Skyrim

File information

Last updated

Original upload

Created by

Imperial Society

Uploaded by

ImperialSociety

Virus scan

Safe to use

72 comments

  1. tritonforge
    tritonforge
    • premium
    • 15 kudos
    danggg....what if I want the example ruin in the first pic.....
  2. SNN0
    SNN0
    • supporter
    • 1 kudos
    is possible to use this for SE?
    1. r4bblerous3r
      r4bblerous3r
      • member
      • 11 kudos
      Everything renders fine in SE. Run it through CAO just to be sure and it works fine for me.
  3. OregonPete
    OregonPete
    • premium
    • 127 kudos
    I've been using this set in Skyrim SE to create ruins in an underwater realm, but as some have already indicated, the LOD files seem to be missing. Is there a way to generate them myself, or is there a different set that could be used that fixes any issues in this set? Any advice is highly appreciated.
    1. OregonPete
      OregonPete
      • premium
      • 127 kudos
      In case anyone is interested, Jim, the author of the Rigmor mod trilogy, helped me out. If you don't have the time or talent to create you own LOD meshes, you can define each component as full LOD. You do that by placing each component where you want it in the CK's render window, then double-click the component (still in the render window). In the Reference window that pops up, check the box "Is Full LOD" at the bottom right. Since the ruins kit doesn't have too many polygons, this should work without causing issues. At least it didn't in my case.
    2. Wolfstorm
      Wolfstorm
      • premium
      • 26 kudos
      Use the main meshes for LOD. I do and didn't had any issue with it. 

      https://imgur.com/Uq8W9Mq
    3. OregonPete
      OregonPete
      • premium
      • 127 kudos
      @Wolfstorm - Could you please elaborate on that? How exactly did you do it? I'm sure anyone who reads this would appreciate your advice. Thanks!
  4. Lollia
    Lollia
    • premium
    • 200 kudos
    This is a long shot, but if anyone ever happens to spot any modders resources that are similar to this one--but for Anvil and Bruma--please send me a PM. 

    I'm playing around with a time travel sequence hearkening back to the time of Oblivion, but whether or not I attempt to implement it is going to depend on the availability of the building assets. Using Skyrim's default building kits in this case would just feel wrong.

    And before anyone tells me to just use Beyond Skyrim: Bruma's assets, that will not do. I have checked their permissions, and the only way I could utilize their work was if I was going to make Bruma a required file for my mod. I cannot in good conscience force people to download or keep installed such a massive mod for the sake of some resources--I have already decided to go in a different direction with the Cyrodilic clothing because of this. So if anyone spots any building resources like I mentioned above, please let me know.
    1. Wolfstorm
      Wolfstorm
      • premium
      • 26 kudos
      Republic of Maslea have resources adequate for Anvil. 
      The problem is that some textures are bugged and can cause crashes. Just a matter of changing them in Nifskope. 
    2. Lollia
      Lollia
      • premium
      • 200 kudos
      Wow, what a beautiful world! Why have I not heard of it before!?

      Thanks very much for the tip, Wolfstorm. I'll be sure to look into this more once my computer is restored to health.
  5. Wolfstorm
    Wolfstorm
    • premium
    • 26 kudos
    Do anyone happens to have the argate01.dds and argate01_n.dds files? 

    I found missing pieces from this kit in the recent released "Falmeri" kit for SSE. But, I don't have the textures. 
    I made a new one using GIMP, but the results weren't good (got a white contour on the details), so I'm asking if someone have the originals. 
  6. TheChristianWarrior
    TheChristianWarrior
    • member
    • 0 kudos
    Is this still going to be converted to SSE?
  7. Lagruej
    Lagruej
    • premium
    • 9 kudos
    Now that Beyond Skyrim is officially dropping support for original skyrim and only support SE and AE, I think the time is now to release the cleaned up + LOD file version of this mod.  Would be a great boon for modders out here holding off on Ayleid content.
  8. LegendLegacy
    LegendLegacy
    • supporter
    • 4 kudos
    Thank you for sharing this, well done!
  9. MotivorMods
    MotivorMods
    • member
    • 0 kudos
    I wish you guys would cheek on your mod page a little more. It's been 2 years since an update to this set. I've been working with this set to fix the big mistakes within them. I have been working on the Uv for the meshes now since it was never done properly for any of the ayleid texture sets to fit the meshes. This set has a lot of problems I've been fixing and should have been fixed before they were even released in the bruma mod... Please get back to me... I would like to know if I can continue to fix the meshes and then upload my fixed set? Been wanting my own ayleid set to mess around with. Thanks for your time...
    1. Roadhouse699
      Roadhouse699
      • premium
      • 501 kudos
      Unfortunately, the person who made most of these assets, Markus Liberty, has been completely inactive in Beyond Skyrim for quite a while.
  10. tx12001
    tx12001
    • member
    • 297 kudos
    Im actually creating a dungeon using these assets for my next transformation mod.