fantastic thank you! these'll be very handy. hey, not sure if it's even possible but i'd love a tool that would let you at least see and click on invisible things like lighting and idle markers. i can't load all mods into CK at same time as i have some huge merges that give it fits. so i often have to guess at which mod adds a lightbulb, occlusion plane, or idle ect. w/ a tool like i speak of i could just get the co-ords w/ the console commands getpos x ect and move it w/o ck something like that possible?
Hi Mookeylama. I agree with Bersark93. It is possible to give a unique name to any object instance in Creation Kit via Cell View\Edit object\Reference\Reference Editor ID: and then use a Papyrus script to make it disappear/appear via the functions Disable() and Enable(). This would be highly time consuming so it would be easier to use the bShowMarkers=1 in the skyrim.ini file as in Darkfox's tutorial. Pressing 'M' will toggle markers in Creation Kit but not in-game.
thank u Bersark and everyone! that ini setting worked great! shows everything far as i can tell, except lights sadly. but allowed be to click on, and even grab w/ Jaxons alot of those pesky idle markers that don't line up. let me see some hidden conflicts too. thanks again!
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something like that possible?