THIS MOD IS OFFICIALLY DEAD! Sorry guys, I'm done with modding for good. I though I'd get back to it but life has gotten in the way and I've lost the will to continue. I really tried to get that goddamn patcher to work (and came close) but the game engine is unstable when heavy edits are made to the behavior files. If anyone else thinks it's worth continuing to work on this mod, feel free to develop and upload a version of it yourself (just credit me for the original).
Spoiler:
Show
UPDATE: 27/10/18: Sorry about disappearing but I've got too many real life problems to solve at the moment (plus I suffered from a bit of modding burnout). I'll probably have everything sorted within the next month or two and get back to this.
UPDATE: 24/7/18: I've found one of the main sources of the crashing, this is good but I have to restructure CBE to fix it which may take some time as I'm very busy IRL (also trying to finish the development of my behavior tool). I'll try to keep you guys posted.
UPDATE: 14/7/18: DO NOT USE THE PATCHER! Removing some FNIS added behaviors fixes the crash on load but jumping crashes the game. This is CBE issue since CBE completely separates the jumping behavior from the master behavior, putting into it's own file (it's kind of necessary). Why this crashes the game when FNIS is patched in is anyone's guess.
I'm not giving up as I'm sure a compromise is possible.... I've worked too hard on this patcher for it to fail...
UPDATE: 4/7/18: DO NOT USE THE PATCHER! The T-Pose issue is fixed in my latest unreleased build and tktk's stuff seems to be working but I'm getting crashes for no particular reason (0_master.hkx is the culprit). This is bad since the engine sometimes flat out refuses to deal with changes made in the behavior and crashes even when the behavior code is well formed with no bugs. Luckily this is usually fixable by rearranging some of the code but it's a pain to debug.
UPDATE: 1/7/18: Patcher is causing T-Poses, don't use it until I figure out the problem....
Spoiler:
Show
To run the patcher you need a 64 bit OS (I'll make a 32 bit version ASAP). Use of the patcher with Mod Organizer is unsupported (it may or may not work). It would be ideal to have Skyrim located outside of "C:\Program Files(x86)" to ensure Windows doesn't block anything. Make sure that the path to the game directory is set correctly! The tool will try to find it automatically but it expects it to be installed via Steam (though it will try to find the Steam directory outside of program files if neccessary). Use the "Settings->Set Path To Game Directory" to ensure that it is correct.
IMPORTANT: When you run the patcher CBE's files are altered so you should run it again on another "fresh" copy of CBE.
To run the patcher the following steps will need to be taken:
1: Download the latest beta version of my behavior tool here: https://github.com/Zartar/Skyrim-Behavior-Editor-/releases/tag/0.99991
2: Make sure you've FNIS installed with it's various patches for any other mods you use (TKDodge, Ultimate Combat...).
3: Make sure everything is working before trying my patcher.
4: Download CBE and extract it somewhere outside the game folder.
5: Run Skyrim Behavior Tool and select the "FNIS Patch" option from the "Merge" menu on the main toolbar.
6: In the file select window, navigate to the directory with CBE's files and in it select the "defaultmale.hkx" file in the "character" folder (data\meshes\actors\character\defaultmale.hkx). Do this even if you use a female character. The female is processed along with the male if you choose defaultmale, if you choose defaultfemale then only the female will be processed.
7: Let the patcher do it's thing and you should get a message telling you that the patcher was successful and the tool will close.
8: Start the game and please let me know if it works or not. I'm pretty sure it should but I haven't tested it in game, just inspected the files after running the patcher (looks good).
BUGS FIXED: Pressing the sneak key when moving forward causes backwards dodge (now it only happens when moving backwards). NPC's won't accidentally dodge like this anymore. With a shield and staff equipped, blocking doesn't work at all. Random T - poses when blocking. Random T - poses with female characters. Dodging in first person into water makes your character stuck in sprint mode. While holding the forward power attack you can only walk forward.
FEATURES ADDED: Player head tracking. You can now rotate while dodging. Rotation during power attacks is prevented during the weapon swing to attack window start interval. Rotation during normal attacks is prevented too but within a smaller interval (weapon swing to hit frame). Faster get up animation (2X faster). Rotation is enabled for both player and NPC while staggering.
NEXT VERSION: TBA
KNOWN BUGS: Player can sometimes get stuck in the air when getting fus roh da'ed. Try the console command "player.pushactoraway player 0.1" to fix it (hopefully). Attack while swimming blending is too heavily blending the attack animation lower body. Mid air whirlwind sprint shout doesn't work correctly. Occasional T-pose when magic is drawn on horseback. Dragon riding is broken. Blocking doesn't work with left hand weapon and equipped right hand spell. Shouting in mid air only works with weapons drawn.
OTHER DOWNLOADS: The max compatibility file contains all features for 1st person and just mounted casting for third person. This version should work with FNIS and tktk's mods. There's now two versions with no dual wield blocking. I'm planning on implementing the skeleton arm fix in a separate file to make CBE compatible with XPMS.
Spoiler:
Show
REQUESTED OR PLANNED: No backward dodge when moving forward. Lean/tilt when accelerating. Prevent running animation when running into a wall (play bump animation?). Player playing (study, cross arms, etc...) random appropriate idle animations when listening to NPC's talk. Movement when playing idle animations. No spinning death animation. NPC dodging and dual wield blocking. Leaning left or right for peeking around corners. Improved hit frame timings. Left hand weapon equip animations. Slide when crouching while sprinting. Separate animation states for in-combat vs. out of combat. REQUESTED BUT NOT POSSIBLE VIA BEHAVIOR EDITS: Faster (back to vanilla) movement speed when attacking with daggers. - ATTEMPTED BUT WITH NO LUCK Jump when sprinting. - NOT POSSIBLE VIA BEHAVIOR EDITS Button changes for dodging (use sprint button if possible). - NOT POSSIBLE VIA BEHAVIOR EDITS
If this mod broke your behavior files, I have the fix for you. Delete Skyrim from within steam, open the common files and find Skyrim (Surely the first reinstall didn't work but hear me out) delete all the behavior files from Data>Meshes>Actors>Characters and reinstall Skyrim. I disabled all my mods before doing this but I feel that wasn't necessary.
Edit: Now Nemesis wont work after reinstalling it several times. Will update with fix.
Update: Resorting to clean install. Nemesis couldn't be fixed, curse this mod!
Final update: I had to get pandora. It was a b&@*$ to install, I'll simplify the instructions for installation on the thread there.
this mod deleted some of the behavior.hkx files when i installed it. if anyone reads this becareful when you install this mod as uninstalling the mod will delete some of the important behavior files.
I cannot use it since it is not compatible with scoped bows aiming system, I love your mod though, so big thumbs up! :) If anyone knows how to use scoped bows with this mod, would love to hear!
Does anyone know how to disable the hold and release power attack feature? Awesome mod but I lose the ability to do sprinting power attacks when I have it active.
995 comments
Sorry guys, I'm done with modding for good. I though I'd get back to it but life has gotten in the way and I've lost the will to continue. I really tried to get that goddamn patcher to work (and came close) but the game engine is unstable when heavy edits are made to the behavior files. If anyone else thinks it's worth continuing to work on this mod, feel free to develop and upload a version of it yourself (just credit me for the original).
UPDATE: 27/10/18: Sorry about disappearing but I've got too many real life problems to solve at the moment (plus I suffered from a bit of modding burnout). I'll probably have everything sorted within the next month or two and get back to this.
UPDATE: 24/7/18: I've found one of the main sources of the crashing, this is good but I have to restructure CBE to fix it which may take some time as I'm very busy IRL (also trying to finish the development of my behavior tool). I'll try to keep you guys posted.
UPDATE: 14/7/18: DO NOT USE THE PATCHER! Removing some FNIS added behaviors fixes the crash on load but jumping crashes the game. This is CBE issue since CBE completely separates the jumping behavior from the master behavior, putting into it's own file (it's kind of necessary). Why this crashes the game when FNIS is patched in is anyone's guess.
I'm not giving up as I'm sure a compromise is possible.... I've worked too hard on this patcher for it to fail...
UPDATE: 4/7/18: DO NOT USE THE PATCHER! The T-Pose issue is fixed in my latest unreleased build and tktk's stuff seems to be working but I'm getting crashes for no particular reason (0_master.hkx is the culprit). This is bad since the engine sometimes flat out refuses to deal with changes made in the behavior and crashes even when the behavior code is well formed with no bugs. Luckily this is usually fixable by rearranging some of the code but it's a pain to debug.
UPDATE: 1/7/18: Patcher is causing T-Poses, don't use it until I figure out the problem....
To run the patcher you need a 64 bit OS (I'll make a 32 bit version ASAP). Use of the patcher with Mod Organizer is unsupported (it may or may not work). It would be ideal to have Skyrim located outside of "C:\Program Files(x86)" to ensure Windows doesn't block anything. Make sure that the path to the game directory is set correctly! The tool will try to find it automatically but it expects it to be installed via Steam (though it will try to find the Steam directory outside of program files if neccessary). Use the "Settings->Set Path To Game Directory" to ensure that it is correct.
IMPORTANT: When you run the patcher CBE's files are altered so you should run it again on another "fresh" copy of CBE.
To run the patcher the following steps will need to be taken:
1: Download the latest beta version of my behavior tool here: https://github.com/Zartar/Skyrim-Behavior-Editor-/releases/tag/0.99991
2: Make sure you've FNIS installed with it's various patches for any other mods you use (TKDodge, Ultimate Combat...).
3: Make sure everything is working before trying my patcher.
4: Download CBE and extract it somewhere outside the game folder.
5: Run Skyrim Behavior Tool and select the "FNIS Patch" option from the "Merge" menu on the main toolbar.
6: In the file select window, navigate to the directory with CBE's files and in it select the "defaultmale.hkx" file in the "character" folder (data\meshes\actors\character\defaultmale.hkx). Do this even if you use a female character. The female is processed along with the male if you choose defaultmale, if you choose defaultfemale then only the female will be processed.
7: Let the patcher do it's thing and you should get a message telling you that the patcher was successful and the tool will close.
8: Start the game and please let me know if it works or not. I'm pretty sure it should but I haven't tested it in game, just inspected the files after running the patcher (looks good).
2.1.2 (Hotfix)
BUGS FIXED:
Pressing the sneak key when moving forward causes backwards dodge (now it only happens when moving backwards). NPC's won't accidentally dodge like this anymore.
With a shield and staff equipped, blocking doesn't work at all.
Random T - poses when blocking.
Random T - poses with female characters.
Dodging in first person into water makes your character stuck in sprint mode.
While holding the forward power attack you can only walk forward.
FEATURES ADDED:
Player head tracking.
You can now rotate while dodging.
Rotation during power attacks is prevented during the weapon swing to attack window start interval.
Rotation during normal attacks is prevented too but within a smaller interval (weapon swing to hit frame).
Faster get up animation (2X faster).
Rotation is enabled for both player and NPC while staggering.
NEXT VERSION:
TBA
KNOWN BUGS:
Player can sometimes get stuck in the air when getting fus roh da'ed. Try the console command "player.pushactoraway player 0.1" to fix it (hopefully).
Attack while swimming blending is too heavily blending the attack animation lower body.
Mid air whirlwind sprint shout doesn't work correctly.
Occasional T-pose when magic is drawn on horseback.
Dragon riding is broken.
Blocking doesn't work with left hand weapon and equipped right hand spell.
Shouting in mid air only works with weapons drawn.
OTHER DOWNLOADS:
The max compatibility file contains all features for 1st person and just mounted casting for third person. This version should work with FNIS and tktk's mods.
There's now two versions with no dual wield blocking.
I'm planning on implementing the skeleton arm fix in a separate file to make CBE compatible with XPMS.
REQUESTED OR PLANNED:
No backward dodge when moving forward.
Lean/tilt when accelerating.
Prevent running animation when running into a wall (play bump animation?).
Player playing (study, cross arms, etc...) random appropriate idle animations when listening to NPC's talk.
Movement when playing idle animations.
No spinning death animation.
NPC dodging and dual wield blocking.
Leaning left or right for peeking around corners.
Improved hit frame timings.
Left hand weapon equip animations.
Slide when crouching while sprinting.
Separate animation states for in-combat vs. out of combat.
REQUESTED BUT NOT POSSIBLE VIA BEHAVIOR EDITS:
Faster (back to vanilla) movement speed when attacking with daggers. - ATTEMPTED BUT WITH NO LUCK
Jump when sprinting. - NOT POSSIBLE VIA BEHAVIOR EDITS
Button changes for dodging (use sprint button if possible). - NOT POSSIBLE VIA BEHAVIOR EDITS
Edit: Now Nemesis wont work after reinstalling it several times. Will update with fix.
Update: Resorting to clean install. Nemesis couldn't be fixed, curse this mod!
Final update: I had to get pandora. It was a b&@*$ to install, I'll simplify the instructions for installation on the thread there.
the best block mod.
as uninstalling the mod will delete some of the important behavior files.