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Enai Siaion

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  1. EnaiSiaion
    EnaiSiaion
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    Locked
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    Aurora is now available in the "Old Files" section.
  2. Kira_Shadowstep
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    Hi there. I love the mod. But I'm having issues with the serpent stone. When I run out of mana it automatically takes me out of stealth which is difficult for my sneakmage. Is it meant to be doing that and is there a way to fix it? Thanks.
    1. EnaiSiaion
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      It makes sneaking cost mana, as it says.
    2. Kira_Shadowstep
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      Hi there! Thanks for getting back to me. I really love the mod and it's great work. I understand that it uses magicka I just wasn't sure if it should stop me getting the bonuses to sneak after my magicka ran out or if it was intended to stop sneak, but seriously thanks for explaining. Is there anyway to offset the magicka drain at later levels? I've tried some magicka regen items but it doesn't seem to have any effect. Thanks again.
    3. EnaiSiaion
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      The mana drain will be halved in the next update due to feedback.
    4. Kira_Shadowstep
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      Thanks Enai. I think that'll be a good change!
  3. MassiveSammich
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    i love how each stone has penalties that outweigh the benefits. with the benefits alone this would be OP. however the only thing stopping me from using this mod is the cheat death every 15 minutes gained by (i think) the lover stone. every other standing stone mod is boring or just makes changes to vanilla effects, this one is a complete new and almost balanced system. will you ever add a version that just changes or removes that particular ability? for many players and myself, this will mean immortality. i dont die every 15 minutes or less so basically ill never die with that ability. I realise i could just not use that stone, but it is among my favourite of the stones aside from that detail. Ill try it out anyway and for now just avoid that stone, because that removes any threat of dying (unless i was to die twice in a 15 minute period which is rare)
    1. EnaiSiaion
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      ?

      Most stones have no penalties.

      The stone used to have a 30 minute cooldown and it was considered useless. The idea is that other stones give you bonuses that are active all the time, while the Lover does nothing most of the time. The only reason to take the Lover is if you die a lot, in which case the cooldown becomes an actual issue. If you die once every 50 hours, the stone will prevent you from dying at all, but dying once every 50 hours is not an issue you need to take a stone for to fix. Better to take a stone that also helps you the other 99.999% of the time and just play a bit more carefully once every 50 hours.

      It is also very similar to the Avoid Death perk.
    2. agge92x
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      this stone works with death is death, this stone saves save files
    3. EnaiSiaion
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      I don't know what you're saying.
    4. agge92x
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      i am saying that the lover stone is very useful for people that use death is death https://www.nexusmods.com/skyrim/mods/60179/

      the lover stone saved my character many times
    5. Elias555
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      Doesn't that defeat the purpose of death is death lol
  4. soitlaur
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    Hi, the cheat death part of the Lover Stone doesnt seem to work, no matter how much i wait, i never get revived . The mods i have that are conflicting with it are : Summermyst, Thunderchild, Enhanced Blood Textures, Imperious, Ravengate,Apocalypse, Ordinator, WIldcat. In mod organizer it overwrites all of them. I tried placing it near the bottom of my load order (before bashed patch, asis and dual sheath redux) but to no avail.
    1. EnaiSiaion
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      Do you have some kind of death alternative mod that makes you vulnerable again?

      Skyrim VR?
  5. laheja
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    Just discovered I have Aurora and Andromeda both in my active load order,
    Andromeda first and Aurora after, (Yeah I'm scatterbrained, for some reason I thought one was Standing stones texture/mesh mod)
    I have probably played like this for 200+hours,
    is it safe to remove one of them?
    1. EnaiSiaion
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      Yes, just make sure you have an innocent stone like the Mage active.
    2. laheja
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      Alright thank you, will do :)
      Oh and I just noticed it's LE page, I'm on SSE, hopefully the advice still stands same.
  6. Bahamuhtt
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    There seems to be a bug on the warrior stone when you start the game. When Hadvar/Ralof tells you to pick one of the three, the warrior stone doesn't trigger the dialogue for it when you choose it: "Warrior, good, blah blah blah." The other stones trigger their dialogue fine. Can anyone confirm or is that only me?
    1. EnaiSiaion
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      This mod doesn't actually change what happens when you pick a stone. It only changes the bonuses the ability gives you, which doesn't seem to be tied to his dialogue. Wouldn't be surprised if there was a bug with the stones themselves, though.
    2. Bahamuhtt
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      Actually that makes sense, don't know why I didn't think that. Thanks.
  7. thek8ikat
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    This is a pretty cool mod, but sadly it's scripts conflict with Enhanced Blood for some reason.
    1. EnaiSiaion
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      This mod includes the proper brawl bug fix. Enhanced Blood includes an outdated fix that doesn't work properly and its author doesn't seem interested in updating it. Put Enhanced Blood above all your other brawl fixes including this one.
    2. thek8ikat
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      Alright. Thanks.
  8. fetteraga
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    I might be mistaken but the steed stone's stamina regeneration seems to be a lot faster then the stated 50% increase.
    1. tesla96
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      Yes, it is like 50% per second out of combat.
    2. EnaiSiaion
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      Are you an Imperious redguard?

      Are you using things like the necromage exploit or similar to massively buff abilities on self?
    3. frostsythe132
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      I seem to have the same issue, I have no other stamina increasing abilities and I'm not using any exploits of any kind.
  9. eisentank
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    Hey weird bug/problem....

    Using the Mage stone and Disparity, I can't seem to pick Destruction or Illusion as one of the two skills to improve. All other mage skills appear on the list.

    Disparity is before Andromeda in the list, the "use modified blessings" function is disabled, and the mod DOES apply properly in that I see Mage's Path and Power of the Arcane in my spell effects. Just for some reason it won't let me choose those two schools. Which of course are the two I want.

    1. EnaiSiaion
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      Are you sure this is the Mage Stone passive and not the power? The power is supposed to give you three random schools to improve for 60 seconds.
    2. eisentank
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      Yes, When I sleep, a dialogue window comes up asking me to pick two schools of magic. Only Resto, Alt, Conj, and Enchantment are available to pick from.
    3. EnaiSiaion
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      Which ones do you have?
    4. eisentank
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      I took Resto and Alteration instead. To be honest I gave up and started another playthough and haven't had the same problem- I think it's something with disparity being goofy. Sometimes "use modified blessings" being disabled lets another mod's functions work (as it's supposed to), and sometimes I have to have it enabled for the other mod to work (which it isn't).
    5. eisentank
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      Did a little digging and I was able to replicate this with the Warrior stone as well. And I know WHY it's happening, just not how to fix it.

      What happens is if Disparity tries to apply its warrior/mage/probably thief stone bonuses first, and you select two skills, those skills become borked. When they become borked, they disappear from the list of skills Andromeda stone bonuses can be applied to, and this appears permanent. Even toggling back and forth between different skills and stones doesn't seem to correct it. The only workaround that I see right now is to be 100000% sure disparity's bonuses are not the ones being applied before you select a skill. This seems like a no brainer I suppose, but if you choose the warrior/thief/mage stones right away, you get the skill select prompt almost immediately and it's identical either way.

      Rolling back to a save from before you applied Disparity's class settings and doing it right will fix the problem if you create it.
    6. EnaiSiaion
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      Well, those mods add birthsigns, not standing stone bonuses. Those are based on standing stones and may share some functionality - but should not, for compatibility reasons. The safe route would be for those mods to just copy the standing stone spells and abilities, avoiding any chance of a conflict.

      I wonder how those mods respond to Survival Mode changing the steed stone.
  10. sizykk
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    For some reason, the ritual stone does not work for me in both Andromeda and Aurora. The thief/mage/warrior stones work (haven't tested the others yet, fresh game) though, so I don't know why it's just the ritual stone that doesn't work. Mod is being loaded last and I tried with and without bashed patch.

    Any help please? I really want the ritual standing stone for my necro build.

    EDIT: It seems to be a problem on my end, even when I use "select birthsign" with alternate start mod, the ritual stone is empty. Other signs work though, just the ritual apparently has vanished completely from my game.
    1. EnaiSiaion
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      1/ Define "doesn't work"
      2/ Alternate Start may give you the vanilla Ritual Stone; and since vanilla Ritual Stone is a power, it doesn't show up in your effects list.
  11. hjb20032
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    Might be a stupid question, but how do I 'target' and npc with Lover's Kiss? When I select it, hover my cursor over Arngeir ( the npc I want to tie to me) and press shout, the screen changes color for a second and then goes back to nnormal and nothing has happened. Am I doing it wrong or...?
    1. EnaiSiaion
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      At close range. Also, aiming in 3rd person is broken in Skyrim.
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