это треш какой то скачал а там в настройках хрен пойми что ничего не понятно нужно тыкаться интуитивно в надежде ткнуть туда куда надо создаю инстантс и ярлык и потом всё никаких дальнейших действий не могу совершить и автор менеджера пишет что всё понятно я удивлюсь если он сам пользовался этой головоломкой
I didn't make a game definition for it, so not out of the box. If you want you can copy Oblivion game definition file (Data\GameDefinitions\Oblivion.xml) and change names and paths to match whatever Nehrim uses. I'm not going to write any documentation for it right now though. Be aware though, the project is frozen so there will be no further updates any time soon and the latest version is somewhat bugged.
i don't totally understand why this exists when mod organizer exists? it seems like they have the same goal but mod organizer is just more fleshed out and established?
It's only this way because Mod Organizer has way more people working on it and I don't even have time and now the desire too to work on this one. The project is indefinitely frozen for the time being.
I really hope this mod manager works. Vortex Thanos-snapped my load order away because of "network issues" caused by a forced update. I really hope this doesn't have the same issues because I'm running out of mod managers to try that won't break on me or break my load orders.
Nvm it's Windows 10 exclusive and the instances don't seem to work
It might, but Kortex is very bare bones compared to Vortex and MO2. And this version containes massive amount of bugs I'm currently unable to fix. Use at your own risk.
For some reason, I fell on this program through NexusMods. I am wondering if this can be used without any problems for Skyrim SE. Then, I also wonder if going from Vortex to KMM would be a good move or not because I find the Vortex interface combersome and basing myself on the images, I love the KMM interface better. I just saw that the last comment dates from 2020 and that the last update dates from 2019 so I just wonder if this is still maintained or it's getting forgotten slowly...
It's not really maintained anymore since I don't have enough time for it. I have plans to rewrite it entirely but it's nowhere near completion. There are some new on KMM discord server.
As for moving to KMM form Vortex. It may not be the best solution. Vortex provided way more features Vortex than KMM and arguable easier to install and use. KMM does support SkyrimSE and almost every other Bethesda game (it can even support non-Bethesda games but that wasn't tested much).
I mainly use Vortex just to run Skyrim SE from SKSE, simply installing my mods and that's pretty much it. The only thing I find handy is the automatic download in vortex option from Nexus but asside from that. NMM was pretty much good for me and KMM just looks good with a real updated Windows feel to it. Asside from a simple Dark theme that could be added, I love how you are presenting it and I truly hope to see something from you one day. But it's really good of you to be honest and I know life itself can make us push projects away, but I'm encouraging you to keep it up. Vortex maybe a go-to possibility right now, but back then, MS Paint was the only known free program to paint, Adobe was the professional tool to use until Paint.Net came in and other apps to prove that not always the big ones are the best ones and sometimes, users are asking for just simple things. Like me, I do not need complexe things like automatic connection to may NM account and an automatic download option, all I want is to Mod Skyrim, make sure the mods load in the proper order and access SSEEdit, SKSE, LOOT and CreationKit quickly without hassle.
Because of how your VFS functions would you consider it more stable then MO2's VFS?
Also would your KMM solve the issue that MO2 has in Oblivion where OBSE plugins can't be used in MO2's VFS but have to be installed directly to the Oblivion Data directory or they will not function properly?
Kortex VFS is considered more stable by many people (not just me) and, since it's exist before the game process is started, it avoids the described problem entirely. You can see more about that on the site's comparison page (look for "Virtualization Pros and Cons" section).
MO2 came up with a new function that fixes the OBSE problem with Oblivion. But I haven't been able to play Oblivion lately because it just completely stopped working, it freezes on start, not sure why maybe because of using Win 10 20H2?
Sorry - I DID read (I ALWAYS read) the descript page, etc - just didn't see it - saw it for Fallout 4, and Fallout 4 VR, but nothing that said Fallout 4 SE, though. I will look again, thanx! Unless your Fallout 4 version also works for Fallout 4 SE? I do see this occasionally with various mods, their respective authors saying that a single version will work with either game version, but usually either game version requires it's own unique mod.
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Nvm it's Windows 10 exclusive and the instances don't seem to work
As for moving to KMM form Vortex. It may not be the best solution. Vortex provided way more features Vortex than KMM and arguable easier to install and use. KMM does support SkyrimSE and almost every other Bethesda game (it can even support non-Bethesda games but that wasn't tested much).
Also would your KMM solve the issue that MO2 has in Oblivion where OBSE plugins can't be used in MO2's VFS but have to be installed directly to the Oblivion Data directory or they will not function properly?
Kortex VFS is considered more stable by many people (not just me) and, since it's exist before the game process is started, it avoids the described problem entirely. You can see more about that on the site's comparison page (look for "Virtualization Pros and Cons" section).