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Hadjidinev

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Hasanch0o

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16 comments

  1. DaddyEzKill
    DaddyEzKill
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    Any ideas/tips on how to port this to SE? :(
  2. DaddyEzKill
    DaddyEzKill
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    HI guys, just recently came back to Skyrim, but on SE this time....any chance that there's a port of this great, great mod?
  3. DaddyEzKill
    DaddyEzKill
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    Does anyone have a sample load order I can run this with? I have no idea if it works because regardless of where I put it in my load order I still see lvl 1-10 bandits in the Pale Forts (Fort Snowhawk, etc.)...for all intents and purposes, everything in Skyrim's still scaling with me. 
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    Can anyone lend me a hand here? I don't wanna be treated like some milk-drinker from Rorikstead. H E L P
  4. Axtray
    Axtray
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    • 1 kudos
    So is this compatible with requiem?
  5. Taedus
    Taedus
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    • 10 kudos
    This mod seems well made for an encounter zone mod. Setting difficulty by enemy type is way better than setting it by area. A word of warning though. RotE will defeat the entire purpose of Encounter Zones, because its enemies scale to the player. Some are higher than the player but some are actually lower and have less health. In my opinion it turns your game into a circus instead of an immersive and challenging world. I played a game with Perma Encounter Zones and RotE, and encountered lvl 1 enemies in some dungeons. I recommend using Advanced Adversary Encounters instead. It does the same thing but better. But for a truly static world, go Requiem.
    1. Hasanch0o
      Hasanch0o
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      Ehm what? If the enemy from Rote is your level but the Dungeon has set minimum level of 20 shouldnt this enemy not appear unless you're level 20 too. Or maybe the minimum level set by the dungeon take over the scaled enemy at force it to be minimum 20 if you are below 20. I cant imagine a Cursed Draugr from RotE appearing at lvl 1. Never happened in thousands of hours with RotE.
      Correct me if im wrong.
    2. maevekilee
      maevekilee
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      I've seen Hasanch0o in the "Rebalanced Encounters" mod thread...so...is this mod(my personal preference), in any way compatible with Rebalanced and Encounter Zones Unlocked?

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      I'm all for immersion, and quite honestly, I'm sick of seeing vampire fledglings where Master and Ancient Vampires should be.
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      I also run RotE, and plan on adding HLE to my mod list. is that going to be fine?
  6. Jadehnt
    Jadehnt
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    Look interesting but I guess it will not compatible with High Level Enemies. If so could you let me know what's different between these mod?
    1. Hasanch0o
      Hasanch0o
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      Guys... IT OVERWRITES VANILLA VALUES. It literally took me more time to make the nexus description. Its not some ridiculously complicated stuff which i made over 2 years. It does work ofc. You will just meet high level npcs in thoose dungeons from HLE depending on the dungeon level I've set.
    2. Jadehnt
      Jadehnt
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      Thanks for your clarification. I will try it.
  7. hlvrn
    hlvrn
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    • 45 kudos
    To help people consider installing this mod please provide information on what the vanilla encounter zone levels are for the respective areas/types.

    The mod sounds good but hard to evaluate without having vanilla information to compare it with.
    1. Hasanch0o
      Hasanch0o
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      I said it in the description. All the vanilla encounter zones start at lvl 2-6 which is pretty much the same. Bethesda made it so cuz they didnt want you to go in a impossible dungeon and the people who are new to the lore and cant guess that vampires are much stronger than normal bandits never go in a hard dungeon. The only exceptions which are above 2-6 are probably 9-15 where 15 is the minimum level of dungeons such as dragon priest places.
  8. katsuragi2012
    katsuragi2012
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    I already get killed a lot in legendary difficulty, but I still like this :) <---- A big M
  9. Hasanch0o
    Hasanch0o
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    Hmm something is really wrong with the description text. I hope you dont mind.
  10. DonProtein
    DonProtein
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    Looks like a great and dedicated work, thank you!
    I believe compatibility patches for mods like Revenge of the Enemies or Immersive Creatures are required, right?
    1. Hasanch0o
      Hasanch0o
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      Wrong and wrong XD. It took me 4 hours to make. Its just changing vanilla values. No patches required. It doesnt add any new assets.