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Mihail

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MihailMods

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Necrophages were once rarities, but in the present age of constant warfare and violence, these carrion eaters have become a veritable plague, particularly around battlefields. Voracious servants of Namira, they live in groups of 4 to 6 rotfiends and 1 or 2 scurvers, led by a more powerfull Necrophage, commonly a Bullvore.

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Necrophages are carrion eater daedras that serve Namira, on Nirn they generally haunt cemeteries and battlefields, places where corpses lay, eating the remains of the dead. Some, however, have decided they have no qualms about being the ones to fill the area with corpses instead of just being carrion crows. Necrophages were once rarities, but in the present age of constant warfare and violence they have become a veritable plague, particularly around battlefields and in disease-stricken areas. They're attracted by the smell of the carrion, and because that, various nobles contracted mages to create Penitents (other mod), by enslaving the souls of the sinners, in order to guard their family cemeteries. But as said before, nowadays with civil conflicts between the empire and the stormcloak, and also the forsworn rebels, necrophages left the cemeteries and caves in order to find big suplies of fresh human meat on the battlefields. They live in small groups of 5 to 6 necrophages, commonly Rotfiends and 1 or 2 Scurvers, led by a more powerfull necrophage, commonly a Male Bullvore or Bullvore Matriarch. They find a place that was a battlefield, then they grab all the corpses on the ground and move them to create a body pile, to eat from it, and will attack on sight, not avoiding alive meat..
They are so vicious, that neither common carrion eaters like vultures and crows will try to approach. Also lesser Necrophages like Ghouls or Alghuls (other mods) do not live with them, due to the umpredicable behaviour of beasts like the Bullvores or the Scurvers, when a weak necrophage like a ghoul could end dead at the claws or acid of this greater necrophages.
Necrophages seems to be completely unbound, since it's very rare to see a mage summoning them in battle. 

In this mod you will find several varieties of the Rotfiend, a relatively weak necrophage, not big deal to a medium lvl char alone, but in small groups these can be a treat, since despite being relatively weak, they are fast and vicious. Rotfiends resemble decomposing human bodies that have been stripped of their skin. Their presence is given away by the overwhelming stench of the rot which gives them their name. Their speed, which is more than a match for a horse at full gallop, may receive care when fighting them. The bloated ones are able to spit rotten blood.

Scurvers are Rotfiends' cousins. The bodies of these hideous, vaguely humanoid, daedra are covered in rotten scraps of flesh, under which lurk even more rotten muscles stretched around a strong, flexible skeleton. Scurvers, which commonly feed on old, rotting corpses, prefer to make their hunting grounds in abandoned torture sites, forgotten graveyards, and old battlefields, but sometimes they are seem leading rotfiends outside searching for fresh carrion too. They are very aggressive and, though they feed on corpses, if they come across a living person they are likely to attack. While fighting them one cannot afford to forget about their special boney spines, razor sharp protuberances sticking out from their skeletons. They are able to shoot their boney spines into their victims. They also spit acid.

The bullvore can be compared to a giant heap of muscles constrained by a sack of hard, elastic skin. It's head is that of a buffalo's, yet it's mouth is filled with sharp teeth adapted to rending flesh. They posess various brains inside their heads, what makes them smart beasts, not just brute force. Their skin is tough, so they easily shrug off weaker blows. A bullvore can kill slower opponents with the sheer momentum of its terrible charge, that will stagger you for a considerable moment. One should wait for this attack and dodge it, as immediately after it rushes forth and misses, the bullvore will be stunned and thus defenseless. The bullvore uses one more trick, a terrifying weapon against swifter foes: it vomits filth that is caustic. He is also seen leading rotfiends and scurvers. 
A larger and stronger variant do exist, non-horned and with pale skin, called Bullvore Matriarch.

When a Necrophage is near death, the gasses and enzymes gathered within its body cause it to explode, flinging these rotten bowels, turning them into one last deadly weapon in their arsenal.

Despite being daedra, Necrophages seems to be also vulnerable to the things that affects the undead, maybe because their rotten nature.

Other necrophages do exist and are not included in this mod, such as Volatiles, Carnages, Devourers, Alghuls, Ghouls, Drowners, Graveirs, Screamers, Wulvers, Wendigos, Cemetaurs, and others, but are not included in this mod due to the fact that they live and hunt in completely different places and not close or related with the behaviour of the most common Necrophages, so, they will appear in other mods.




- lots of varieties of necrophages
(various types of rotfiend, 1 type of scurver and 2 types of bullvore)

- they have new sounds, behaviour, magic effects, explosion, spells and loot, also new in world object (corpse piles)

- more scary daedra creatures and encounters





- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





Author: 
Mihail- re-modelling and some texture working on the rotfiends and scurvers, part of the model of the bullvores, re-modelling of the other part, part of the textures, some texture work on the other part of the textures, animations, effects, sounds, loot game implementation

Some assets used on this mod belong too: 

CD PROJEKT RED- original rotfiend and scurver models and textures, parts of the bullvore model and textures, also the model of the corpse pile
LorSakyamuni and  Oaristys - porting and conversion of the model and texture of the corpse pile used as world object on the necrophage nests

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