkill for me who just wants to play and maybe tinker some with mods, so I thought this would be perfect. Thanks for your time!
    1. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos

      I would like to try this but am unable to figure it out. I downloaded it and the required program but it does not see the game as far as I can tell.

      How exactly it doesn't see the game? Is there an error message or something?


      Is there any instructions outlining how to use this? I searched the net but it does not seem to have any videos or forum chat I can find.

      There aren't any instructions and videos I'm afraid. Kortex is the least popular mod manager for TES games out of the big ones. There is a video that features it in context of using zMegre program by Mator (https://youtu.be/1GdoKbDfleg) but it doesn't tell yow to install and use it. I suggest you to join Kortex discord server to get further help.


      Does it need to be extracted to the game directory?

      No way it should be installed in game directory. It might work this way but it wasn't tested.
  8. katnerd
    katnerd
    • supporter
    • 357 posts
    • 21 kudos
    I noticed on your website where you list the comparisons between mod managers that Kortex doesn't have asset conflict management. Was wondering if this is a feature that you'll be adding or not?
    It looks really good, I know that they didn't use VFS in Vortex because the author was not happy with UVFS, I think he said something to the effect that it wasn't reliable enough for a professional finished product. I forget the specific issues he listed, curious to see if your implementation solves the problems he became dissatisfied with.
    Regardless, the Fomod creator means I gotta download this eventually, :)
    1. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos

      I noticed on your website where you list the comparisons between mod managers that Kortex doesn't have asset conflict management. Was wondering if this is a feature that you'll be adding or not?

      Yes. Assets collision system were included in older versions but I removed it because it was really hard to use. I'm going to re-add it eventually. My time is quite limited so development is slow.
  9. Dracocatbunt
    Dracocatbunt
    • supporter
    • 50 posts
    • 0 kudos
    mo already did this
    1. MiGJaell
      MiGJaell
      • member
      • 272 posts
      • 1 kudos
      Read description again, MO only does this for mods, Kortex for almost everything.
    2. Rhaevyn
      Rhaevyn
      • premium
      • 1,518 posts
      • 24 kudos
      I still don't see what this does more than MO2, other than some different looking option windows. MO2 uses VFS as well. What makes this better? I read the description and I just don't see it.
    3. FelesNoctis
      FelesNoctis
      • premium
      • 1,096 posts
      • 54 kudos
      Kerber's working on an overhaul of it currently.

      To answer your question, it's not necessarily better, just different. Different implementation, different layout, a few different features. Like MiGJaell mentioned, it's able to manage more than just mods and plugins. Kortex has a built-in FOMOD creator and a number of other interesting tools, things that MO doesn't currently have the capability to do.

      Its VFS is also a different implementation, which in itself may grant it different abilities in the future. MO2's is a work having changed hands between different authors, of which have learned different things at different times. That can lead to complications. Kerber is working from his own knowledge, built with the knowledge of the advantages and flaws MO2 has.

      Best not to make judgements until we get our hands on the full thing. :P And, you know, hop in the Discord if you feel that strongly about it.
    4. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos
      Thanks, Feles. I've created a comparison table. It's not really extensive and might be incorrect in some places but this is the only documented comparison I have at the moment.

    5. sr383
      sr383
      • premium
      • 613 posts
      • 10 kudos
      Thanks for the chart--that's very helpful! By "root directory virtualization," I guess you mean that Kortex can do virtual installs of script extenders, ENBs and other software beyond what lives in the data folder. That part is intriguing. But I can't imagine using a mod manager that doesn't let me view and sort the mod assets, directly. I was hoping Kortex might take it a step further and at least allow us to see BSA asset conflict winners, even if it isn't appropriate to directly manage BSAs with a virtual file system.
    6. Kerber100
      Kerber100
      • premium
      • 549 posts
      • 177 kudos
      I don't think I'll add BSA view any time soon. I don't need such function myself. Regular assets collision view should be coming soon though.
  10. ajwild19
    ajwild19
    • supporter
    • 249 posts
    • 5 kudos
    THIS LOOKS SEXY AS f***! FLORIDA MAN!