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  • Adding initial release of the Exterior Patch

    Essentially - this is a small patch, which has a big effect.
    The magic effects which facilitate Bat Travel and Cloud of Bats had a requirement that the WorldSpace that the area was in was within a fixed list of accepted names.

    This meant the mod was not future proofed.
    The change I have made in this patch is to the two forms (effects) - to add the extra condition of 

    'IsInterior == false'

    This will allow the powers to work for all areas which are logically according to the engine, exterior.
    There may be some caveats where IsInterior is not reliable.
    This patch should work for 98% of cases, and will allow the powers to work in Bruma and other World Spaces flagged as Exterior....