After a long short journey, I have reached the earliest known Skyrim mod preserved in its entirety on the Nexus: #8. Shortly after my arrival, I heard rumors of older mods; #1, which is rumored to be a nose retexture; and #4, rumored to be a tweak mod of some fashion. I decided that it was imperative that I investigate these rumors, and seek out any remaining knowledge on the earliest mods preceding #8. My searches turned up empty on most of these ancient mods, but I discovered two dusty, incomplete tomes in a forgotten room in a neglected library, that provided details on Skyrim mods #4 and #6.
Mod #6 was revealed to be BOSS, a load order tool relied on by countless TES IV: Oblivion modders and the precursor to LOOT. A footnote in this tome eventually led me to the developer's github, where some of these ancient files could still be found and downloaded.
The records on Mod #4 were less complete than #6, but a snapshot of the past was revealed to me: #4 was a tool created a mere 5 hours earlier than #8 with the purpose of freeing players from the tyranny of the bordered window, thus delivering a more immersive experience.
May the Divines grant us insight into the true nature of Skyrim mod #1, and bless all those who visit this page.
Mod #1 should be Unofficial Skyrim Patch (USKP): according to people, this was one of the first that made big changes to the game but it certainly wasn't the first. I was reviewing several pages and posts and no one really has any idea which was the first, just speculation and as someone said, we are talking about nexus, at the time there were also other pages and it is not really known which may have been the first. Some say that SKSE was the first although for someone to have created it it should have had a basis in why they created it and that only means that they did it because there was some mod and the implementation of SKSE made it simpler so I assume that SKSE was made because there was already a mod before.
Ah, yes. I just recently partake in the journey myself, until I found your trace here. Thanks to you, fellow pilgrim, that I am able to learn more of the fates of the others who came before
Greetings fellow traveler of time. Quite the journey isn't it? Albeit short, proved to provide valuable insight into the history of tonal architecture and reality shifting through means of external forces. Most interesting to say the least.
Like many others, I make my pilgrimage to the holiest of sites. I honor the earliest preserved Skyrim mod, ancestor to thousands of later mods. May it bless my modding journey and shield me from the evil of crashing to desktop.
I think the first mod on here was a nose retexture to make the noses look more realistic, after a couple weeks of having it up they set the file to hidden.
TECHNICALLY mod number 4 is the earliest in which we kinda know what content it was. Everything else has been hidden or deleted, except for 6 which just doesn't exist I guess. https://www.nexusmods.com/skyrim/mods/4 It's not actually up, but redirects to http://www.nexusmods.com/skyrim/mods/40706/, which is one tweaks, which means that it must have been some sort of tweak mod, which makes sense.
i was expecting something more.... exciting, find it strange how this was released before vanilla Skyrim was though, unless my memory deceives me the memorable date of 11/11/11 was the birth of skyrim?
Actually, the oldest mod that I can find on Nexus that doesn't have the upload date glitched is this one from Morrowind in 2003. Evidently about a year ago the author (from their alternate account) posted a reply that they were still alive and making mods for themself. It's an interesting tidbit of history.
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After a
longshort journey, I have reached the earliest known Skyrim mod preserved in its entirety on the Nexus: #8. Shortly after my arrival, I heard rumors of older mods; #1, which is rumored to be a nose retexture; and #4, rumored to be a tweak mod of some fashion. I decided that it was imperative that I investigate these rumors, and seek out any remaining knowledge on the earliest mods preceding #8. My searches turned up empty on most of these ancient mods, but I discovered two dusty, incomplete tomes in a forgotten room in a neglected library, that provided details on Skyrim mods #4 and #6.Mod #6 was revealed to be BOSS, a load order tool relied on by countless TES IV: Oblivion modders and the precursor to LOOT. A footnote in this tome eventually led me to the developer's github, where some of these ancient files could still be found and downloaded.
The records on Mod #4 were less complete than #6, but a snapshot of the past was revealed to me: #4 was a tool created a mere 5 hours earlier than #8 with the purpose of freeing players from the tyranny of the bordered window, thus delivering a more immersive experience.
May the Divines grant us insight into the true nature of Skyrim mod #1, and bless all those who visit this page.
Edit:
Mod #1 should be Unofficial Skyrim Patch (USKP)
did the same thing with screenshots.
TECHNICALLY mod number 4 is the earliest in which we kinda know what content it was. Everything else has been hidden or deleted, except for 6 which just doesn't exist I guess.
https://www.nexusmods.com/skyrim/mods/4
It's not actually up, but redirects to http://www.nexusmods.com/skyrim/mods/40706/, which is one tweaks, which means that it must have been some sort of tweak mod, which makes sense.
Simple Borderless Window at...
Consistent I say... the precursor to onetweak... and I possibly dled it, I... think I have...
:|
I too, have embarked on this quest. Found it oddly fulfilling. It's weird to think that an entire decade has passed. Yet still, the Dragonborn Comes.