Skyrim

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broccolu

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broccolu

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16 comments

  1. ArielKharija
    ArielKharija
    • member
    • 1 kudos
    Is there a way to have a modular installation?
    I would use only Populated lands, road and paths...
  2. ColossusX13
    ColossusX13
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    • 26 kudos
    Any chance for a version without the forts plugin?
    Edit: It was simple enough to remove that mod myself, thanks for the patch!
    1. ColossusX13
      ColossusX13
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      • 26 kudos
      Also is there any reason you added mercenary archers to the follower faction?
    2. deleted4896204
      deleted4896204
      • account closed
      • 20 kudos
      I'm assuming it's to be able to recruit them as you would any other mercenaries.
    3. steveoman
      steveoman
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      • 2 kudos
      hi im a bit of a mod noob. do u just un-tick the mod on the left after everything has been reqtified?
    4. broccolu
      broccolu
      • member
      • 4 kudos
      Hello :)
      For any mod, keep both sides ticked, even after reqtifying. Consider switching to Mod Organizer if you're not doing so already (https://www.nexusmods.com/skyrim/mods/1334/).
      Have fun!
  3. broccolu
    broccolu
    • member
    • 4 kudos
    The "Wandering Knight not fighting back" bug was still happening for me, so I removed some tags from Populated's horse faction to make it more like Requiem's. I've encountered one so far and he now dismounts and fights back.

    There might still be problems to discover, but I've uploaded the fixed esp.
  4. 100yardstare
    100yardstare
    • member
    • 1 kudos
    So this HAS to be used Adolphen's tweaked versions? Will it not work with the other author versions? Sorry if its a stupid question
    1. broccolu
      broccolu
      • member
      • 4 kudos
      I don't know whether it would break anything, but I wouldn't trust it. xEdit would be best to confirm.

      It was a long time ago when I first put this together, so I don't remember well, but I chose Adolphen's versions because they seemed to require less work to be passable. Even though the HELL EDITION one was probably more advanced.
  5. steveoman
    steveoman
    • member
    • 2 kudos
    hello there. just wondering if this patch also fixes the wandering knights not fighting back. it has something to do with their combat ai being set to horse?
    1. broccolu
      broccolu
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      • 4 kudos
      I've just updated the files, the latest version should fix it.
  6. ColossusX13
    ColossusX13
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    • 26 kudos
    Thanks so much for this. I've dreaded the idea of doing it myself
    1. broccolu
      broccolu
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      • 4 kudos
      No worries, I actually used an external macro program to do the most tedious parts!
    2. ColossusX13
      ColossusX13
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      • 26 kudos
      ahh i've always wondered if people do large patches by hand. lol ain't nobody got time for that
  7. Pushkatu
    Pushkatu
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    • 455 kudos
    Thank you! Is it ok to merge it with other Requiem patches?
    1. broccolu
      broccolu
      • member
      • 4 kudos
      I'm glad you like it, thanks for the feedback!

      I don't use any automated tools to merge mods, so I'm not sure how they work, but it will be fine as long as my edits don't get overwritten.