trying to get this to work for skyrim se game pass version, i first tried to get the haven bag, but found out it requires the script extender, which game pass doesn't allow, i have mostly been playing with creation club mods because this PC that i'm currently using doesn't have much room for vortex so i'm working with all kinds of limitations.
anyway i figured this mod only changes the scripts and uses vanilla assets that it should work without issue, but it's not quite working for some unknown reason.
i manually downloaded and extracted all files and pasted them in my data directory like any other mod, but i just cant get the mods scripts to work with this version, bethesda.net also isn't working at the moment, been trying to find a mod like this or haven bag that doesn't require skse.
so far this is the only mod i know of that grants me what i want, i just can't get it working.
So, just to be clear: when I equip the mask, I am transported to the Bromjunaar Sanctum in the past, regardless of where I am when I put it on? And it is safe to store my stuff there, because the cell will NOT reset, EVER? Does this also mean that the mask does not respawn (please say it does). THANK YOU, AGAIN.
Sorry for the late reply, but at a guess he used xEdit/ssEdit to remove the Breezehome, Hjerim and loot list modifier entries. All of those should be safely removable without harming how the mod works.
xEdit is really simple to use if you're worried about it. It's a better tool than the CK for quickly removing or editing stuff.
With a tiny bit of TES5Edit-ing, this is exactly what I was looking for, so thanks!
It does appear to edit Breezehome and Hjerim, which could cause issues, but that's a quick fix: Open the mod (both the original and the update, they're separate .esp's) in TES5Edit, expand them, and in the category "Cells" you should be able to tell what's editing Bromjunaar and what's editing the vanilla houses. Just right click -> remove anything editing the vanilla houses (I think it's just 2 cells), and you're golden!
(Disclaimer: if you're not familiar with TES5Edit you should take a few minutes to get familiar with it, it's not difficult and for me it vastly improved my Skyrim experience, but if you accidentally change the wrong thing you can cause problems.)
Well it seems it has known bugs that are not being fixed. I read also that the user is expected to 'fix these' - most users are not comfortable fixing things like this, to be honest. So it's easier to just go find a mod that works with out walls and such going "poof".
Just saying - I would suggest that if the creator takes the time to fix the bugs that this mod would likely become a lot more popular.
To everyone that might have lost the mask due to the bug mentioned in the description: The wooden mask respawns at Labyrinthian where you can first find it.
Download TES5Edit, open this mod with it, and delete any entry you find out of place. It's a complicated and rather advanced process that's easy to mess up, so you might make a backup copy of the mod first.
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anyway i figured this mod only changes the scripts and uses vanilla assets that it should work without issue, but it's not quite working for some unknown reason.
i manually downloaded and extracted all files and pasted them in my data directory like any other mod, but i just cant get the mods scripts to work with this version, bethesda.net also isn't working at the moment, been trying to find a mod like this or haven bag that doesn't require skse.
so far this is the only mod i know of that grants me what i want, i just can't get it working.
THANK YOU THANK YOU THANK YOU!
So, just to be clear: when I equip the mask, I am transported to the Bromjunaar Sanctum in the past, regardless of where I am when I put it on? And it is safe to store my stuff there, because the cell will NOT reset, EVER? Does this also mean that the mask does not respawn (please say it does). THANK YOU, AGAIN.
Now, it is a very nice little secret sanctuary of mine.
Thanks for the mod, especially its scripts. Endorsed.
xEdit is really simple to use if you're worried about it. It's a better tool than the CK for quickly removing or editing stuff.
It does appear to edit Breezehome and Hjerim, which could cause issues, but that's a quick fix: Open the mod (both the original and the update, they're separate .esp's) in TES5Edit, expand them, and in the category "Cells" you should be able to tell what's editing Bromjunaar and what's editing the vanilla houses. Just right click -> remove anything editing the vanilla houses (I think it's just 2 cells), and you're golden!
(Disclaimer: if you're not familiar with TES5Edit you should take a few minutes to get familiar with it, it's not difficult and for me it vastly improved my Skyrim experience, but if you accidentally change the wrong thing you can cause problems.)
Well it seems it has known bugs that are not being fixed. I read also that the user is expected to 'fix these' - most users are not comfortable fixing things like this, to be honest. So it's easier to just go find a mod that works with out walls and such going "poof".
Just saying - I would suggest that if the creator takes the time to fix the bugs that this mod would likely become a lot more popular.
Otherwise: great mod, thanks for this