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opusGlass

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92 comments

  1. Nihtgenga
    Nihtgenga
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    I keep finding that my empty soul gems are being underfilled, when there's an underfilled soul gem available of the correct type to put the
    new soul in. This is... annoying, is there any way to have it so they
    automatically use the correct gem type, even if they're alrealy filled
    with something?

    EG, I have an empty grand soul gem, a lesser soul gem filled with a petty soul, and an empty petty soul gem.
    I cast soul trap on a creature with a lesser soul, and what happens is it goes into the grand soul gem.
    What I WANT to happen, is the lesser soul displaces the petty soul in the
    lesser gem, the lesser gem's petty soul is transferred to the petty soul
    gem, and the grand soul gem is left untouched.

    I have Soul Shrinking and Soul Relocation enabled, by the way.
  2. heathensaucex
    heathensaucex
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    I like this mod and I want to use it. Just a few questions:

    Can this mod be used with Skyrim AE and all the CC content? I am pretty sure it's yes since it's a very basic scripting system which I love.

    Can this mod be used on a current save? I am also guessing yes.

    I will update if I have any issues with this mod.

    Update: I confirmed this mod works with Skyrim AE and has no issues. <3
    1. Tukka
      Tukka
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      (Nevermind, this comment can be deleted.)
  3. valckye
    valckye
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    any way of making this compatible with soul tomatoes from Requiem? they never fill up with this mod installed, unfortunately. 
  4. Rambosturkey
    Rambosturkey
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    you know you can just drop under filled gems to clear them right 
    1. opusGlass
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      You know that would delete the soul inside them right
    2. Rambosturkey
      Rambosturkey
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      yes of course but usualy its just a petty soul anyway 
    3. opusGlass
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      And sometimes it's not... And petty souls are useful for recharging...
      But if you don't want to fix the issue then this isn't the mod for you.
    4. Rambosturkey
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      it definitely seems use full, but most people don't know about the dropping under full soul gems, and i was wondering about if it slow down my game at all. sorry to offend you, it does seem like a goods mod.
  5. moonman3km69
    moonman3km69
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    You seemed to have missed a notification checkbox for when a soul gets discarded. 
    1. opusGlass
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      That's the first one, "soul lost"
    2. moonman3km69
      moonman3km69
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      I have them all unchecked but I am still getting notifications when a soul is discarded. I don't have any other soul trap related mods installed.
    3. opusGlass
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      Thanks for the info -- I think the issue is not that the option doesn't work, but rather that changes to the notification options do not take effect until after your next soul trap. Can you confirm that if you trap one soul, then trap another (not at the same time), the 2nd one shows the correct notifications?
  6. iXanza
    iXanza
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    How would I add custom Soul Gems to GIST?
    Requiem adds Soul Tomatoes which function identical to soulgems but they don't work at all if GIST is installed.
  7. forcedtoREG
    forcedtoREG
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    Q1 = whats the "White Souls" this mod is talking about in the MCM?
    Correct me if im wrong.. I only know of "GrandSouls = Mammoths Giants etc" and "BlackSouls = Humans"

    Q2 = this mod does everything Acquisitive Soul Gems Multithreaded does right? but with additional functionality of relocating souls from gem to gem?
    EDIT: i figured this is a dumb question.. both mods has different implementations, only similarities i see is the multithreading
    1. opusGlass
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      White souls is the term for any non-black souls.
    2. forcedtoREG
      forcedtoREG
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      wow thats a quick response
      I was still editing to add some additional questions just incase and noticed you already answered before i made the edit

      THANK YOU!
      I'll test it out and be sure to endorse later <3
  8. MiGJaell
    MiGJaell
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    Will that work with Enderal?
    1. opusGlass
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      Idk mate you'll have to tell me
    2. ArcaneTourist
      ArcaneTourist
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      I have GIST mostly working with Enderal.I'm cautious about discarding any changes that the Enderal team has made to stock scripts. The Enderal version has several changes from the stock script, but it looks mostly like some localization and parallelism support.So, instead of using the magicSoulTrapFXScript.psc from GIST, I updated the magicSoulTrapFXScript.psc that comes with Enderal to use GIST.

      The biggest problem I'm having is that my modified magicSoulTrapFXScript's OnEffectStart and OnEffectFinish functions only get used after I kill a target that I *cast* soul trap on.If I use a summoned bow (with the relevant perk), something else is capturing the soul and printing a notification.

      I have no idea how summoned weapons do soul trap. I would have guessed that it would have simply applied the same magic effect that the soul trap spell uses.

      Can you give me any clues as to where to look to troubleshoot why bound bows aren't running the effect events?
    3. ArcaneTourist
      ArcaneTourist
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      Turns out bound weapons don't work because Enderal does not (and can not) include the skyrim unoffical patch.The unofficial skyrim patch fixed the problem that MGEF PerkSoulStealerFFContact did not make use of the magicsoultrapfx script that other soul trap spells and enchantments use.

      So, I just need to port that fix to Enderal and GIST should start working for bound weapons.
    4. opusGlass
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      That's great, thanks for the info ArcaneTourist! Let me know if you upload that Enderal patch as a mod.
    5. ArcaneTourist
      ArcaneTourist
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      Yes, GIST makes soul gems work sanely.Bethesda should have done it this way.Enderal players deserve GIST too.

      I was thinking of offering my changes as an optional download to your oldrim mod.But, a separate mod under the Enderal flag makes more sense.It might make more sense for you to post the mod? If not, I can.

      I want to go through the script a bit more.I need to see if the anims left in it are redundant with GIST. Also, I wonder if some of things the Enderal team did differently are even really needed.I'll send you a pm.
    6. opusGlass
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      Can you format it as a patch (rather than a modified version of GIST)? If so, feel free to upload it yourself or send to me.
    7. savagegreywolf
      savagegreywolf
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      any updates on this? I'm running the standalone Enderal install and I'm really hoping I can have GIST work for it.
  9. mrudat
    mrudat
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    Doesn't work with Equivalent Soul Gems (adds a repeatably craftable version of the black star), and it's not feasible to add compatibility. It does work okay if you avoid that particular soul gem, though, but that kind of defeats the point if you do.

    It would be nifty if it followed the path of Acquisitive Soul Gems Multithreaded, which reads .json files that allows you to specify mod-added soul gems that have equivalent behaviour to the vanilla soul gems.
  10. Shukhan
    Shukhan
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    Will "Soul Gems Differ( https://www.nexusmods.com/skyrim/mods/6335)" be compatible with this mod?