: They're super cool designs but sadly I was able to use just one of the pieces in my project. Great part appear to be extremely heavy in number of triangles, one of the pieces I saw, the Cyberpunk ring, has around 20.000 triangles and this is something to consider since, for example, the Daedric armour has only 5.000 triangles around. A dragon model as well has around 11.000. In the end we are killing performance with a very small object that has more triangles than 2 dragons together and it's barely noticeable. The designs are super cool and I wanted crazily use them but I had difficulties to rig them due to high amount of triangles they have, I don't know why but a NIF file I was trying to work the Cyberpunk ring even self corrupted 2 times because of errors in the mesh and the super triangles number.
This is just an observation mine, in future models you should care for the number of triangles specially in jewelry, if pass around 7.000 you should reconsider. Just to have an idea, Skyrim's rings has only 150 triangles, this is a huge difference. :'3
Looked. Very weird structures. Some of them will look fine as necklaces, some - like bracelets, some - I have no ideas if anyone could use it. Nice job, will endorse, maybe someone will make something with it. PS. And thanks for link to Humus cubemaps! PS2. "weird structures" supposed to be compliment :)
12 comments
Great part appear to be extremely heavy in number of triangles, one of the pieces I saw, the Cyberpunk ring, has around 20.000 triangles and this is something to consider since, for example, the Daedric armour has only 5.000 triangles around. A dragon model as well has around 11.000. In the end we are killing performance with a very small object that has more triangles than 2 dragons together and it's barely noticeable. The designs are super cool and I wanted crazily use them but I had difficulties to rig them due to high amount of triangles they have, I don't know why but a NIF file I was trying to work the Cyberpunk ring even self corrupted 2 times because of errors in the mesh and the super triangles number.
This is just an observation mine, in future models you should care for the number of triangles specially in jewelry, if pass around 7.000 you should reconsider.
Just to have an idea, Skyrim's rings has only 150 triangles, this is a huge difference. :'3
Nice job, will endorse, maybe someone will make something with it.
PS. And thanks for link to Humus cubemaps!
PS2. "weird structures" supposed to be compliment :)