Great idea - I also don't like the activate/interact text sitting right in the middle of the screen and hadn't found any mod so far to move it (or even remove it entirely).
Unfortunately, I use minimal HUD (https://www.nexusmods.com/skyrim/mods/33482) and this mod overrides the crosshairs options that are a big part of that mod's benefits (much smaller and a cross only). So, seconded on thrive4's suggestion!
As a possible suggestion maybe the author could consider adding crosshair option's similar to https://www.nexusmods.com/skyrim/mods/20081 I'm using 'Only White Dot Crosshair (even when sneaking)'
Unfortunately most mods that alter the crosshair modify the 'hudmenu.gfx' so it might be a nice addition.
But I think I have found one incompatible mod. Sensible hardcode compass I noticed when ABA was higher priority than Hardcode compass mod (I use MO) that the compass mod would not work then I tried to move the compass mod almost at the bottom of order and ABA stopped working O_o
Now MO does not show me any sign of the two overwriting each other but something seems to happen there...
Could you Syntia make a way for them to work together if I ask nicely I my self would not be so eager to do it.. I try to confirm that it's these two which conflict each other as I am not 100% sure but I am quite sure...
Hi, firstly let me say this is gold for SE. I know you can't possibly keep up with requests from all but do you think you can remove the 'actions' too. Such as, take, activate, interact and so on.
16 comments
Unfortunately, I use minimal HUD (https://www.nexusmods.com/skyrim/mods/33482) and this mod overrides the crosshairs options that are a big part of that mod's benefits (much smaller and a cross only). So, seconded on thrive4's suggestion!
As a possible suggestion maybe the author could consider
adding crosshair option's similar to
https://www.nexusmods.com/skyrim/mods/20081
I'm using 'Only White Dot Crosshair (even when sneaking)'
Unfortunately most mods that alter the crosshair modify
the 'hudmenu.gfx' so it might be a nice addition.
bye the bye works ok in skyrim SE.
But I think I have found one incompatible mod. Sensible hardcode compass I noticed when ABA was higher priority than Hardcode compass mod (I use MO) that the compass mod would not work then I tried to move the compass mod almost at the bottom of order and ABA stopped working O_o
Now MO does not show me any sign of the two overwriting each other but something seems to happen there...
Could you Syntia make a way for them to work together if I ask nicely
I try to confirm that it's these two which conflict each other as I am not 100% sure but I am quite sure...
What do you think?
Do you can remove a words "Take", "Give", "Activate", ... , but item's name doing a colored? For example as was in Gothic 3 =)
One thing I wanna ask is why didn't you make a version where it was like the version Full but WITH the button line??
Kind of funny not to see what you're use to seeing. :)