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Syntia

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Syntia13

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16 comments

  1. huskebasy
    huskebasy
    • member
    • 2 kudos
    Grande!! lo uso insieme a ihud e activate, e' il top del' immersione...mi dispiace solo di  aver scoperto questa mod soltanto ora ....tanke you!!
  2. carnun23
    carnun23
    • member
    • 0 kudos
    Great idea - I also don't like the activate/interact text sitting right in the middle of the screen and hadn't found any mod so far to move it (or even remove it entirely).

    Unfortunately, I use minimal HUD (https://www.nexusmods.com/skyrim/mods/33482) and this mod overrides the crosshairs options that are a big part of that mod's benefits (much smaller and a cross only). So, seconded on thrive4's suggestion!
  3. thrive4
    thrive4
    • member
    • 37 kudos
    Nice mod thank you for creating it!

    As a possible suggestion maybe the author could consider
    adding crosshair option's similar to
    https://www.nexusmods.com/skyrim/mods/20081
    I'm using 'Only White Dot Crosshair (even when sneaking)'

    Unfortunately most mods that alter the crosshair modify
    the 'hudmenu.gfx' so it might be a nice addition.

    bye the bye works ok in skyrim SE.

  4. CodeNamed1
    CodeNamed1
    • supporter
    • 17 kudos
    Hi I like it!

    But I think I have found one incompatible mod. Sensible hardcode compass I noticed when ABA was higher priority than Hardcode compass mod (I use MO) that the compass mod would not work then I tried to move the compass mod almost at the bottom of order and ABA stopped working O_o

    Now MO does not show me any sign of the two overwriting each other but something seems to happen there...

    Could you Syntia make a way for them to work together if I ask nicely I my self would not be so eager to do it..
    I try to confirm that it's these two which conflict each other as I am not 100% sure but I am quite sure...
    1. CodeNamed1
      CodeNamed1
      • supporter
      • 17 kudos
      OKey I will confirm this now they seem to exclude each other
  5. Pelopida
    Pelopida
    • member
    • 26 kudos
    Actually this looks more or less the same as iActivate mod.
    1. SayidD
      SayidD
      • member
      • 12 kudos
      The difference that this mod i think dont have (cause is not writted anywhere..) is the auto patcher of the iActivate mod for compativility with mods.

      What do you think?
    2. Pelopida
      Pelopida
      • member
      • 26 kudos
      THAT doesn't sounds like a plus, to me.
    3. CodeNamed1
      CodeNamed1
      • supporter
      • 17 kudos
      Why would it need to auto patch O_o what there is to patch?
  6. death7lord
    death7lord
    • member
    • 3 kudos
    Hello.
    Do you can remove a words "Take", "Give", "Activate", ... , but item's name doing a colored? For example as was in Gothic 3 =)
  7. CodeNamed1
    CodeNamed1
    • supporter
    • 17 kudos
    Seems IMMErsive Gonna give it a try.

    One thing I wanna ask is why didn't you make a version where it was like the version Full but WITH the button line??
    1. AlanPaul
      AlanPaul
      • member
      • 75 kudos
      Because you wouldn't suddenly forget your Interaction button key right?
    2. CodeNamed1
      CodeNamed1
      • supporter
      • 17 kudos
      Well yeah I guess your right
  8. thesteve812
    thesteve812
    • member
    • 8 kudos
    thanks, endorsed
    Kind of funny not to see what you're use to seeing. :)
  9. VYNLT
    VYNLT
    • member
    • 3 kudos
    Compatible with moreHUD?
  10. PureMorke
    PureMorke
    • member
    • 8 kudos
    Hi, firstly let me say this is gold for SE. I know you can't possibly keep up with requests from all but do you think you can remove the 'actions' too. Such as, take, activate, interact and so on.