Andromeda replaces the mundane vanilla Standing Stone effects with two new abilities per stone, enabling many new character builds. Upon discovering all Standing Stones, each of them also grants a unique power.
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Author notes
I don't believe in mod copyright. You are free to......
- include this mod in mod packs - create and publish compatibility patches - create and publish derivative mods - fork this mod - use custom assets or scripts from this mod in your own mods
......without asking for permission, as long as you credit me (and preferably notify me so I can take a look).
Money: You do NOT have permission to sell mods for real money that are based on this mod in any way. You do NOT have permission to ask for donations unless you make meaningful changes to this mod and clearly state that you are asking for donations for those changes only.
Tl;dr Do anything you want with this mod, as long as you don't steal my credit or flip my work for money.
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This author has not credited anyone else in this file
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Tower Stone
- Royal Treasury: Limited valid locations to work around an engine limitation where the game seems to check every reference in a keyworded location and give up if the first X number of them are not locked chests.
Version 1.06
Just to be sure, don't have the Mage, Thief or Warrior Stone active when updating.
Mage Stone
- Mage's Path: Replaced 20% bonus to two skills -> 10% bonus to all skills.
Thief Stone
- Thief's Path: Replaced 20% bonus to two skills -> 10% bonus to all skills.
Tower Stone
- Royal Treasury: Limited valid targets to containers in a city or town, preventing it from targetting a container in an inaccessible cell and leaving you stranded; container is now reserved, making it an invalid target for other quests that might replace its contents. Let me know if you still get empty chests and which ones!
Warrior Stone
- Warrior's Path: Replaced 20% bonus to two skills -> 10% bonus to all skills.
Version 1.05
Lover Stone
- Undying Love: added keywords to enable synergy with Death's Shield, Fortitude and Arkay's Intervention (requires latest version of Summermyst and a future update to Sacrosanct).
Misc
- Fixed missing file.
Version 1.04
Lady Stone
- Lunar Familiar: no longer erroneously considered undead.
Ritual Stone
- Mara's Mercy: slightly increased delay after enabling actors before they gain their visual ability.
Tower Stone
- Royal Treasury: now adds the extra loot directly to the alias instead of using a script, preventing it from emptying on cell reset. (This is not retroactive; if you have this quest, your next container may be empty.)
Mage/Thief/Warrior Stone
- Updated script with property to disable sleep respec in case it is necessary later on. (I don't want to disable it right away because having to switch to another stone and back feels duct taped.)
Misc
- Sadly, removing the Dawnguard requirement caused issues. You can still do it with TES5Edit but some minor stuff will be missing.
- Added conditions to Premonition and Mara's Tears to try and work around the issue where they are randomly added to the player for no reason.
Version 1.02
Atronach Stone
- Corrupted Arcana: now reduces incoming rather than outgoing mana restore spell magnitude; no longer applies to commanded actors.
Tower Stone
- Royal Armory: now only targets locked chests (allowing it to exclude things like hidden chests or utility cells).
Version 1.01
Atronach Stone
- Corrupted Arcana: Reduced Magicka return from 25/level -> 20/level. (This may need further balancing, but initial feedback is that it "feels" too high.)
Lord Stone
- Crown of Autumn: Increased power attack damage bonus from 20% -> 25%.
Tower Stone
- Royal Treasury: Target selection now excludes vendor chests; now always adds 10 gold to the container as a safeguard in case a levelled list generates invalid or no items and the chest is empty.
Warrior Stone
- Fierce Spirit: Removed legacy Ysmir's Scales effect.
Version 1.0.9
Fix Hadvar/Ralof not commenting on Warrior Stone
Atronach Stone: Corrupted Arcana - No longer disables Magicka potions or the Equilibrium spell (by popular demand)
Atronach Stone: Corrupted Arcana - No longer replenishes Magicka when you kill a conjured character (while the original functionality was intended due to the interaction between the Atronach Stone and conjuration spells in vanilla, it has been reported as a bug several times.)
Ritual Stone: Replaced Mara's Tears with Mara's Veil (due to issues with levelled actors being naked)
Ritual Stone: Mara's Mercy - Increase delay before applying ghost effect from 0.1 -> 0.2 seconds to improve reliability
Serpent Stone: Slither - Reduce Magicka cost per second from 10 -> 8
Serpent Stone: Slither - Now stand up automatically when you start sneaking and are out of mana
Tower Stone: Royal Treasury - Quest now removed from log when the stone is relinquished
Warrior Stone: Star of the West - Fix typo
Remove Flame Cloak ITM
Remove wayward SkyUI script
Stone abilities are now player only to prevent issues when a mod adds them to another actor (which is not lore friendly, only a legendary hero can benefit from them)