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rickard_5000

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rickard_5000

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20 comments

  1. Reaper1332
    Reaper1332
    • member
    • 0 kudos
    Do you have any plans to port to se?
  2. GreatSephiroth
    GreatSephiroth
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    • 10 kudos
    will installing this affect the kynreeve armor? would love to see those get symmetry too.
  3. Medtech
    Medtech
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    • 124 kudos
    Hey where did the red highlights go?Did you remove them intentionally?
    1. rickard_5000
      rickard_5000
      • supporter
      • 17 kudos
      Yeah I deleted the red highlights. The original meshes created by the other modder didn't have them in and I quite liked the armor without it.

      I may play around with these highlights again in future to see if I can change them to a different colour. Blue maybe?
    2. Medtech
      Medtech
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      • 124 kudos
      An eerie ghostly blue
  4. sriniboss
    sriniboss
    • member
    • 2 kudos
    Hey all you people! Hey all you people! Will you listen to me!!! The armor has been made! Yes, it has been made! And it looks ohh soo sexy!!!

    Hey all you people, you've got to check this armor out! Yes, you gotta check it out!! Here on this link: https://www.nexusmod...tab=description

    And praise the modder Medtech for making this mod!!!
  5. Medtech
    Medtech
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    Hello!I managed to make a functional symmetric Daedric cuirass by editing the original mesh.Only problem I have is the weight painting at one spike (it is a bit deformed).If I fix it I will upload it as a modders resource.

    EDIT.The armor has been made.
    1. rickard_5000
      rickard_5000
      • supporter
      • 17 kudos
      Yeah that is as far as I got with the cuirass. Unfortunately I don't know how to fix it . Give me a shout if you do :)
    2. Medtech
      Medtech
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      I did.But only the _1 file so far.I have converted the male _0 and female _1 versions as well but I am having weighting problems and can not use them yet.The working file is at https://www.nexusmods.com/skyrim/mods/89321?tab=files (The Daedric Armor symmetry project).You can use it if you want ,I offer it as a modders resource.

      PS I edited the original vanilla meshes and not on the obj files offered by another moder.So my files may not work well with yours.
  6. tiodrakul
    tiodrakul
    • supporter
    • 2 kudos
    The helmet looks good, but I think you should have an option to use it as replacer for the original helmet (so NPCs can use it too)
  7. nemacocy
    nemacocy
    • supporter
    • 5 kudos
    Check in nifscope - the boots, gauntlets, and cuirass have an a BSInvMarker. Remove this and the armour works in game. Everything else in the creation kit appears to be set up right.
    1. sriniboss
      sriniboss
      • member
      • 2 kudos
      Wait, how to do I remove the BSInvMarker in nifscope?
    2. nemacocy
      nemacocy
      • supporter
      • 5 kudos
      One of two ways: either right-click on the node, choose block > remove branch; or select it and hit ctrl-delete.
    3. sriniboss
      sriniboss
      • member
      • 2 kudos
      And you do this for like the boots_0.nif, boots_1.nif, gauntlets_0.nif, gauntlets_1.nif, etc? Every single piece of armor (even the female varients?)
    4. nemacocy
      nemacocy
      • supporter
      • 5 kudos
      You should delete it from any mesh that has it, yes.
    5. rickard_5000
      rickard_5000
      • supporter
      • 17 kudos
      The boots, gauntlets and cuirass are vanilla meshes which include the BSInvMarker and works in game regardless. Is there a benefit to removing it?
  8. SETVI
    SETVI
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    • 126 kudos
    Nice mod! What's the mod name of your Dragonborn and draugr shields' please?! Sorry for my English!
    1. Valag
      Valag
      • member
      • 3 kudos
      'Insanity's Shields'. It adds 57 new wooden shields to the game.
    2. Bersark93
      Bersark93
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      • 259 kudos
      they are in Immersive Armors too.
    3. SETVI
      SETVI
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      • 126 kudos
      Thanks dudes! It's maybe the 'Immersive Armors' version I guess, since I've 'Insanity's Shields' and I've never seen these two shields!