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Mihail Romanov

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MihailMods

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Created twisting the human nature infusing it with forbidden forces, Leshens are abominations created in an attempt to replicate the Bosmer Wild Hunt from previous eras. Resembling the fearsome Old Gods of the Hunt, also known as Ancient Leshens, this lesser Leshens haunt the woods where they were created, followed by pesky groups of Nekkers.

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In previous eras, Leshens were known as one of the most fearsome types of Wild Hunt beasts. Nowadays, the few remaining Leshens from the past eras are a very rare and dangerous sight across Tamriel. This Ancient Leshens are long time integrated to the nature and calmed their natures a little bit, living no more in a rampage for indiscriminated killing, but still being a fearsome oponent when encountered. Now they act more like nature guardian entities, having lost their initial belic proposal when created when powerfull ancient bosmer turned into them to spread vengeance against their enemies.
The few remaining Ancient Leshens are known nowadays by the folks of Tamriel with names such as Woodland Spirits or Old Gods of the Hunt (check my Old God of the Hunt mod to have them in your game too).
But the Bosmery Wild Hunt allways evoked interest in many groups involved with the magical forces of the world, and some specific individuals tried to reproduce by their own means the wild hunt transformation in order to become themselves Leshens. Some achieved that, specially the Forsworn and some Druids. This resulted basically in 2 types of Leshens. This young creatures are smaller than the Ancient Ones, and still retain a more human proportion, but are much more unstable than their ancient counterparts. They are weaker too, but still formidable oponents.

Hagravens commanded some experiments with Forsworn Briarhearts to transform  them into new "Old" Gods of the Hunt". This "new gods" (an evolution of the Forsworn) would be the trump card to the forsworn cause against the nords, but since hagraven does not exactly know the methods of the bosmer, and maybe also cus is impossible to make a stable wild hunt beast, the experiment go half good, half bad, to them.
They retained rationality, but are highly unstable, and enter frequently in rampages of anger and destruction, killing several forsworn and hagraven on the past, untill returning to a calm state.
They result so dangerous, also to their own people, that all them ended leaving their camps to live alone on the wild, each one in one camp, commonly not much away from forsworn camps, but with no much contact.
They are known as the most powerfull variant of Leshens.

The other variant is created using druidic methods, and the druids that known that practice are known as Grottores. This ones are more conected to the nature, and their appearance change according to the kind of forest they were created, so, you will find a type of Leshen from fall forests, and other that roams the pinewoods. They will appear roaming this forests and will not exitate to ambush travelers and hunters, but avoid roads.

Leshens can raise giant roots from the ground, turn invisible to ambush you, summon flocks of crows, also be carefull with their giant claws strikes.

Due to their unstable behaviour, commonly animals do not approach them, so, while Ancient Leshens commonly command bears, wolves, and are followed by Spriggans, this Leshens frequently end killing the animals that they tame when they starte a killing rampage. Due to that fact, you will commonly encounter them being followed by a group of Nekkers.

Nekkers are just lesser daedras from the Hunting Grounds of Hircine, and the ones agile, small and smart enough to live with Leshens and able to avoid their rampages, but sometimes some of them also end being food to the beast. They're carrion eaters and oportunist hunters, that will ambush hunters not worthy to hunt on the realm of their Prince.
Nekkers rarely attack alone, they tend to be found in groups near a Leshen. Individual nekkers are weak, easy marks compared to other monsters, but Nekkers do not tend to fight as individuals. If you see one, expect anywhere from 4-6 more. Nekkers overwhelm their targets through sheer numbers, surrounding them, then pummeling and clawing victims to death. 
Nekkers are led by chieftains. These are larger and mark their faces with red clay and acessories. Chieftains give orders, turning a wild band into an organized unit, thus they should be eliminated first.The nekkers' basic tactic is to strike en masse. Though primitive, the tactic is surprisingly effective. One must be ready to repel many foes at once - the fast style is best suited to this. As with other agile creatures, running from nekkers is not the best idea, for the monsters will catch up to their prey and swiftly kill it with multiple hits of their claws.A nekker groups is divided in various classes of nekkers, soldiers, beaters, crawlers, warriors, etc, and they can craft primitive acessories, but not weapons, what shows some type of intelligence similar to men and mer, but much primitive.
Also a group of nekkers seems to have created a big tribe with no Leshes on the Mammoth Graveyard, west of Loreius Farm, on the Pale.




- 1 new respawnable beast- Leshen (in 3 variants)
with custom behaviour, sounds, effects, loot

- 1 new respawnable daedra from hircine - Nekker
in 6 variants- common, crawler, beater, soldier, warrior and chief
with custom behaviour, sounds, modified skeleton and loot


-leshen camps - in remote places, but close to forsworn settlements

- more life and interesting lore





- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn






Author: 
Mihail- re-modelling of the leshens, nekkers and crows models, part of the nekkers outfits, parts of the fallforest leshen model and textures, animations, effects, loot, sounds, leshen camps, game implementation


Some assets used on this mod belong too:
CD PROJEKT RED - original leshen and
nekker model and textures
RoboBirdie- the sabrecat skull used
as helmet by the nekker chief
Hendrix- for the original crow model and texture (released as public domain 
on ZT2 Round Table, initially for mods made for the game Zoo Tycon 2)


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