Hello :) For any mod, keep both sides ticked, even after reqtifying. Consider switching to Mod Organizer if you're not doing so already (https://www.nexusmods.com/skyrim/mods/1334/). Have fun!
The "Wandering Knight not fighting back" bug was still happening for me, so I removed some tags from Populated's horse faction to make it more like Requiem's. I've encountered one so far and he now dismounts and fights back.
There might still be problems to discover, but I've uploaded the fixed esp.
I don't know whether it would break anything, but I wouldn't trust it. xEdit would be best to confirm.
It was a long time ago when I first put this together, so I don't remember well, but I chose Adolphen's versions because they seemed to require less work to be passable. Even though the HELL EDITION one was probably more advanced.
hello there. just wondering if this patch also fixes the wandering knights not fighting back. it has something to do with their combat ai being set to horse?
16 comments
I would use only Populated lands, road and paths...
Edit: It was simple enough to remove that mod myself, thanks for the patch!
For any mod, keep both sides ticked, even after reqtifying. Consider switching to Mod Organizer if you're not doing so already (https://www.nexusmods.com/skyrim/mods/1334/).
Have fun!
There might still be problems to discover, but I've uploaded the fixed esp.
It was a long time ago when I first put this together, so I don't remember well, but I chose Adolphen's versions because they seemed to require less work to be passable. Even though the HELL EDITION one was probably more advanced.
I don't use any automated tools to merge mods, so I'm not sure how they work, but it will be fine as long as my edits don't get overwritten.