Skyrim

About this mod

The entire Mod is being remade. Navmesh issues and the loss of the 2.0.0 Version pretty much mandates it be remade properly.

Permissions and credits
-PURGED-
MOVED TO LOVERS LAB. I DO NOT WANT MY WORK ON NEXUS. UPLOADING ANY PART OF MY WORK ON NEXUS IS EXPRESSLY FORBIDDEN. YOU CAN FIND MY WORK IN CLUB
"AMBER'S PLAYROOM" ON LL..


Credit to:
MONSTERaider - Feminine Argonian Texture

NEW DESCRIPTION
Requires all DLCs

This is  total remake of the existing file. Some of the screenshots in the library wont make sense at all but they were related to the previous version of this mod.
What this mod started out to be was a total remodel of the existing solitude docks. Therere a few reasons i chose the docks.

-Capitol of Skyrim
-Supply lines in a war are critical to success (Bethesda glossed over that)
-During times of conflict cargo ships become prime targets for privateers (also glossed over) but to my benefit. Birth of the Salty Faction 
-The existing docks made me sad. just so dead and boring to have such nice scenery (solitude arch)
 
later i added personal touches to the mod for gain of function

-Skooma prevalence in Skyrim is lacking - So i expanded the skooma line and added skooma dealers
-The same meat and cheese day after day - So i added a smoked meat and cheese line.

after that i wanted to try to make and nif more complex meshes. i went off on a harry potter kick but that ESP was lost.

-Chocolate Frogs, Pumpkin pasty, Couldron Cake, Nimbus 2000.

My skills with blender were getting better. i also found i was making decent textures.

All of that was nice but i was buying time. There was a monster hidden in this mod. The navmesh no matter what i tried i could not fix it. i tried everything i knew at the time and that was near nothing conspired to what i know now. Back then i got the best of me and i burnt out trying to fix it.

Its annoying to know how close i was to the actual issue and how easy it would have been to fix. Buy the time i knew the correct way to mesh i already had so much rebuilt in the new version than to go back and fix the issues in the existing file.

i have taken so much care and pride in the rebuild. and im always going over it in xedit to be sure i like what im seeing. The navmesh in the remake is flawless im making sure to keep the navmesh up to date with the build so there are no surprises down the line.

there are places in this mod you have never seen. But the idea here is to get back to the original concept first then when im happy with it i will start adding the stuff below. but for now the plan is to focus on the docks alone.

Concepts for future release:


-HWMA Heavy Water Mitigation Accord, An agreement between the city of Solitude, the EEC and the Salty Faction where as the salty faction work as arbiters   between privateers and the EEC ensuring EEC cargo safe passage BUT all other ships are fair game.

Because of this the city of Solitude may happen to overlook Skooma shipments coming and going for a cut of the profit (usage is still illegal)

-Remote Elsweyr cane nodes where you can harvest cane. hidden and possibly later guarded.

-Cane crafting to make moonsugar and Cane Mead.

-Making the labyrinth functional this time (masons of skyrim fits in here) Under The Salty Spriggan is an entrance to an ancient ruin. The Salty Faction use it for hteir own means because they only have access to part of it. They use it as an underground passage to Brine Water Cave. But there is a section they dont know how to enter.

You as the Dragon born will have the skills and tools to open the sealed half and begin your journey for the Centurion Wings. it will require all dragon claw keys so they have a new function. backdoor entrance into Blackreach with correct conditions. Backdoors into other places using Underground network of fissures Ancient builders kept secret. Secret ore veins  maybe some ghost masons to fight and Mason shrine blessing for crafting.

-Add Salt Spriggan summons, guardians, source of salt and Salt Taproots for upgrading Heavy Water weapons

-Add boatman to North Tower location, map marker, coc marker.

there are other ideas too.

This mod is DLC dependent now, i did this so there are no vanilla conflicts.
i will be adding a crimson Nirnroot to the docks. its up to the player if they want to take it or not.
Anyways Production has started again and i work on it almost every day.

Once i feel i have surpassed the existing file i will replace it, it will share the same assets as the existing esp but its an entirely new esp so none of the IDs will be the same so a clean save without the old esp would be ideal.

back to work. recent screen shots added