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Mihail

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MihailMods

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The carrion eaters Necrophages were once rarities, but in the present age of constant warfare and violence they have become a veritable plague, particularly around battlefields. This daedras, that serve primarly Namira, live in small groups of 5 to 6 rotfiends, led by a more powerfull Necrophage, commonly a Scurver or Bullvore.

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JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY 
WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
DIRECT LINK








video by Curry Gaming



VIDEO BY IKARI

(your videos and screenshots
would be very welcome)




NOTE- if you create models and textures and you would like to see your great work here on 
nexus, but you don't want to create mods by yourself, please contact me, i will be very happy 
to include your assets in my mods. You will of course be credited for your contribution :)

Necrophages are daedra that serve primarly Namira, that generally haunt cemeteries and battlefields, places where dead bodies lay, eating the remains. Some, however, have decided they have no qualms about being the ones to fill the area with corpses instead of just being carrion crows. Necrophages were once rarities, but in the present age of constant warfare and violence they have become a veritable plague, particularly around battlefields and in disease-stricken areas. They're attracted by the smell of the carrion, and because that, various nobles contracted mages to create Guardian Spectres (future mod), by enslaving the souls of the sinners, in order to guard their family cemeteries. But as i've said, nowadays with civil conflicts between the empire and the stormcloak, and also the forsworn rebels, necrophages left the cemeteries in order to find big suplies of fresh human meat on the battlefields. They live in small groups of 5 to 6 necrophages, basically all rotfiends, led by a more powerfull necrophage, commonly a Scurver or a Bullvore. They find a place that was a battlefield, then they grab all the corpses on the ground and move them to create a body pile, to eat from it, and will attack on sight.
They are so vicious, that neither common carrion eaters like vultures and crows will try to approach. Also lesser Necrophages like Ghouls do not live with them (future mod), cus the temperament of the scurver and specially the bullvore is kinda unpredictable, and a week necrophage like a ghoul could end dead at the claws or acid of a bullvore easely.
Necrophages seems to be completely unbound, since it's very rare to see a mage summoning them in battle. Graveirs and Devourers are Necrophages too, but with different behaviour and will also be released in future mod.

In this mod you will find 5 varieties of the Rotfiend, a weak necrophage, not big deal to a medium lvl char alone, but in small groups can be a treat, since despite being relatively weak, is fast and his blows have good impact. You will find the Rotfiend, the Greater Rotfiend, the Infested Rotfiend, the Bloated Rotfiend (this one is completely deformed by internal putrid gases and pukes blood at you) and the Rotfiend Devourer. Rotfiends resemble decomposing human bodies that have been stripped of their skin. Their presence is given away by the overwhelming stench of the rot which gives them their name. Their speed, which is more than a match for a horse at full gallop, may receive care when fighting them.
Rotfiends explode in blood and putrid meat after killed, so if you want to loot them, do it quickly.

Scurvers are Rotfiends' larger cousins. The bodies of these hideous, vaguely humanoid daedra are covered in rotten scraps of flesh, under which lurk even more rotten muscles stretched around a strong, flexible skeleton. Scurvers, which commonly feed on old, rotting corpses, prefer to make their hunting grounds in abandoned torture sites, forgotten graveyards, and old battlefields, but sometimes they are seem leading rotfiends outside searching for fresh carrion too. They are very aggressive and, though they feed on corpses, if they come across a living person they are likely to attack. 
While fighting them one cannot afford to forget about their special boney spines, razor sharp protuberances sticking out from their skeletons. When a Scurver is near death, the gasses and enzymes gathered within its body cause it to explode, flinging these spines out at great speed, turning them into one last deadly weapon in their arsenal, but they also shoot some of this spines during the fight, so, be aware.

The bullvore can be compared to a giant heap of muscles constrained by a sack of hard, elastic skin. It's head is that of a buffalo's, yet it's mouth is filled with sharp teeth adapted to rending flesh. Their skin is tough, so they easily shrug off weaker blows, and they heal quickly. A bullvore can kill slower opponents with the sheer momentum of its terrible charge, that will stagger you for a considerable moment. One should wait for this attack and dodge it, as immediately after it rushes forth and misses, the bullvore will be stunned and thus defenseless. The bullvore uses one more trick, a terrifying weapon against swifter foes: it vomits filth that is caustic. He is also seen leading rotfiends, but probably have no good relation with Scurvers, since both are never seen together. Be aware because he also explodes in a big explosion of blood, fluids and acid, after death, like rotfiends.

All them drop Necrophage Blood and Necrophage Skin, that you can combine in alchemy lab in order to create Necrophage Oil, a potent poison that when applied on a weapon will damage the speed and the stamina of your foe for a considerable time.

Despite being daedra, Necrophages seems to be also vulnerable to the things that affects the undead, maybe because their rotten nature.


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(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS, FXS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON, FXS, AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED AND OTHERS MODIFIED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 






- 7 new respawnable daedra
5 variants of rotfiend
1 variant of scurver
1 variant of bullvore

- they have new sounds, behaviour, magic effects, explosion, spells (to the creatures) and loot, also new in world object (corpse piles)

- more scary daedra creatures and encounters






- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





This mod should be compatible with almost all other mods





ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and 
Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t 
have many yet, I’ll be releasing individual mods for each creature, but in the 
future, I will release a complete Mihail Monsters and Animals pack.








I really want to sincerely thank several modders, because without 
some of their meshes and textures, this mod wouldn't exist. :) 
Please endorse and play all of them:


Felipe Fabres
CD PROJEKT RED
LorSakyamuni
Oaristys



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PERMISSIONS:

Feel free to use my mod in your projects,no need to ask me for 
permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second, 
please give credit in your mod page to this mod page.



(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 

THANKS! :)
Mihail Romanov







As some of you already know, im quite absent from nexus cus i'm 
working a lot in a new morrowind island close do Mournhold and Necrom, almost the 
size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon 
a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release 
of the corprusarium if you have not already played it, cus i will change several stuff. The 
part 2(island) will be ready in July, let me show you some pics of the landscape here, and 
you can see more in this link (that is frequently updated) 
https://imgur.com/a/Gz6IG


















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