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Mihail

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Men that die on battlefields usually can't peacefully accept their fate and will remain haunting the battlefields as ghosts. But when powerfull necromancers see this as an opportunity things can turn really dangerous. This powerfull mages then use dark magic to turn the enraged soldier ghosts into war revenants to serve them as obedient golens.

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Men that die on battlefields usually can not peacefully accept their fate, and will remain haunting the battlefields as ghosts. But, when powerfull necromancers see this as an opportunity, things can turn really really dangerous.
This powerfull mages then use dark magic to turn the enraged soldier ghosts into war revenants to serve them. Corrupted Shades are just the corrupted souls of single lesser soldiers, but they can also create more terrible things. By this powerfull magic the Wraith Knights come to be. They're demons of war, horse-size golems constructed with pieces of armor and bones of the dead, animated by a soul of a captain, tribune or other high ranked combatant, and strengthened with the power of the souls of various other dead soldiers, they are bloodlust and hatred in condensed form according to who fighted them in haunted battlefields.These wraiths are completely protected by heavy armor and a shield. A adventurer should first force them to expose themselves, knocking away their shields and grinding down their armor. The best chance to wound the creature comes when the Wraith Knight charges. One should evade the attack and lunge at its unprotected back. The monsters are slow in the battle, so one needs to weaken them methodically with strong sword blows, and then finish them off. In life, Wraith Knights were soldiers and knights, and in death they retain their proficiency in combat, so one needs to defend oneself against their blows - their lethal counterstrikes in particular - with extreme care.
The Legion, as the name says, is also a gigantic golem like beast, born from a large number of damned soldier souls, trapped on shells created from the remnants of arms and armor, machines and corpses, destroyed in combat and torn apart by scavengers like the Necrophages. They are in flame, and use powerfull greatswords and towershields made of warfare remains, and are the leader on the battlefield above the corrupted shades and wraith knights. The soul on command on the mind of the golem is the soul of a high commander, general or legate. Commonly when both leaders from both sides of the battle die, the golem is created with both souls in command, what makes the beast yet more unstable and dangerous.
It's clearly that the Legion is out of its mind, since they act in an insane way, screaming orders much times completely disconnected and blaming its subordinates, as if they are still alive and on battle. Cus that the necromancer masters are able to have some control on their now weak minds.
The war revenants are mythical creatures, straight from ancient legends of heroes and epic deeds. When the hero enters the burning hells to rescue his beloved, or when he has to avenge his father's death, the war revenants are often his opponent. Why are poets so keen to cast this monsters as the arch-enemies? Well, the Legion is a wraith, so it fits any dark story featuring a curse or vengeance from the beyond. There's no telling how what it actually looks like, so its terrifying visage can be described in many ways without risking accusation of confabulation. Furthermore, it is a powerful creature, a prince of the damned, so it makes an ideal villain. As an arch-wraith, the Legion never stoops to doing anything with its own hands. It has lackeys for that, always wraiths, revenants or other restless spirits. Having been a king or a commander in life, the Legion retains its charisma in death, and its deathly subordinates always blindly obey its orders. Thus one needs to exterminate all manner servants on the way to its underground palace, wilderness keep or other foreboding abode. Only then can one face the Legion itself. That's literary tradition for you. The Legion can be described in various ways, as has been said, but is always a lethal foe. Forget its huge strength, invulnerability to pain, fearlessness and bloodlust. As with every wraith, there is some tragic event connected to it, forcing the creature to remain among the living. The Legion is untouchable, unreachable for anyone who is not a true fighter. That is why the mythical hero has to get involved in various brawls and pass through many trials. By overcoming these obstacles, he enters the Legion's world and becomes worthy of facing the monstrosity. The wraiths' leader is so powerful that it mocks simple warriors and mages tricks.
A big battle happened in an open battlefield, close to Swindler's Den, between Imperials and Stormcloaks, 4E 180 (21 years before the events of TES5). By unknow motives all the soldiers of both sides ended killed on the warfare. Some speculate that they were attacked by a dragon, may be alduin first breath after he managed to return to the current time? Nobody knows. Maybe a daedra? What is known is that after that the location remain haunted for many years, and the corpses were ripped appart by carrion eaters, untill the arrival of powerfull necromancers, that started to raise the remains and enslave the damned souls of the soldiers, in order to create a powerfull undead army.
Since this time, the battleground is covered by dark fog and constant fire, and its said that also if you manage to kill the necromancers and destroy the solid body of the golems, they will return again after some time because they are bounded forever to that place, what is not exactly true. What happens is simple, if you destroy the body of the golems, their wraiths will remain on the field, with no solid form, untill the arrival of new necromancers, that will again create the solid forms, and lock the souls inside them.




- 2 new undead golem:
Legion and Wraith Knight

- more usage of Corrupted Shades

- they have new sounds, behaviour, magic
effects and all are respawnable

- 2 new greatswords and 2 new tower shields

1 new spell to summon Wraith Knight (spell is on the chest on the battlefield)

- new location, a destroyed battlefield on fire close to Swindler's Den

- more scary undead creatures





- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn







Author: 
Mihail- re-modeling and mounting of the various model parts (wood, iron plates, bone, etc) in order to create the forms of the golems they have in this mod, animations, effects, sounds, creation of the battlefield, game implementation

Some assets used on this mod belong too:
CD PROJEKT RED
- original model parts and textures, weapons and shields




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