Skyrim

File information

Last updated

Original upload

Created by

Czano

Uploaded by

Czano

Virus scan

Safe to use

Tags for this mod

73 comments

  1. NightmareCreature
    NightmareCreature
    • member
    • 0 kudos
    This is one of my favorite retextures of all time, the original armor was good but this made it legendary!
  2. Stiozen
    Stiozen
    • member
    • 14 kudos
    Amazing mod man, the dedication and time you put into this mod makes my playthrough so much more immersive and enjoyable.
  3. greennestor95
    greennestor95
    • premium
    • 0 kudos
    Hat's off to you for making this armor look amazing. Is there any way to make it work with HDT SMP? I'm running the SE version, so the physics don't seem to work properly with these textures
  4. AUHERO90
    AUHERO90
    • member
    • 0 kudos
    How to change the color ?
  5. AshuraTheAbyswalker
    AshuraTheAbyswalker
    • member
    • 0 kudos
    This Mod self is Epic but your Masterwork made it LEGENDARY .

    Hats off Master.
  6. Kurasa25
    Kurasa25
    • premium
    • 89 kudos
    wonderful job here. would it be possible to apply your mastery to the tarnished/abyssal versions aswell?
  7. masterdevz
    masterdevz
    • member
    • 0 kudos
    Great armor re texture! Absolutely beautiful. My only gripe is the shade of the blue became a bit more brighter or purplish. I really liked the original shade better It looked more rugged and authentic as an armor used in actual combat, and also closer to the storm cloaks shade of blue which is a huge plus.
  8. mdzukunft
    mdzukunft
    • member
    • 11 kudos
    I'm playing SSE and tried converting this over. Textures show up fine after conversion (although I do echo the issues over the cloth looking discordant with the armor) but - and somewhat expected - the skirt doesn't lay correctly. Likely due to the requirement for physics. I know you're burnt out on modding but I would love a version at some point not requiring HDT. It's such a great mod!
    1. Czano
      Czano
      • member
      • 13 kudos
      Yea SSE is quite behind with HDT stuff. The original author of the mod stated that he won't port it to SSE for this very reason. Making it work without HDT would be a nightmare of a job as it would require a lot of work with bone weighting and trust me that skirt is influenced by a lot of bones. Even with a very careful job the end result wouldn't look nearly as convincing as the original because HDT just looks better. In other words: I'm afraid it's not really worth the effort; if I have to put more time into this mod it will be for the cloth that everyone seems to dislike.
    2. mdzukunft
      mdzukunft
      • member
      • 11 kudos
      Yeah, HDT and SSE. The ongoing issue. It's silly because SSE feels like the illegitimate child of the Skyrim community, despite the improved stability. If we could just get HDT going, the transition would be complete. But c'est la vie.

      Keep up the phenomenal work, though. Just being able to see what you did with the armor is amazing. Wish more modders had your talent and eye for detail. The community is stronger because of you. :)

      And per the cloth. I looked at your photos and then my game very closely. In your close-ups, you can see the fibers and the details. In my game play, that gets washed out, making the cloth seem like one big, uniform swatch of color. Maybe an option would be to make the textures more rough so it would be seen on 3rd person view? Just a thought
    3. Czano
      Czano
      • member
      • 13 kudos
      SSE is inferior to LE because, with careful memory tweaking, LE can be made stable and LE has more ENB effects, more developed SKSE and a ton more mods. I'll upload a new version soon (probably tomorrow) that improves the cloth by a decent bit; not sure if it will fix your problem though: how far is your camera from your character in 3rd person?
    4. mdzukunft
      mdzukunft
      • member
      • 11 kudos
      I disagree with you on the stability. I've always run a high-end rig with 1600+ mods in merges and SSE has not once crashed on me and happened ALL THE FREAKIN TIME on LE despite every memory tweak out there. But we could debate that forever. :)

      Third person view distance? It didn't really matter for me unless I was zoomed all the way in and then I saw the textures on the cloth. I tested it both vanilla Skyrim and with ENB. Not much of a difference - save the saturation.
    5. DonProtein
      DonProtein
      • supporter
      • 446 kudos
      There's no sense to debate here because those who are debating about SE being "better" and "more stable" simply don't have required understanding for this discusison.

      [Both] games can be 100% stable. If you never had a success in making your LE stable - that was on your own side. You can make all possible "tweaks", but doing them blindly you won't have any stability improvement. Read more carefull. Use my guide, after all.
      SE has [terrible] ENB that doesn't support parallax, has awful quality of SS, worse normalmaps quality, almost no water shaders and lower quality of other shaders and effects in overall. These effects won't be fixed no matter how much time will pass and "just give SE a bit more time" won't work. It's just about FO4 engine which SE uses and which is castrated in meaning of ENB effects. Oh yes, SE has better godrays by default, that's true. But the thing is SKGE adds absolutely the same godrays that are compatible with ENB godrays, in original Skyrim.
      SE has [much less gameplay mods], and for many of mods that are still not available for it it's not even a matter of time, because mods can be just abandoned or too big to port, but still essential and great.
      When heavy-modded, SE is [not] more stable because Papyrus, Skyrim script engine is literally the same in both version. It was not changed. You can have even 3000 mods in both game version and have 100% stable game. It all depends on mod types and their "script-heavyness" value. But if you'll install like 40 script-heavy mods to your game - no matter LE or SE, it will crash all the same.

      You can repeat that mantra about "SE is better because it's more new and it's 64bit", or face the bare facts, spend some time and have really superior modded game.

      The choice is obvious. If you have decent modding expirience or at least can simply read my modding guide, following it to the letter, there's no single reason to mod SE on PC if you're aimed on maximum results in both graphics and gameplay. Ofc, if you don't have time, or just lazy about modding, or want simply drop 20 mods to your Skyrim and play, not caring about worse graphics - SE is for you, yes. Nobody stops you from playing any game version you personally like more for personal reasons, even these reasons are not [objective] at all.
    6. deleted22804049
      deleted22804049
      • account closed
      • 37 kudos
      Thing is, SE is more stable. It just usually doesn't matter for most peoples' modded setups. If you know what you're doing, the usual setup (which tends to be a couple new lands, some player homes, and some scripted mods) will work perfectly fine in either version. But if you're going all-out with large content mods, like the Beyond Skyrim project, you need to be running SE. LE has a harsh limit on the number of records the game can process into its environment, while SE doesn't have this limitation, and SE's restructure to 64-bit allows it to stream larger amounts of content from memory than LE can handle. So while it typically wouldn't matter, SE actually is more stable in several aspects.
      (Worth noting, I plan on sticking to LE for now because even my massive modded setup can be stable here. You have to get pretty huge before SE vs LE actually matters)
    7. DonProtein
      DonProtein
      • supporter
      • 446 kudos
      You just repeated the myph once again.
      Having too many mods affecting some places, too many clutter or builds etc, all that is leading only to FPS drops. Not to crashes. Yes, you can install 50 town mods and 16k skin mods in SE and have much better FPS is you have monster rig, but that all makes no sense once again as everything still will look worse than with LE ENB.
      About everything else, the stability of both games is absolutely the same. SE is more stbale only out-of-the-box (unmodded), or slightly modded. But there's no sense to debate about this - nobody plays unmodded Skyrim on PC in 2018. When heavy-modded, stability issues are litereally the same (because Papyrus is the same), and (oh no, it's impossible!) SE still crashes if you will be not careful. Speaking even more precise, heavy-modded LE is even [more] stable than SE thanks to mods like Crash Fixes which is fixing various crash reasons and bugs, which are [still] present in SE. Everything about "engine" limitations is mostly an another myth coming from lack of knowledge. This said by BS team, for example, is just a self-justification from them because team is awfully organized and they were not able to release even Bruma in playable state, which has dozens of bug reports even now, year after release. That's why they understand they just won't be able to release project for both versions. I'm running 762 mods in my LE. That's more than 99% of player here, no matter LE or SE players. I had my last crash 2 years ago, litereally. And I finished Bruma without a single crash (after I cleaned the mod myself doing BS team job).

      Shamelessly qouting myself (sorry, but that's really nothing to say more to end the message):
      You can repeat that mantra about "SE is better because it's more new and it's 64bit", or face the bare facts, spend some time and have really superior modded game.

      Just to clarify in case of what - don't take this as offence, or insult to your modding skills, or hate towards SE players. I have nothing from that, and my own community has some amount of guys who are playing SE. The main part is if you're [enjoying] your game. If you do, that's great.
    8. deleted22804049
      deleted22804049
      • account closed
      • 37 kudos
      You seem to have missed the point of my post. I'm actually agreeing with you, more or less. There are only two differences between the two. The first is the systematic limitations that being 64-bit lifts. That's not even a matter of how the game is built, it's just how computers work in general. A 64-bit program will be able to access a larger amount of memory for indexing than a 32-bit program. As I said, in most cases, this doesn't matter - you usually won't even have enough data in your install to have to worry about that. This is why I referenced Beyond Skyrim - Bruma directly. Currently, it's the only thing I know of that can put the necessary stress on LE to show its limitations. When you add something as massive as that to your load order, it requires outside tweaks to even process it properly. Now, keep in mind, that's only a portion of the final project. Their development team is currently at the point that LE can no longer process their mods anymore - they're just too big. So while for most people the memory limitation simply won't matter, if you plan on adding what equates to an entire second game to your mod list, you'll have to run SE.

      The second difference between SE and LE is a more thorny one: the record limit. LE can process an absolute maximum of 16777215 records in its environment at any given time. That's not even loaded records, that's records in general, meaning anything your game could load from your current modded environment whatsoever. Now, that may seem like a fairly large number, but consider this: the base game by itself takes up over 920k records. There's not a huge amount of wiggle room, and it's an issue a good amount of LE users unknowingly run into. Look on the comments section of any larger mod like Summerset Isle or Bruma and you're bound to see a few mega-mod lists that've breached that limit. In fact, attempting to load a current indev Beyond Skyrim project at the same time as the base game causes the Creation Kit to crash because it instantly reaches that record limit. Now, I can't rightfully say what the record limit of SE is, as I've never gone into calculations on it, but I can say this much: based solely on the fact that it runs within a 64-bit environment, it will (quite literally) be exponentially larger than LE's limit. As you can imagine, this would allow for significantly larger amounts of content to appear in SE's mod lists. It won't lift the 255 plugin limit, unfortunately, but it will at least allow more ambitious projects to continue work.

      So, as I said, for the average user the difference between the two can more or less be ignored. But for those who cram as much into their game as possible, you need SE purely because it lets you cram even more. To put some perspective on it, we're essentially comparing two jars, mostly identical, but with one being slightly larger and a different color. Regardless of one's opinion on which color suits a jar better, the larger of the two will always be able to hold more.
      Now, personally? I plan on sticking with LE. I've picked a fine crop of mods, and a fair portion of them have no equivalent in SE. But it pays to understand what the difference is between the two versions, what their absolute limits are. And eventually, I'm gonna need a bigger jar.

      (Unrelated, but I just realized you're the guy who wrote that handy guide for graphics setup! Thanks a ton for that, it cleared up a lot of issues when I was first figuring out how to mod back in the day, and it's what got me into the deeper aspects of Skyrim's modding to begin with.)
    9. Czano
      Czano
      • member
      • 13 kudos
      Stop arguing you two lol. I'll let you know that the armour has been recently ported to SSE (which is what was asked by the poster who started this conversation) so both sides can be happy :)
      Here's the mod page: www.nexusmods.com/skyrimspecialedition/mods/17510
    10. deleted22804049
      deleted22804049
      • account closed
      • 37 kudos
      No worries friend, no arguing from me. Just trying to spread a bit of information to someone who apparently had most of it already. :P
      And it's great to see the armor updated! Future-proofing is always welcome in my books.
    11. extremespider01
      extremespider01
      • member
      • 0 kudos
      this couldnt be farther from the truth as i myself play heavy new land mods like Beyond Skyrim and others, myself on LE. and it runs great. so you dont NEED SE.
    12. deleted22804049
      deleted22804049
      • account closed
      • 37 kudos
      ...firstly, mother of all necros.
      Secondly, Beyond Skyrim - Bruma is currently pushing the limits of what's playable on LE. Internal testing has shown that anything larger they attempt to push through causes nastiness ranging to outright crashes as the game tries to handle what it's processing. Oldrim is a 32-bit application, and so necessarily has some limitations. It's worth noting that there are only three mods currently that can reach that tipping point (BS: Bruma, Enderal, and Summerset), so to the average user there won't be a substantial difference with the mods currently available...as I've already pointed out several times. Now for the sake of everyone's sanity and patience, please drop this.
  9. extremespider01
    extremespider01
    • member
    • 0 kudos
    is there any way you can release a lower quality version? like intead of 4k a 2k-1k version?
  10. ffcoco77
    ffcoco77
    • supporter
    • 0 kudos
    Even with the retexture my hands doesn't appear ;-;
    1. Czano
      Czano
      • member
      • 13 kudos
      Make sure you install everything correctly and have all the requirements listed. There's no reason the hands shouldn't appear it works fine for everyone else so you must be doing something wrong.