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Kesta

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NexusModsCaretaker

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31 comments

  1. Kesta
    Kesta
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    • 163 kudos
    Locked
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    Use your brain:
    Don't post bugs in comments.
    Don't post comments in bugs.
    Read the description before asking question(s).
  2. deleted150923488
    deleted150923488
    • account closed
    • 11 kudos
    I'd like to post a bug report:

    This mod seems to work 'too' well. I don't trust it. I feel like it's sitting there, just waiting for me to go to sleep...
  3. RallyArtRob
    RallyArtRob
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    this mod isn't working on my game. I think it is because I have "Requiem" installed.

    Can someone please confirm if they got this mod to work with "Requiem" 
  4. rost999
    rost999
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    • 1 kudos
    I use this great mod features only when I have horse and only during daytime.
    Thanks
  5. ToddOfWar
    ToddOfWar
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    This is a nice mod, especially when you combine it with Immersive Horses. Really does balance things out and makes the game more fun.
  6. Kreyd
    Kreyd
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    • 21 kudos
    Unfortunatly not compatible with Etac who move some of the road sign, and the lack on icon to seek sign on map is an issue.

    However great idea and mod.
  7. This is a very intriguing idea I had never considered. I'll think on it some more but I like your idea of disabling fast travel and using this mod along with vanilla carriages and boats.

    Edit: The only problem that comes to mind is having to travel the entire path to High Hrothgar whenever I want to see the Greybeards.
    1. Kesta
      Kesta
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      Yes, there is a few other cases during vanilla / dlc questing where it's just plain stupid to born yourself into not using fast travel at all.
      That's why disabling regular fast travel is optional and not force-fed despite the new alternative.
    2. Perhaps you could manually add a couple signs in very specific locations where appropriate? There aren't too many of these scenarios, but for example 1 sign in Ivarstead would work. I'll look into the mod "point the way" actually because now that I think about it that mod probably already does all this lol.

      Also it doesn't even have to be standard roadsigns, even a billboard featuring a "local map" on it placed in certain towns could be another immersive way to go about doing this so that users dont get tired of seeing the same looking roadsigns very often with mods that add more.
    3. glasscanon7
      glasscanon7
      • member
      • 1 kudos
      Great idea, but the problems is Where Is The Signs. i having difficulity locating them, they dont show up on the minimap or have an icon of their own.
    4. glasscanon7
      glasscanon7
      • member
      • 1 kudos
      For examples. Location like Windhelm which are in forever snow. i was running around the road to find a road signs....took 30 min and cant find one, that being said, i may have miss it. it so immersive that it blend into the background.
  8. Hr75
    Hr75
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    • 4 kudos
    could you make a version that is without MCM menu and disabled fast travel from anywhere?
  9. toxedo7
    toxedo7
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    Hi

    Good job on the mod and thank you for sharing
  10. BowmoreLover
    BowmoreLover
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    Hi Kesta, this is brilliant idea! Perfect for me who don't want to cheat too much but want to use FT. Thanks for sharing.
  11. afzal108
    afzal108
    • supporter
    • 6 kudos
    I got 2 questions for ya lad.

    Does it only work if we discover firstly the places we wanted to go?
    And, does it affect retexture on signs?
    1. Kesta
      Kesta
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      • 163 kudos
      1st question is answered in the description. Very first line, before the picture.

      Meshes and textures replacer will work out of the box. New activators point directly to vanilla model.
    2. afzal108
      afzal108
      • supporter
      • 6 kudos
      1st question is answered in the description. Very first line, before the picture.

      Ahh shoot! I did read the description before comment, guess I didn't notice that tho :P

      Meshes and textures replacer will work out of the box. New activators point directly to vanilla model.

      Got it, thanks, man.