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opparco

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opparco

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45 comments

  1. WhiteWolf424242
    WhiteWolf424242
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    Great tool.
    The Havok Content Tools cmd installer no longer seems to work though, because the google link it opens for the source no longer seems shared. The same required version of HCT can be found here fortunately, and it seems to work fine.
  2. MurameS
    MurameS
    • supporter
    • 0 kudos
    hey it works everything for my thx to distars guide... but where can i check the meaning of that variables?
    SkySA_TriggerIntervalWin
    SkySA_AttackWin
    StartSkySA_AttackWinEnd
    attackStop
    ShdEquip
    1. XvAstarisk
      XvAstarisk
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      WHERE'S THE GUIDE!?
  3. MurameS
    MurameS
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    • 0 kudos
    i cant activate it.. when i drop an hkx file on dump nothing happen. i installed the havok engine with the link postet here. i Installed Visuall Studio express c
     and havok  content tool  x64_2010-2-0_20101115
  4. Flamebourge
    Flamebourge
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    • 6 kudos
    Does this work in SE? I have a greatsword sprinting animation but no footprint sound. I tried adding the .hkx file into the dump file but it produces anno text file with no values
    1. MurameS
      MurameS
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      • 0 kudos
      you have probably the wrong HC tool installed u need 2010 version
  5. dumbrabbity
    dumbrabbity
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    doing step 1 and 2 will make non skysa animation work on skysa??

    edit:i want to change the atacks of this modhttps://www.nexusmods.com/skyrim/mods/108096?

    why is soo hard to people to reply me -,-
    1. MurameS
      MurameS
      • supporter
      • 0 kudos
      what you want to do with it? you have to take care of many things before you can use it on skysa. if you are on SE edition the animation needs to be 64bit and then you just have to add motion data with this tool to the file. Afterwards you can just rename the animation and replace the old data to your liking depending on what move you want to have
  6. OttoWoo
    OttoWoo
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    Ok so I am using SkySA+JH combat animation pack and the bloodskal blade is broken. It doesn't shoot the laser when power attacking. 

    A helpful reddit man told me about this mod to fix that but I am kinda confused how to do that....

    Can anyone tell me how do i actually start to fix my problem?
    1. IcemanSR
      IcemanSR
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      • 29 kudos
      skysa doesnt work with  (side atk )left right atk , use ABR or vanila instead.
      Who ever sent you here to fix that doesn't know what they are saying
  7. Grom424
    Grom424
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    You need to use this at the command prompt. cd into the folder and run the executable for instructions.
    1. Mookeylama
      Mookeylama
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      • 90 kudos
      please tell how to do that^
    2. Homercide
      Homercide
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      1. Setup the program
      A. Create a folder named "HK" in C: drive,
      B. From the downloaded zip file, extract and move hkanno.exe to the HK folder.

      2. Setup the animation files
      A. Create 3 sub-folders in the HK folder. Name them: GOOD, BAD, FIXED.
      B. Move the .hkx animation files that you want to fix into BAD.
      C. Locate known working hkx files that have the same names as your BAD files. Copy these in the GOOD folder.
      D. The FIXED folder is where you are going to put a file after you fix it.

      3. Running the exe
      A. Press Win+R > Type cmd then enter > Type cd\ then enter > Type cd hk then enter> You should see C:\HK as your prompt (I'm going to refer to this as the DOS window)
      B. Using Explorer, copy the first file (file 1) from the GOOD folder into the HK folder.
      C. Using DOS window, type hkanno.exe dump <file 1 name>.hkx
      If no error message appears, this should create a new file named anno.txt in the same folder. Open it with notepad if you are curious. The last 2 lines are the important ones, the others are just comments. I assume these are time settings of the footfall sound for each foot.
      D. Using Explorer, Copy file 1 from BAD folder to the HK folder and overwrite the GOOD file.
      E. Using DOS window, type hkanno.exe update -i anno.txt <file 1 name>.hkx
      F. If no error message appears in the DOS window, move file 1 from HK to FIXED using windows explorer
      G. Delete anno.txt. This is optional but a good idea.
      G. Rinse, Lather, Repeat.
    3. QuietPippin
      QuietPippin
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      Thanks so much I figured it out
    4. exxxed
      exxxed
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      • 110 kudos
      Cheers mate!
    5. TheDarkDragon7
      TheDarkDragon7
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      • 38 kudos
      Homercide, you are the best, your tutorial worked for add sound to 5poiler's roll animations and made then work with Sound for TK Dodge. THANK YOU!!!
    6. OttoWoo
      OttoWoo
      • member
      • 0 kudos
      Man you are a legend for helping poor souls like us!

      One more concern I have . So SkySA bloodskal blade power attack in third person is broken. It doesn't shoot the laser. 

      I am now confused what .hkx files I need to fix here. If you could please tell me the third person animation file names for bloodskal blade I would be so so grateful.
  8. NeSHNko
    NeSHNko
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    • 3 kudos
    "the file is not loadable" for me

    i guess its because its a sse animation? 
    1. opparco
      opparco
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      hkanno.exe only handles the x86 (LE) version of animation.hkx.
      If you want to handle x64 (SE) version of animation.hkx, you have to do x64->x86 arch conversion in advance.

      You can use Havok Content Tools to perform arch conversions.
      In addition, it is convenient to use hct.exe included in hkxPoser for SSE for conversion.
      Usage: hct.exe -o out.hkx x64.hkx

      The location of HCT is described in INSTALL-HCT-en.txt of hkxPoser for SSE.
  9. thenewkid20
    thenewkid20
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    Does anyone know the values for the unsheathed animations from this?: https://www.nexusmods.com/skyrimspecialedition/mods/34663
    The sheathed versions do not have any footstep sounds. 
    1. SkyrimIn2020
      SkyrimIn2020
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      • 4 kudos
      you can use the dump.bat to find the values from a different animation that has the correct footstep sounds
  10. LilBadJj
    LilBadJj
    • supporter
    • 420 kudos
    Anybody know what to put in the anno.txt file in substitution for
    WeaponSwing
    HitFrame
    To add sound effects for a shield block/bash attack animation